Blames Farage, blames Andrew Tate, blames Elon, blames DEI teams being in the crosshairs of cost cuts, but yet says nothing about the content of the games that are being created.
Here's the full transcript for anyone who wants to read instead of watch (the transcript isn't punctuated, so apologies on advance):
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The following section was particularly interesting:
So the question becomes, where are these statistics coming from, and is there any statistical relevance to the gaming industry?
Here's the answer:
As expected, not a single gaming business to be seen. So in summary:
In large part, this is why we are seeing what we have across the gaming industry in recent years. These are the kinds of disingenuous tactics (along with all the scare mongering) that the likes of SBI deploy when pitching for business, but yet the people in decision making positions didn't question it. Why?
The good news here though is that from this talk you get the sense that they feel like they are on the ropes and know the grift is coming to an end. It's just a shame that things needed to get this bad, both for gamers and the bean counters.