Kyleripman
Member
Gotta remind everyone this came out this year by the time GOTY voting hits!
Definitely deserves it!
Now that I've had plenty of time to play & replay, I'd say World 2 is still my favorite. Love that autumn theme.
Gotta remind everyone this came out this year by the time GOTY voting hits!
Finally finished Hard Mode using only DK. That 200% feels so good!
GOTY so far. It's so amazing
I've been meaning to get around to this. The first time I went through Hard Mode I used a combination of the partner Kongs, mostly to see their various animations. But DK only will be the ultimate test... I dread playing Slippy Spikes. Though i don't see it being as hard as Mirror Mode from DKCR. I still have nightmares about Jagged Jewels.
What an excellent game. Worlds 4 and 5 were a bit disappointing at times, but World 6 was jaw-dropping. Possibly the best DKC world in the entire series.
One thing that World 4 did really well was its boss. I thought a water world boss would be awful, but it was great.
And yeah the level design was superb. A bit 'set piece'ish at times, but often inspired and always fun.
David Wise needs to be a regular feature in the industry. The man knows what he's doing.
On to finish the K levels and see Retro's left for last...
Of course the swimming levels are divisive, but what did you find disappointing about Juicy Jungle? I thought it was the best world in the game and perhaps the entire series.
I was really fond of its theme and how much creativity it took to continuously tie it into the level design. Very impressive. But I think that theme might have come at the expense of actually functionally good level design to some extent. It felt 'set-piece'ish and repetitive at times.For some reason Juicy Jungle was simply okay for me on the first time through, then I came to my senses on a replay and realised that it was arguably the best world in the game.
The pinnacle of Retro's merging of art and level design running with the factory processes concept to its fullest.
For some reason Juicy Jungle was simply okay for me on the first time through, then I came to my senses on a replay and realised that it was arguably the best world in the game.
The pinnacle of Retro's merging of art and level design running with the factory processes concept to its fullest.
I was really fond of its theme and how much creativity it took to continuously tie it into the level design. Very impressive. But I think that theme might have come at the expense of actually functionally good level design to some extent. It felt 'set-piece'ish and repetitive at times.
Granted, there's one level I haven't unlocked yet. That'll be my objective tonight. So I can't say I've experienced the whole world.
And a note to the World 5 Defense Force: all I said was it was "disappointing at times" - I still enjoyed it a lot for the most part.
World 2 was my favourite one. The theme is so cool and the music is damn good.
World 5 is definitely very good too and has some fun to speedrun levels.
And a note to the World 5 Defense Force: all I said was it was "disappointing at times" - I still enjoyed it a lot for the most part.
No worries dude, I was just curious to hear you elaborate .
All good. Nothing wrong with what anyone said - I was just struck by how many people immediately expressed their love for World 5 in the face of my criticism.Didn't mean to be rude or anything, was just saying the whole game is really good, so of course everyone won't like the same things, nothing wrong with that.
I'm playing this game for the first time in like two or three weeks, and once again I'm dying on every little stupid jump. I'm so bad at this game. I can't even jump right. :-(
Edit : I've lost like 20 lives trying to get the G on world 3-1. I don't get the movement in this game at all. Sometimes I overshoot jumps, sometimes I fall short, and I'm just totally baffled.
Yeah, I usually go with Dixie, and that definitely helps. But since I'm dying so much, she often isn't around, haha.Are you using Dixie or Diddy? They make jumps far more manageable and allow you to correct your mistakes in midair.
Yeah, I usually go with Dixie, and that definitely helps. But since I'm dying so much, she often isn't around, haha.
Just got 1:55.59 on 5-K Platform Problems.
(1:56 is Gold)
I feel an addiction growing. Gotta beat the game before I get too hung up on Time Attack though.
Do you need all Golds to get 200%?
I... I hate this game.
Should I be rolling to gain momentum? There's no run button, right? What am I doing wrong? I haven't had such a hard time with a game since the SNES, coincidentally enough.
I just died four times on world 3-2 before reaching the first checkpoint. Fucking hell. I'm so bad at this game. I might need to go to therapy for this.
Edit : 20 lives later, I'm giving up for the night. I felt like I was in the zone for a second there, though. Rolling does seem to be important, but it's hard to tell how far DK will roll sometimes. Sometimes I roll right off cliffs, lol. And I'm trying to grab onto vines and it's not working? I don't get this game.
Thanks for being my venting outlet, GAF.
Just got 1:55.59 on 5-K Platform Problems.
(1:56 is Gold)
I feel an addiction growing. Gotta beat the game before I get too hung up on Time Attack though.
Do you need all Golds to get 200%?
This made a HUGE difference for me. That was the only complain/issue I had about controlling Donkey in Returns.- And in case you hadn't noticed a high bounce off an enemy is performed here by hitting jump again as you bop the enemies head, the timing window is a lot more generous here than it was in DKCR.
Oh man
.7-1 has some terrific level design.7-2 is pretty good.Here's hoping 7-3 is more like 7-1
Am I the only one who sometimes does really well on these hard levels in the first go but then takes several tries to make it as far again?
Anyone who says this game relies on Trial & Error needs to watch my first stab at these K/etc levelsFar from it - trying to recreate a previous good performance can be part of what makes us keep coming back!
it's when the checkpoints drop away that the level design in this game truly shines
They're similar, though Tropical Freeze is the better game.Would you guys recommend playing the Wii DKCR before Trying tropical freeze? Or are they pretty similar
DKCR first. Doesn't offer much that DKCTF doesn't, but it's an excellent game in its own right. But if you're tight for money or time then you can afford to skip DKCR and go straight to DKCTF.Would you guys recommend playing the Wii DKCR before Trying tropical freeze? Or are they pretty similar
Would you guys recommend playing the Wii DKCR before Trying tropical freeze? Or are they pretty similar
Hahahaha, YESSSSSS!!
Played a bit of at a friend's, co-op play was really fun, although a bit chaotic and sometimes confusing. It was really great, almost makes me want to have a Wii U of my own. Also replayed DKCR later at home and it just didn't seem to be as fun for some reason.
BTW I was under the impression you could roll in this game without waggling, but I couldn't find an option. Or is this only possible when using the gamepad? Couldn't do it with a wiimote+nunchuck.