MadOdorMachine
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I started playing the game today and all I tried was the first level. The graphics and gameplay are quite impressive. I like the way the characters are designed as well as all the subtleties in the game. The level I played was very well designed as well. There's just a few problems I have.
1. Controls -
- The controls don't seem as responsive as they should. Ground pounding, blowing and rolling all use the same command. There were times I accidentally died or got hit by a baddie because the game registered the wrong command.
- The game was obviously built with using a single Wii remote in mind. It's a shame Nintendo doesn't include alternative control methods for gamers.
- The GameCube controller or classic controller could have been used in this game and would alleviate a lot of the problems. I think if Nintendo used both, it may also help third parties put more traditional games on their systems.
2. Time Trials -
- It's hard to get your rolls timed right so you can jump and go faster. The problem here are controls which have already been addressed.
- Another issue is the way the level is timed. When you die and start over, your time is not reset to zero, but instead, it's tacked on to what you previously played. Even if you get to a check point this rule applies.
-- Ex: You had a perfect first half of the level and when you made it to the check point, it was your best time. Well, that doesn't matter because anytime you spent playing after hitting that checkpoint will be added on as well if you restart.
- Even if you are starting from the beginning of the level, you have to go to the menu and select to restart the level so the extra time isn't tacked on. This is not only a nuisance, but requires you to sit thru more load times.
Other than these complaints, the game looks to be a lot of fun. It's unfortunate, but if I were reviewing this game, that would definitely knock some points off of the score. The way time is handled in the speed run seems like the biggest offender by far. I don't know how this was missed in development. Maybe there's something I'm missing though. It looks like you can buy items. Perhaps you can use Rambi to get thru the Time Trials quicker.
Regarding time trials, I could use some help in the first level. I'm losing at least 15 seconds just waiting on cannons and back ground levels to load. So far the quickest I've made it the first cannon (you have to ground pound to activate) has been 26 seconds. After that I have to wait around ten seconds just so the level loads and then it takes another 5 seconds to go thru the barrels. That's 15 seconds added on to 26 plus 5 - 6 seconds to get thru that section. Basically, the quickest I got thru the barrel section was 47 seconds which leaves me 10 to get thru the last third of the level. It seems impossible. The quickest I beat the level was 1:03 minutes which means I still have to knock off 6 - 7 seconds. Is there a trick I'm missing or is it just that hard? How do you get a gold medal on the first level?
1. Controls -
- The controls don't seem as responsive as they should. Ground pounding, blowing and rolling all use the same command. There were times I accidentally died or got hit by a baddie because the game registered the wrong command.
- The game was obviously built with using a single Wii remote in mind. It's a shame Nintendo doesn't include alternative control methods for gamers.
- The GameCube controller or classic controller could have been used in this game and would alleviate a lot of the problems. I think if Nintendo used both, it may also help third parties put more traditional games on their systems.
2. Time Trials -
- It's hard to get your rolls timed right so you can jump and go faster. The problem here are controls which have already been addressed.
- Another issue is the way the level is timed. When you die and start over, your time is not reset to zero, but instead, it's tacked on to what you previously played. Even if you get to a check point this rule applies.
-- Ex: You had a perfect first half of the level and when you made it to the check point, it was your best time. Well, that doesn't matter because anytime you spent playing after hitting that checkpoint will be added on as well if you restart.
- Even if you are starting from the beginning of the level, you have to go to the menu and select to restart the level so the extra time isn't tacked on. This is not only a nuisance, but requires you to sit thru more load times.
Other than these complaints, the game looks to be a lot of fun. It's unfortunate, but if I were reviewing this game, that would definitely knock some points off of the score. The way time is handled in the speed run seems like the biggest offender by far. I don't know how this was missed in development. Maybe there's something I'm missing though. It looks like you can buy items. Perhaps you can use Rambi to get thru the Time Trials quicker.
Regarding time trials, I could use some help in the first level. I'm losing at least 15 seconds just waiting on cannons and back ground levels to load. So far the quickest I've made it the first cannon (you have to ground pound to activate) has been 26 seconds. After that I have to wait around ten seconds just so the level loads and then it takes another 5 seconds to go thru the barrels. That's 15 seconds added on to 26 plus 5 - 6 seconds to get thru that section. Basically, the quickest I got thru the barrel section was 47 seconds which leaves me 10 to get thru the last third of the level. It seems impossible. The quickest I beat the level was 1:03 minutes which means I still have to knock off 6 - 7 seconds. Is there a trick I'm missing or is it just that hard? How do you get a gold medal on the first level?