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Dontnod 'Refused Several Proposals' of Acquisition to Maintain Independence - IGN
At a time when it seems like every indie studio that grows to a certain size and has a hit game is getting acquired by a giant entity, Dontnod is proclaiming its ongoing independence.
Speaking to IGN, Dontnod CEO Oskar Guilbert says that Dontnod had actually turned down a number of companies who wanted to acquire it in recent years.
"To be honest, we refused several proposals," he says. "There are a lot of people who are interested [in] the game industry and see the game industry as a new El Dorado for investing.
"...We raised 40 million euros in January. But for us, it was really important that the historic shareholders still have the majority, and still can keep the company independent. That's something really important for us."
Why is Dontnod so adamant that it stay independent? For Guilbert, it comes down to the identity that Dontnod has built up over the years.
"The values, the kind of games we want to do — it's really important for us that we keep this identity of the company for the future. [...] I don't want to be pretentious, but we're one of the game companies which do these kinds of games — like Life is Strange, like Tell Me Why, and Vampyr also in a sense. We really want to continue doing this. And we are lucky because our current partners, our people who put a lot of money in our company still let us do what we want to do.
"...Intuitively I think people know what it means, a game made by Dontnod. This is very important for us because we really want to continue to develop this brand, the Dontnod brand as something which is meaningful internally for us, and also externally for the players."
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