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DOOM 1 + 2 on Steam (and NS/Xbox/PS) has been upgraded with new re-release

DryvBy

Member
This is also free to those who own Doom 1 & 2 on Steam.


Added Steam Support
Anyone who already owns either The Ultimate DOOM or DOOM II: Hell On Earth on Steam will automatically receive the new re-releases in their libraries. The original DOS versions are still available as a separate launch option from within Steam, and the original DOS IWAD files are in their original location on disk. Please note: if you have modified the files in the Steam install folder directly, some files may be overwritten. You should not modify files in the Steam folder directly, as this may cause issues. Anyone who purchases Steam copies of DOOM or DOOM II: Hell On Earth in the future; it will default to the re-releases but can access the original DOS versions as a separate launch option from within Steam.

Added widescreen rendering support
For the first time in an official port, the original DOOM renderer has been modified to natively render 16:9 without any letterboxing. The FOV has been increased to reveal more image on the side instead of chopping off the top and bottom. All new 16:9 versions of the titlescreen, intermission, and ending screens have been added. Many of our Add-Ons have also had widescreen support added, so download the latest version from the Add-Ons listing to check it out!

DeHackEd support
The engine now can load DeHackEd patches, a popular tool for the original release that modified the game in order to support more advanced behavior. Add-Ons can now use new weapons, change enemy behavior, and more!

Deathmatch 3.0 in split-screen multiplayer
Split screen deathmatch has been changed to what is commonly known in the community as "Deathmatch 3.0." Weapons will stay in the world after being picked up in order to account for the extreme lethality of DOOM's weapons, and the weakness of the starting pistol, while all items and ammo respawn on a 30 second timer. Invulnerability and Invisibility will never respawn after being picked up for the first time.

Added optional crosshair
A crosshair, which can be disabled in Gameplay Options, will also change colors when targeting an enemy. This means less guessing if firing a rocket is going to aim at the enemy above you, or fire directly into your face, bringing about an untimely death. Enabling the crosshair may also help reduce motion sickness by giving you a fixed point to focus on.

Added Gyro Aim
Gyro Aim, enabled by default when a DualShock 4 controller is plugged in, allows you to look left and right by either turning the controller, or rolling the controller left or right. This allows for an additional amount of precision by enabling fine corrections to turning in order to track moving enemies, while still using the right analog stick for large turning movements. Gyro Aim can be set to either use the controller's yaw, or pitch, or disabled entirely, along with a separate sensitivity slider.

Added FPS Limiter
You can set the FPS limiter inside Video Options to 30, 60, 120, 144, 165, 240, and unlimited FPS.

Added millisecond accurate timer
A millisecond accurate timer has been added to the minimap, and to the end of level intermission, for anyone looking to speedrun levels.

Keyboard entry of cheat codes
iddqd, idkfa, idclip, and all of their friends can now be entered from the keyboard, in addition to the Cheats menu, as in the original 1993 release.

Added secret area notification
A message and notification is now displayed when you enter into a secret area for the first time.

Added Ultra-Violence+ Skill Level
Ultra-Violence+ is a twist on our existing Ultra-Violence skill level. Deathmatch/Co-op only weapons will spawn in, and enemies are fast like in Nightmare mode. In DOOM II, this means you get the BFG and Rocket Launcher right from the start, but in Final DOOM: Plutonia you'll have a Spider Mastermind staring you down as soon as you spawn in on the first level. It cuts both ways.


also: https://www.neogaf.com/threads/doom...achievements-and-more.1673620/#post-269437205
 
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GermanZepp

Member
This is also free to those who own Doom 1 & 2 on Steam.


Added Steam Support
Anyone who already owns either The Ultimate DOOM or DOOM II: Hell On Earth on Steam will automatically receive the new re-releases in their libraries. The original DOS versions are still available as a separate launch option from within Steam, and the original DOS IWAD files are in their original location on disk. Please note: if you have modified the files in the Steam install folder directly, some files may be overwritten. You should not modify files in the Steam folder directly, as this may cause issues. Anyone who purchases Steam copies of DOOM or DOOM II: Hell On Earth in the future; it will default to the re-releases but can access the original DOS versions as a separate launch option from within Steam.

Added widescreen rendering support
For the first time in an official port, the original DOOM renderer has been modified to natively render 16:9 without any letterboxing. The FOV has been increased to reveal more image on the side instead of chopping off the top and bottom. All new 16:9 versions of the titlescreen, intermission, and ending screens have been added. Many of our Add-Ons have also had widescreen support added, so download the latest version from the Add-Ons listing to check it out!

DeHackEd support
The engine now can load DeHackEd patches, a popular tool for the original release that modified the game in order to support more advanced behavior. Add-Ons can now use new weapons, change enemy behavior, and more!

Deathmatch 3.0 in split-screen multiplayer
Split screen deathmatch has been changed to what is commonly known in the community as "Deathmatch 3.0." Weapons will stay in the world after being picked up in order to account for the extreme lethality of DOOM's weapons, and the weakness of the starting pistol, while all items and ammo respawn on a 30 second timer. Invulnerability and Invisibility will never respawn after being picked up for the first time.

Added optional crosshair
A crosshair, which can be disabled in Gameplay Options, will also change colors when targeting an enemy. This means less guessing if firing a rocket is going to aim at the enemy above you, or fire directly into your face, bringing about an untimely death. Enabling the crosshair may also help reduce motion sickness by giving you a fixed point to focus on.

Added Gyro Aim
Gyro Aim, enabled by default when a DualShock 4 controller is plugged in, allows you to look left and right by either turning the controller, or rolling the controller left or right. This allows for an additional amount of precision by enabling fine corrections to turning in order to track moving enemies, while still using the right analog stick for large turning movements. Gyro Aim can be set to either use the controller's yaw, or pitch, or disabled entirely, along with a separate sensitivity slider.

Added FPS Limiter
You can set the FPS limiter inside Video Options to 30, 60, 120, 144, 165, 240, and unlimited FPS.

Added millisecond accurate timer
A millisecond accurate timer has been added to the minimap, and to the end of level intermission, for anyone looking to speedrun levels.

Keyboard entry of cheat codes
iddqd, idkfa, idclip, and all of their friends can now be entered from the keyboard, in addition to the Cheats menu, as in the original 1993 release.

Added secret area notification
A message and notification is now displayed when you enter into a secret area for the first time.

Added Ultra-Violence+ Skill Level
Ultra-Violence+ is a twist on our existing Ultra-Violence skill level. Deathmatch/Co-op only weapons will spawn in, and enemies are fast like in Nightmare mode. In DOOM II, this means you get the BFG and Rocket Launcher right from the start, but in Final DOOM: Plutonia you'll have a Spider Mastermind staring you down as soon as you spawn in on the first level. It cuts both ways.
 

Fake

Gold Member
Now on KEX Engine

Looks like is indeed Nightdive doing the entire game, not only the new episode. The current version of Doom is very trash on consoles right now, so is kinda expected ID asking NightDive to redone the entire Doom after that initial fiasco.

And KEX Engine is like borned to be used on Doom after that amazing piece of work that was Doom 64.
 
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Bloobs

Al Pachinko, Konami President
doom 3 GIF



Downloading on SD now
 

Hudo

Member
Hmmm, my Steam version isnt updated and I cant find them in the store.
same for me. I have Doom and Doom II as separate entries in my library. Nothing got updated. And the Steam link in this thread to this Doom 1 & 2 package (?) just says "Notice: DOOM + DOOM II is no longer available on the Steam store. "
 

Fake

Gold Member
I guess people are making mistakes. There is no way an update will do things right.

Nightdive had to rework on the entire Doom catalogue replacing the existence engine with the KEX Engine, so no way a patch or update will come.

The current software will be entirely replaced with a new software.
 
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Hudo

Member
Ok, my Doom (1993) and Doom II entries vanished and instead I got DOOM + DOOM II now.

Edit: Actually only my Doom (1993) entry vanished and became DOOM + DOOM II.

Edit 2: Thank fucking God I don't have to buy Doom and Doom II yet again. I have probably bought both games over 6 times during my lifetime.
 
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I love it when stuff like this is being done to old games.
I don't. Make a new entry in the library and create a separate purchaseable product. If you want to be nice and give it for free, give it to people who already have these games in their library. I'm sick of being forced to get these clown source ports and library changes forced on me. I just want the native original games free of the bloat and free of having to modify the launch parameters to just play the original. It's just a hassle for me with nothing gained.
 

Fake

Gold Member
Playing right now. Is everything I expected, with some little problems that can be easily fixed.

The music (MIDI) is very low, so maybe update can fix that. And I not particulary fan of the weapon change menu, I prefer stay with the regular one. Overall is a huge improve over that shit one. Even the splitscreen is amazing, full widescreen, you can choise between horizontal and vertical.
 

MiguelItUp

Member
I love it. It really is nice to see them focusing on stuff like this. But I really wish we could've seen the Dark Ages trailer, lol.
 
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