Doom 3: Resurrection of Evil screenshot rant

marsomega

Member
Spoiler ALERT!!!! Spoiler ALERT!!!! Spoiler ALERT!!!! Spoiler ALERT!!!! Spoiler ALERT!!!!

I just recently got a glimpse of Doom 3: Resurrection of Evil, the expansion for Doom 3. Now I've read the complaints but I however, loved Doom 3 and this has a lot to do with my love for the Resident Evil games. (Controls never bothered me anyway.) I loved viewing the screenshots until the games release. I did enjoy the game and I also wished there were more levels like the Hell level which was superb (loved the blocks breaking and forming new structures, like straight out of a fantasy movie). As I played through the game, I had some disappointments. The worst disappointment I had was that some monsters didn't make the cut (specifically the Master Mind and what looks to be one of the major big enemies except with a rocket gun attached where his hand would be EDIT: Its basically similar to a hell knight with rocket launchers for hands). As disappointed as I was with the absence of these monsters, I'm even more disappointed that at least one of these monsters is in the expansion.


Is it too far fetched to think that Doom 3 was sliced in two and this expansion is the other half? While I’ve only seen one of the earlier monsters (maybe a bit modified but just a bit though), I haven’t seen the mastermind yet.

On a side note, Sarge really was a big disapointment AI wise. Everyone else seem to do alright, but Sarge was really just a cheap script. Sarge would go across the platform that he circled and strike with his mechanical claw at nothing as if you were there. Afterwards he just sits there, giving you the notion that he's going to come back. However, thats the last of him and I just can't accept that. All the "Sarge is waiting" voices and anticipation leading up to the confrontation and this is it. Perhaps Sarge was to comeback but that was in the other half being fed to us as an Expansion?

Private me for the screenshots by the way or do a Google search, covering my butt. Gamebiz apparently got a cease and desist letter.

Master Mind
spidermastermind.jpg
 
Mashing said:
You know, it has to be said.

Does anyone care about Doom 3 after playing Half Life 2?


I want Doom 3 expansion for the LEVIATION GUN YOU CAN DRAG ANYTHING YOUR MIND CAN THINK OF.
 
Mashing said:
You know, it has to be said.

Does anyone care about Doom 3 after playing Half Life 2?

Just because one game is better than another doesn't mean we have to forget about the slightly lesser.

Just because Halo 2 is superior to Half-life 2 doesn't mean i am going to ignore HL2. No i will enjoy it just like i enjoyed Doom 3.
 
As this thread is quickly derailing into a HL2 vs. Halo 2 thread, I shall obliterate any future opinions by stating as fact that HL2 is the best game ever made. Therefore, all logic points to the fact that Halo 2 is inferior to HL2, since there cannot be two best games ever made.
 
Just for the record, assuming that's a plasma gun underneath the brain... that would make that an arachnotron and not the mastermind... correct?
 
Halo fanbots are just jealous of the clearly obvious superiority of HL2, and often resort to attacking competing games and employing pathetic forms of damage control to justify their sadly evangelical belief of Halo as the pinnacle of the FPS genre. I pity them, many play the multiplayer and by extension automatically think the single player is an example of quality gaming, emphasising the few areas where the game excels and ignoring its many flaws; while other stray sheep are easily led by the glitzy ad campaigns and the reverence popular culture has attached to the game. The rest, of course, are bums who can't afford to pay for a PC worthy enough to play the litany of decent PC FPS's available on the market.

In regards to the mediocre and average PC FPS, occasionally rising to glimpses of quality yet often times being repetitive and monotonous ala Halo, Doom 3 and any expansion for this game is not something I really would be interested in. Of the two, Halo is no doubt the superior game, and even with its hedge maze level design of sameness and repetition it still has the AI and combat mechanics to keep the player interested. The fact that I would so readily condemn Halo doesn’t say much at all for Doom 3. A game that contains the same repetition and monotony while at the same time adding boring generic combat mechanics, cheap scripted scare events and enemies that constantly spawn behind the player the scare them...oooooh. If Doom 3 does anything right besides its engine (and even that's debatable), it manages to ensure that the game lacks anything even remotely resembling AI. Just because they're zombies and hell-born demons doesn't mean they HAVE to be so stupid you know.
 
Mashing said:
You know, it has to be said.

Does anyone care about Doom 3 after playing Half Life 2?

Yes.

My Half-Life 2 experience was simply not very good thanks to various technical issues. HL2 is a much better game, but I think I may have enjoyed Doom 3 more. Both Halo (1 and 2) and Doom 3 have much better gunplay, for example. I didn't care for HL2's weapons at all. The combat was not satisfying, the technical performance was unstable as hell, and the whole experience felt incredibly segmented.

There were many masterful moments in the game, but that just wasn't enough. Doom 3 is extremely repetitive early on and the areas you visit lack variety, but the experience was very cohesive and fun. I don't know what it was, but I didn't enjoy shooting anything in HL2 very much. Something just felt "off". Of the three, HL2 was the biggest disappointment...

I'm upgrading my PC on Monday and I'll give it another shot. Still, at this point, I HATE the f*cking Source engine. It's like the new LithTech for me...

and even with its hedge maze level design of sameness and repetition

Halo 1, yes, but Halo 2 absolutely did not have this problem and suggesting otherwise leads me to believe that you have not played it.
 
Bregor said:
Both ran well on my machine! :)

It's a shame that my problems were shared by so many, though. You must be lucky.

Dealing with those small maps, lengthy loadtimes (for the map size), and stuttering was really quite annoying. Then they release a patch to fix that...and actually admit that using that CVAR intended to fix the problem reduces your framerate by 30%.
 
Any1 said:
Just because one game is better than another doesn't mean we have to forget about the slightly lesser.

Just because Halo 2 is superior to Half-life 2 doesn't mean i am going to ignore HL2. No i will enjoy it just like i enjoyed Doom 3.

69194.jpg
 
dark10x said:
It's a shame that my problems were shared by so many, though. You must be lucky.

Dealing with those small maps, lengthy loadtimes (for the map size), and stuttering was really quite annoying. Then they release a patch to fix that...and actually admit that using that CVAR intended to fix the problem reduces your framerate by 30%.

I think you exaggerate a bit. Most players probably had a largely problem free experience... if not it would have become a huge scandal. Remember, you don't generally here from the ones who have no problems - just the ones who did.

This isn't to say that it shouldn't have been better. Even if only 5% of the HL2 buyers had problems, that's still way to many.
 
xabre said:
Halo fanbots are just jealous of the clearly obvious superiority of HL2, and often resort to attacking competing games and employing pathetic forms of damage control to justify their sadly evangelical belief of Halo as the pinnacle of the FPS genre. I pity them, many play the multiplayer and by extension automatically think the single player is an example of quality gaming, emphasising the few areas where the game excels and ignoring its many flaws; while other stray sheep are easily led by the glitzy ad campaigns and the reverence popular culture has attached to the game. The rest, of course, are bums who can't afford to pay for a PC worthy enough to play the litany of decent PC FPS's available on the market.

Well when a game running on 64MB and a Celeron 700 has better AI and no loading whatsoever in-game compared to constant loading & sub-par AI routines of 'the GOTY' contender on latest generation PC hardware...then you know there are problems....especially as the company had 6 years to develop it.
 
you hit on the two areas in which halo beats hl2. the AI (somewhat,) and the load times. but you're ignoring everything else. the nova prospekt sequence singlehandedly trouces anything halo 2's single player throws at you. (far) better art, sound effects, set pieces, level design and general atmosphere. the red flares own you.

and even though halo's AI is better, hl2's combat is comparable simply because of the gravity gun & physics system, which make even the most mundane battle exciting.

if having all of this means that i have to deal with load times, so be it.

and on topic, i saw the screens. nice to see a new color scheme (even if it's only brown.)
 
xabre said:
Halo fanbots are just jealous of the clearly obvious superiority of HL2, and often resort to attacking competing games and employing pathetic forms of damage control to justify their sadly evangelical belief of Halo as the pinnacle of the FPS genre. I pity them, many play the multiplayer and by extension automatically think the single player is an example of quality gaming, emphasising the few areas where the game excels and ignoring its many flaws; while other stray sheep are easily led by the glitzy ad campaigns and the reverence popular culture has attached to the game. The rest, of course, are bums who can't afford to pay for a PC worthy enough to play the litany of decent PC FPS's available on the market.

In regards to the mediocre and average PC FPS, occasionally rising to glimpses of quality yet often times being repetitive and monotonous ala Halo, Doom 3 and any expansion for this game is not something I really would be interested in. Of the two, Halo is no doubt the superior game, and even with its hedge maze level design of sameness and repetition it still has the AI and combat mechanics to keep the player interested. The fact that I would so readily condemn Halo doesn’t say much at all for Doom 3. A game that contains the same repetition and monotony while at the same time adding boring generic combat mechanics, cheap scripted scare events and enemies that constantly spawn behind the player the scare them...oooooh. If Doom 3 does anything right besides its engine (and even that's debatable), it manages to ensure that the game lacks anything even remotely resembling AI. Just because they're zombies and hell-born demons doesn't mean they HAVE to be so stupid you know.


lol. funny cause you sound like a fanboy. why should we believe your opinion over those of ppl who enjoy halo2? it's all about the AI and fierce battles. "one of" the best games ever to be sure.
 
dark10x said:
It's a shame that my problems were shared by so many, though. You must be lucky.

Dealing with those small maps, lengthy loadtimes (for the map size), and stuttering was really quite annoying. Then they release a patch to fix that...and actually admit that using that CVAR intended to fix the problem reduces your framerate by 30%.


I think you were unlucky dude. I had no problems at all either.

Anyway, back to the expansion, I hope it isn't too long. I didn't dislike Doom 3. It was the best game ID has created single player wise. But it dragged on too long.
 
see, i really liked doom 3. it was too long and too repetitive, but if there had been more areas like hell and the first few hours, it would have been awesome.
 
I liked Doom 3 when I played it, though of course after playing Half Life 2 its tough to go back. If they can try to make an expansion that contains a great more varied level designs, new enemies and weapons to keep it interesting, then I'll get excited about it.

Of course, as of now, the expansions I'm looking foward to the most are for HL2, especially if Gabe follows through on his wish to see an expansion featuriong Alyx and Dog.
 
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