Just finished it. What a fucking brutal epic game!
Things I liked:
-enemy designs
-level design
-gameplay, even the platforming sequences, they provide some much needed variety
-graphics, although it's a bit more cartoony than 2016's, I still liked it
-boss fights, all of them were awesome! especially the last one, among the best ever IMO
-the gore system
-the secrets
-the story wasn't bad either
-the over the topness of the whole game
-the soundtrack, it's maybe even better IMO than the previous game's
-I loved how they parodied SJW bullshit, feels like no other mainstream company has the balls to do this (read the the magazine and book covers in Doomguy's room!)
Things I didn't:
-horrible weapon sounds, how could they fuck this up so much after the previous game? I'm crying when I hear that weak minigun sound
-floating icons: I don't understand why was this necessary, Doom 2016 handled this perfectly, the things you could pick up felt as parts of the world, give me back that!
-lack of new weapons (besides 1 or 2)
-lack of weapon glory kills
All in all, it was awesome and I was positively surprised since I was very skeptical because of the gameplay videos and the things I found unlikable, but I had an amazing time playing it and never felt bored. For the sequel I would like new types of glory kills, like with weapon as I said, or killing more demons at the same time etc., new weapons, dual-wield (this would be good for a pickup, like berserk)
Anyway, congrats to id Software again, who are my favorite company since I started playing Doom in my early childhood. They have every reason to be proud, it's very difficult to make such a worthy sequel to one of the most known videogames ever created and with such a history, but they handled it like the kings and queens they are. Now create a fully nextgen sequel that slays everything else before it!