I finally started this game yesterday, and have only played the first world, but I am actually not really feeling it so far. The game looks and sounds spectacular as was to be expected, and I also think the level design is pretty decent for being so early in the game, and I know it will just become better.
However think they have gone way overboard with the collectathon-stuff. Since I usually like some collectables that are done in interesting ways, I end up playing incredibly slow since in this game every freaking thing is a collectable. I also really dislike the collectables where you basically have to die to try on it again, that is a terrible design decision imo. Why not just let give me an opportunity to restart from checkpoint? I completed all previous DKC-games 100% (not that terrible shit that was DK64 though), but I fear this might be the first where I just beat it - which is a bit sad really.
I also have some complaints about the controls. It was stupid to suddenly have roll and run on different buttons, it was way more elegant how it used to be in the Snes-games imo when both were on the same button. The pull things up from the ground-mechanic is also terrible and just slows things down, and should have been removed completely. And I think my biggest gripe is why they brought back the press jump at exactly the right moment when jumping on enemy to get higher. This was always perfetct in Mario-games and the Snes DKC-series - just hold the button down after jumping, and it will work. The fact that they made this timing based in the Wii-game irritated me to no end (and made the Temple-levels way harder than they would have been without this), and the fact that they have expanded it to Cranky is mind-blowing. What could have been an awesome character to use Ducktales-style, now gets more annoying than fun to use - which is a dam shame as he is after all the coolest character in the universe. And having Dixie do the Yoshis Island upturn after holdning down the button for a few seconds, is way less cool than just having her good old cape-like power from DKC2 and DKC3 - but I guess that would have made her to similar to Diddy.
Lastly, there is this strange glitch that happens when the levels loads that causes the animation to freeze. This doesnt matter at all for the gameplay experience, but I find it very sloppy of Nintendo to somehow not have fixed it (or is it my disc-drive that is the problem?).
I have found two secret exits so far, and they were both pretty clever, so that was fun, and even though I wasnt happy with his controls, I still really like to have Cranky in the game, but so far, as you can tell, I am a bit disappointed by this.