#Phonepunk#
Banned
yes it is one big messy slumber party/food fight
I decided to finally play Doom 2016... having fun. I'll buy Eternal after I finish the campaign.
One thing that is annoying is the way the trophies are broken up into expansions etc.
Eh, sometimes I'm just not in the mood or I'm focusing on other games etc.... time was a huge issue!What took you so long?
I don't know if other people had this problem (I'm playing on PS4) but did anyone else find the weapon wheel wouldn't open occasionally? Maybe it's because I was trying to change too quickly but I'd fire off a few rounds of something then try to quickly change to my super shotty only to find the wheel wasn't brought up and now I'm staring at the sky. Another annoyance.
Not once I don't think, I'm nearing the end of my Nightmare playthrough, I went through HMP and UV before that. My biggest gripe with the weapon wheel is that it feels like it requires a longer stick throw to activate directional inputs, which was annoying for me to get used to at first because I was used to doing these quick little flicks in 2016, but I got used to it here.
I recently got the game on PC, and this is something I've had an issue with so far. I could switch weapons much faster and more consistently on DOOM[2016]. I played DOOM[2016] on a X1S gamepad(and KB/M of course), and I'm playing this on a Razer Wolverine Ultimate, so I wasn't sure if it was my finger positioning or the shoulder pad sensitivity, or like Nymphae mentioned it has more to do with the require length of "throw" with the analog stick.I don't know if other people had this problem (I'm playing on PS4) but did anyone else find the weapon wheel wouldn't open occasionally? Maybe it's because I was trying to change too quickly but I'd fire off a few rounds of something then try to quickly change to my super shotty only to find the wheel wasn't brought up and now I'm staring at the sky. Another annoyance.
Let me also say the Marauder is a terrible enemy. He's not hard to beat when you learn his pattern, but it's so stupid. I have to counter this guy 5-6 times to bring him down. Why so many? Jesus 3 would have been enough. It just becomes tedious. Most of the time I'm close to running out of shotgun ammo during our encounters and have to run away to go find something to chainsaw. He's a bulletsponge that only one weapon works on that you have to dance around and wait for attacks. It's time consuming
Sorry for the long post, but yeah, there's literally nothing else to do right now. If you made it through this wall of text, thanks for reading and I'm looking forward to hearing your thoughts (good or bad) as well.
Right now I'm reinstalling the game hoping that will fix the glitch but if it doesn't I don't know if I'll keep playing. The default controls are shit in this game and I won't be able to play higher diffulty levels with them as they're just not conducive to the fast pace of the game.
movement and gameplay is incredible.
I agree with most of your post but this is the part that I feel the need to talk about . I love the concept of the Marauder , I relish enemies like him in games. They usually test your reflexes, knowledge of mechanics and decision making . You square up 1-on-1 and say " LET'S F*CKING GO!" . In this game tho , they completely ruin it by throwing in a bunch of other enemies in there with you . The first time you meet him , with that bad a$$ cutscene and everything , should've been an epic duel , BUT they decided to throw in imps and soldiers that you have to pay attention to and in ends up with Slayer running around like a little b*tch , looking for an opening like every other fight .
I disagree with him being a terrible enemy . He's amazing in my opinion . Before you fight him , they should give a check point and fatten you up , like most games, and say " Go ...open a can of certified buss a$$" .
just finished the game on nightmare. the only criticism I have is that the game gets too easy in later half so I had to avoid using BFG and red sword, aside from last boss fight. refilling your blood punch with glory kills is just too good when you have 2 of them.
hated the story but it can be skipped so no problem
movement and gameplay is incredible.
the people that didn't like this game just didn't take the time to learn it, or played it on console. this is the best game in the last +10 years
Story being there wasn't the problem.They were so confident in this message/theory and it worked, we all got what we wanted. Why did they do a complete 180 with this game? It's like they had no idea what the fanbase wanted.
lol man in 25+ years i have never once cared about the story in a Doom game and im not going to start now
It makes perfect sense, what are you talking about? It also explains some of the plot elements introduced in 2016 (Vega, Hayden, Crucible, Argent Energy) while also leaving room for a sequel. Maykrs, Sentinels, King Novik are all explained in the game.Story being there wasn't the problem.
The problem is that it made no sense and it was a incoherent jumbled mess.
It would introduce all sorts random of characters out of nowhere.
Khan Maykr, Maykrs, priests, sentinels and sentinel knights, some random King Novik character sitting on the trone - which for some reason the doom guy bows the knee for, talking some bullshit about sentinels and the covenant and "they are not your people to save".
And then you meet some other old doomguy who rambles on about some bullshit about "it's time for your people to give penance" or some other load of horseshit. Who in their right mind thought this is a good idea?
Why are there 4 people working (or at least credited) for story in a fucking Doom game?
Whoever is responsible for writing in this game should be fired.
Are all explained in the game, or explained in the codex segments that you have to go out of your way to read to make any sense of the random cutscenes with random characters who talk random shit when they appear out of nowhere?It makes perfect sense, what are you talking about? It also explains some of the plot elements introduced in 2016 (Vega, Hayden, Crucible, Argent Energy) while also leaving room for a sequel. Maykrs, Sentinels, King Novik are all explained in the game.
The only thing that isn't described is the time-skip between 2016 to Eternal which I guess is left for the DLC.
Because if everything was explained inside the main game than people would complain why there's a story in their DOOM game. Even with how sparse it is there are still people complaining. If you don't read anything in the codex than the story than is vague, but you can still get it. Weird angel-like aliens need demons to make energy. DoomSlayer part of an organization called night sentinels. They got betrayed. Big red sword used for slashy big demons. go kill.Are all explained in the game, or explained in the codex segments that you have to go out of your way to read to make any sense of the random cutscenes with random characters who talk random shit when they appear out of nowhere?
Game refers to Khan Maykr and all sort of other bullshit lore right from the start - as if you know or care than any of this shit is, it's like jumping into a third episode of seventh season of some generic long running Sci-fi show filled with stupid trivia.
Video games are not usually known for their top notch writting, but this honestly takes cake in terms of how incoherent and jumbled it is.
Wait, wait, wait, are you telling me that people want random nonsensical cutscenes with random characters that appear out of nowhere that only make sense vaguely if you pause the game and read a shitty Starwars fanfic filled up with made up obscure nouns and random bullshit and takes itself way too seriously?Because if everything was explained inside the main game than people would complain why there's a story in their DOOM game. Even with how sparse it is there are still people complaining. If you don't read anything in the codex than the story than is vague, but you can still get it. Weird angel-like aliens need demons to make energy. DoomSlayer part of an organization called night sentinels. They got betrayed. Big red sword used for slashy big demons. go kill.
If you read the codexes than you understand why the Makyrs need Argent, how it is made, why the doomslayer is part of the Sentinels and why he's so revered. Why there's a dormant Khan in a pool that no one ever talks about. And why Hayden has been playing 4D chess with you all along.
There's very few plot points that the game doesn't go into probably as a sequel bait.
I've already told you that the main plot points can be understood by just playing the game without opening the codex. Which I'm sure you know if you've actually finished it. If you want to hate on the fact that the game finally has a story which makes for a more diverse setting, that's fine. Do so. But do it without being disingenuous.Wait, wait, wait, are you telling me that people want random nonsensical cutscenes with random characters that appear out of nowhere that only make sense vaguely if you pause the game and read a shitty Starwars fanfic filled up with made up obscure nouns and random bullshit and takes itself way too seriously?
I'm not gonna pause a Doom game, to read a shitty fanfic written by a smelly Starwars nerd. What is this bullshit.
That isn't the reason Doomguy broke the screen in DOOM 4, just because it was trying to tell the story, he did it because Hayden was justifying his hellish experiments and how they benefit the mankind even though he released a major alien invasion and killed everybody. It clearly showed what Doomguy thought about working with any kind of "hell" technology, that is why he also broke the filters instead of removing them as Hayden told him, not because he is a clumsy idiot like most thing, but because he wouldn't allow anyone to use that tech.The story even after the codex crap is still utter fucking garbage.
You know what one of the best cut scenes in Doom 2016? When Doom guy smashes the screen during the Hayden speech setting up it's story. And what story there was especially about Doom guy was delivered by vague exposition in a cool demon voice.
ID were self aware enough back then to realise that people didn't need a story in a Doom game, or at least nothing that went beyond the original shareware two paragraph story in the readme.txt file.
You accuse me of being disingenuous, yet you completely dodged the question!I've already told you that the main plot points can be understood by just playing the game without opening the codex. Which I'm sure you know if you've actually finished it. If you want to hate on the fact that the game finally has a story which makes for a more diverse setting, that's fine. Do so. But do it without being disingenuous.
It was simple and effective, just like the previous 3 games. UAC = stupid humans; demons = bad; guns = good; hell = must destroy; Daisy = must avenge; Earth = must save.Doom 2016 had a story, it was free of bullshit.
That isn't the reason Doomguy broke the screen in DOOM 4, just because it was trying to tell the story, he did it because Hayden was justifying his hellish experiments and how they benefit the mankind even though he released a major alien invasion and killed everybody. It clearly showed what Doomguy thought about working with any kind of "hell" technology, that is why he also broke the filters instead of removing them as Hayden told him, not because he is a clumsy idiot like most thing, but because he wouldn't allow anyone to use that tech.
Of their ideas, very few had much to do with heavy story à la BioShock or careful crouch cover mechanics as in Gears of War.
"The narrative only exists to make the player feel like a badass," Martin said at the panel.
It was time to move back to basics. Just because you can put hours of voice acting into your real-looking demon shooter, they discovered, doesn't mean you necessarily should. Dozens of ideas they had toyed with—letting the Doomguy talk, inserting more chatty characters—went out as production went on. Stratton insists he was uncompromising in this regard.
Yeah, you just said what me and RealGassy are saying, the story in Doom 4 was simple and straightforward, only two named characters in the whole game with a simple premise that demons = bad; Hayden = corporate bureaucrat; Olivia = bad lady. It is the best kind of story imo, you can fill in the gaps yourself about the rest of the world (there were those stories on those rune tables but I didn't care about them). The best stories are simple, for example Star Wars, it is just: white knight = good; black knight = bad; princess = must save; big bad dragon (Death Star) = must destroy.snip
Because story threads don't have to immediately explain themselves. One of the lines is specifically made for you to become obvious later in the game when you have to kill the Icon of Sin. You can put 2 and 2 together if you want to. Or you can read the codex if you want a more detailed explanation which obviously you do but you actually don't.Same with some random older doom guy you run into who spouts nonsence. He just appears out of nowhere and talks bullshit.
[Hold R to Skip] may be your solution then. And the options that changes the "rainbow" UI/dropouts. Just saying.It just degrades the experience significantly, just like the rainbow colored ammo dropouts, and the rainbow colored UI.
It just degrades the experience significantly, just like the rainbow colored ammo dropouts, and the rainbow colored UI.
[Hold R to Skip] may be your solution then. And the options that changes the "rainbow" UI/dropouts. Just saying.
It might only be the UI. I thought I saw the option but I'm probably wrong now that I think about it.You can change the color of the ammo drops? I thought it was only the UI you can change.