User33 said:I liked the minecart levels. The barrel levels on the other hand...
At least the music is catchy
User33 said:I liked the minecart levels. The barrel levels on the other hand...
cooljeanius said:My brother and I decided to pick this up again. Whoever decided that an entire world of minecart levels would be a good idea deserves to be slapped.
Gambit said:Then again, DKCR was my game of the year 2010, so I am biased.
I just double checked my best time and its in the low 57 seconds. I'll need to find some way to record it.Chuckpebble said:I wanted to post this for two reasons:
http://www.youtube.com/watch?v=cLFMKkGPHKQ
1. It briefly sums up how I feel about the game.
2. I want to present a friendly challenge to those who are playing the game without the motion controls. If you can record, even with a cell phone, I'd like to see if it can produce better results.
Lathentar said:I just double checked my best time and its in the low 57 seconds. I'll need to find some way to record it.
Nah, I haven't bothered with the roll hack. I have no problems playing with the nunchuk. There are a couple places you could certainly shave time. When you hit the rocks to knock them over you can do a roll to do that part just a bit faster. Also, it takes a bit of careful jumping but you can get that first diddy barrel without losing too much time and cruise through the one long section where you can roll the entire time.Chuckpebble said:That's incredible. Off the top of my head, I can only think of 2 spots where I can save any time at all on that run. I don't think it would be anywhere near 2 seconds worth though. So are you using the button to roll hack?
...User33 said:Buying a heart from the shop definitely helps.
Mortrialus said:Just beat the final boss. This game breaks my heart. I absolutely hate it.
The Xtortionist said:
I had a big fucking smile on my face the whole way through. And I've beaten it 4 times now.
Think of DKCR as a sequel to DKC in an alternate universe where DKC2 didn't exist.Mortrialus said:I summed up my thoughts earlier in this thread (Either this page or the previous). My thoughts haven't changed.
Datschge said:Think of DKCR as a sequel to DKC in an alternate universe where DKC2 didn't exist.
For me DKCR was great fun playing through with a friend in coop, but unplayable alone due to the slippy 3D-ish controls. Most design and gameplay decisions are at best slight improvements over those in DKC, but both games don't go the final step that's necessary to turn it into a polished great platforming experience. Both feel like beta games to me. DKC2 on the other hand was pure game design gold, showing all the lessons learned from DKC and resulting in what I personally consider the best platforming game package ever (and it was developed in less than a year). I was hoping Retro would do just that as well, directly taking the lessons learned from DKCR and turning it into something polished, but now I'm not holding my breath anymore with some staff reportedly leaving and all that.
Shotgun Kiss said:I would still call DKC1 and DKCR "polished great platforming experiences". It's just that DKC2 is the perfect platforming experience (it's still my favourite platform game of all time).
I really hope we see a DKCR2, and it borrows as heavily from DKC2 (and maybe DKC3 as well) as DKCR did from DKC1. I definitely agree with DKCR feeling like an alternate sequel.
In any case, I certainly hope that if we do get another DKCR, we see Kremlings make a return, and the removal of mandatory motion controls.
And now you know how I feel about DKC3. Which is quite a feat, because I normally don't really hate games. I even don't know if I should buy DKC2 now, as Dixie is one of the PCs there (and Diddy is, uh, rapping at the end of a level? What? ). Still have to check out DKCR.Mortrialus said:Just beat the final boss. This game breaks my heart. I absolutely hate it.
Chuckpebble said:I wanted to post this for two reasons:
http://www.youtube.com/watch?v=cLFMKkGPHKQ
1. It briefly sums up how I feel about the game.
2. I want to present a friendly challenge to those who are playing the game without the motion controls. If you can record, even with a cell phone, I'd like to see if it can produce better results.
Mortrialus said:
One of the most bad ass crew of villains in video game history. I remember reading through the strategy guide thinking how cool it would be if there was a game where you could play as them.
Myriadis said:And now you know how I feel about DKC3. Which is quite a feat, because I normally don't really hate games. I even don't know if I should buy DKC2 now, as Dixie is one of the PCs there (and Diddy is, uh, rapping at the end of a level? What? ). Still have to check out DKCR.
Foliorum Viridum said:Basing world 4 on the carts/rocket mechanics was a bad idea. They're good for one level per world or something, but fuck they drag when you do five or six in a row.
Foliorum Viridum said:When I got it last Chriistmas I got to world 2 with my girlfriend in co-op and then gave up. I think the game is even harder in co-op, personally.
I'm glad I came back to it solo after all that time. It is a good game and much more enjoyable solo... which is really rare. I can't think of another game I don't prefer playing co-op in with her. It made New Super Mario Bros Wii 10x better, for example.
You can have Diddy on your back in single player. You will find him in barrels throughout the levels and he gives you two extra hearts. Lose those two hearts, though, and you lose Diddy. So he acts a power-up of sorts when playing solo.chixdiggit said:Ah. Maybe so. We didn't even try single player, but I can see how it would be nice to have diddy strapped to your back for the jumps.
Neiteio said:This game is so exacting in what it demands of the player that it feels more like following a Guitar Hero string of inputs than a play-it-as-you-want platformer. The correct route through the later rocket barrel stages, for instance, basically boil down to a very specific sequence of button presses with little room for deviation.
But... There's an addicting quality to this. It's that "one more try" mentality of knowing you pushed the jump button a nanosecond too long, causing your cart to jump too high and hit the spiked ceiling, and then on the next playthrough when you get past that bit and die a nanosecond later because you didn't jump right away to clear the gap in the track, you think, "OK, just -tap- the jump button, then tap it again." It's like learning a choreographed dance.
Whether that's good game design is debatable, but for right or wrong it was compulsively playable. I couldn't stop until I reached the end.
Foliorum Viridum said:That's so true and it's the issue I had with world 4. When you play a cart/rocket level back to back you realise how it's so based on trial and error, unless you have really good reaction time/luck.
Huh? What about Jungle Beat?Electivirus said:Exactly this. I've had this unshakable feeling that DKCR has a sort of...rhythm/timing to it that no other platformer out there does. Somewhat akin to a music-based game.
Foliorum Viridum said:Oh it's not unfair, and I often saw what I had to do in time, it was just a matter of missing the mark, getting the timing wrong, etc etc.
I was just speaking of my own experience, struggling with my less than stellar skills
maeda said:Huh? What about Jungle Beat?
Shame on you! Get a pair of bongos and the game!Electivirus said:Also, never played it.