Socreges said:I don't know how people can do the time trials. Having to restart each time you fuck up (since the clock doesn't restart for some stupid reason) and therefore sit through the load screen was just too much for me. Retro could have made it a lot more intuitive.
Agreed. I've mentioned it before, but these sorts of befuddling design choices in otherwise meticulously crafted games are one of Retro's hallmarks imo. I don't think I'll ever understand their knack for building rich, complex worlds and completely nailing the subtlest of minutia, yet overlooking the most basic and immediately apparent design flaws. I mean, think about the amount of testing a game like this goes through. So how does this shit slip by? It's a bizarre dichotomy. In the case of DKCR's time trials it's mostly forgivable, but the sheer needlessness of it can be pretty frustrating, particularly when you've repeated the same segment dozens of times. Same with the whole high jump thing. You just gotta wonder, why?Socreges said:I don't know how people can do the time trials. Having to restart each time you fuck up (since the clock doesn't restart for some stupid reason) and therefore sit through the load screen was just too much for me. Retro could have made it a lot more intuitive.
yeah: http://en.wikipedia.org/wiki/Kenji_YamamotoMr. Wonderful said:Did the same composer do DCKR as the Metroid Prime series? Every time I hear the Tiki song, I'm like, "Metroid Prime?!?!"
jarosh said:and world 8 is basically metroid prime world, both in terms of visuals and sound.
slaughterking said:I'm not sure what part exactly troubles you, but holding the jump button before landing on an enemy is all you can do to gain extra height.
revolverjgw said:I'm on a minecart level (fuck them) in the cliff world and there's this part where I bounce across some floating enemies and have to bounce off one of them to clear a pillar. And I can't do it. I'm assuming I have to time a button press to gain some extra height, a mechanic that's never been required to beat a level up to now, but I've died like 20 times trying to get the timing down and I haven't nailed it once. And it's getting annoying having to replay the same level over and over to get one shot at trying again. Help me, somehow.
edit- nevermind, of course I nail it on the very next try
edit- only to die repeatedly again the next time I'm required to do it 10 seconds later
EatChildren said:Traditional platformer jumping mechanics works where you jump and hold the button, then when you land on an enemy while still holding the button you gain extra height. Mario works like this, and so did the old DKC games.
DKCR for some reason abandons this idea. You need to press the jump button a second time to get that extra height. However, you dont need to time it with landing on the enemy, and instead can press and hold it before landing on them.
So lets say your objective is to ride the minecart on a track, jump off the track onto an enemy, then highjump off that enemy onto a platform. Traditionally you'd jump off the track and just hold the button, and you'd automatically get that extra height from the enemy. In DKCR you need to press jump to get off the platform, then press and hold jump a second time before you hit the enemy, and then you will get that extra height.
So think of it like how it used to work, where you still need to be holding jump when you hit the enemy, but that first jump wont work. You cant jump and hold to get the extra height. You need to jump, then hit the jump button a second time and hold.
loosus said:--The controls are extremely good and snappy, except for the waggle. Remove it.
loosus said:My hopes for the next game based on what I have played so far...
--Better music (get Dave Wise, pleasefuckshitmother)
--Small complaint, but I want the screen zoomed in just a tad. I feel like the game is always zoomed out. Kinda annoying.
--Similarly, zoom in when Donkey Kong goes to the background. Having the background elements is cool, but I'd prefer it zoom in when it does.
--When the background is not in use, blur it and/or lighten the colors of it so that it contrasts more with the foreground. This is especially true for later stages where there's a shit-ton of stuff going on.
--Make the game easier earlier on and let it gradually get harder. The game gets hard too quickly, and I don't think my girlfriend is going to stick with this -- and we're only at the end of World 2.
--The controls are extremely good and snappy, except for the waggle. Remove it.
--See if anything can be done about the load times. They're not horrible, but I guess I've been spoiled by the DS and Nintendo's Wii games.
EatChildren said:Traditional platformer jumping mechanics works where you jump and hold the button, then when you land on an enemy while still holding the button you gain extra height. Mario works like this, and so did the old DKC games.
DKCR for some reason abandons this idea. You need to press the jump button a second time to get that extra height. However, you dont need to time it with landing on the enemy, and instead can press and hold it before landing on them.
So lets say your objective is to ride the minecart on a track, jump off the track onto an enemy, then highjump off that enemy onto a platform. Traditionally you'd jump off the track and just hold the button, and you'd automatically get that extra height from the enemy. In DKCR you need to press jump to get off the platform, then press and hold jump a second time before you hit the enemy, and then you will get that extra height.
So think of it like how it used to work, where you still need to be holding jump when you hit the enemy, but that first jump wont work. You cant jump and hold to get the extra height. You need to jump, then hit the jump button a second time and hold.
Kabuki Waq said:does this game require afirmware upgrade? i refuse to let go of the ability to play brawl from a USB stick.
Glix said:If you are playing brawl from a stick, it shouldn't matter to you...
CF_Fighter said:Just fired the game up, but I have a question.
Does this game fill the whole screen on an HDTV? I have it all set for widescreen and 480P on the Wii, but I'm still seeing the game in 4:3 res with the black bars in each side. Do I need to fix something else?
.Sgt.Pepper said:No removing waggle please. They work fine, just add CC support so complainers can stay happy.
Threi said:
Uh... there is a RETRY option in Time Attack that just resets the level. If you pause before you die (not very difficult) it'll be the same speed as death restart.Ben2749 said:This make it impossible to get gold, therefore necessitating a restart, which means that every time you die (and you will die a lot when rushing in Time Trial), you have to wait for the death/respawn sequence, pause the game, quit back to the map, wait for it to load, reselect the level, and then wait for it to load back up again. It's a huge pain in the ass, made all the more annoying by the fact that the checkpoints serve no purpose, since you have to do a level in one life if you want to get gold. They should have just made it so that if you die, it automatically puts you back at the start of the level.
Lathentar said:Uh... there is a RETRY option in Time Attack that just resets the level. If you pause before you die (not very difficult) it'll be the same speed as death restart.
Ben2749 said:Thinking about it, yeah, you're right. I must have remembered wrong. But that doesn't change the fact that if you do die, you still have to wait for the game to plonk you back at a checkpoint for no reason at all, since you're going to have to restart.
Dr.Hadji said:For a lot of the levels restarting at the check point doesn't lose you a gold. They really aren't that strict.
Garcia said:That's true. I managed to get a couple of gold medals after dying and starting at a checkpoint. Golds are really forgiving, it's shiny golds the ones that make you realize Retro didn't think about us obsessive completionists that much. Implementing some optional features after entering Time Attack mode like auto-restarting the level if you get hit by an enemy or if you get killed could've seriously enhanced the overall experience.
Ben2749 said:Well, I don't know if I was completely missing something, but on the first level, for example, I had to retry quite a few times to get gold, and even then, got it with less than half a second to spare. There's no way I could have got it if I had died, even immediately after a checkpoint.
Kabuki Waq said:does this game require afirmware upgrade? i refuse to let go of the ability to play brawl from a USB stick.
Ben2749 said:Something's wrong, as it definitely should be in widescreen, as should any respectable retail game these days (fuck you Mario All-Stars).
As in NSMB, shake the remote to move the barrel closer.cooljeanius said:My brother and I have beaten World 1 now. I keep dying and he keeps getting left alone as Diddy Kong. One complaint I have is sometimes you'll press 1 to come down in a barrel, and either your partner won't notice it (usually a result of a lack of communication), won't be able to get to it in time, or it'll float down in an inaccessible part of the screen...
flintstryker said:fuck the final boss fuck him fuck him fuck him
both, initial attack isn't too bad anymore, but those fucking fire things he drop ARAGFGAFJKAHFTheGreatMightyPoo said:Which part are you having trouble on???
The initial attacks or the ones the next round of them???
flintstryker said:both, initial attack isn't too bad anymore, but those fucking fire things he drop ARAGFGAFJKAHF