Its okay dude. Its not like that game is going to be a Doom game anyways.If a mod wants to change it to Doom Franchise I'm fine with that. I only wanted to cover Doom 1, 2 and Final Doom.
Funny, I just bought DOOM II on XBLA last night.
Both DOOM & DOOM II are fantastic on XBLA. Easily the best Arcade games on there.
Thanks a lot!
Would it be possible to enable this by default? I don't really console, so that's probably a very basic thing...
You can amend your ZDoom shortcut to have "+cl_capfps 1" at the end, or you can edit the zdoom.ini file manually and add it.
I may add a section for some Doom 3 mods. Perfected Doom 3, Classic Doom, and the upcoming Phobos are all worth checking out.
Doom is one of the best fps for controllers in general, IMO. The fact that it's not tuned for free look makes it very stick friendly.
ManDoom is a slightly modified ZDoom Windows build made to make every player death permanent by disallowing abuse of the save and load features of the Doom engine. ManDoom can also provide randomly-generated maps every session.
That sounds awesome. Does it work with latest builds or other source ports?A few years ago I slapped this together:
ManDoom
...I have a lot of fun playing Doom this way. I prefer it. The game is so insanely fast these days, since we all use WASD and mouselook (or at least mouse turning), that playing through an episode without dying is reasonable and the game doesn't have enough filler to get tedious on retry after retry. Things get awfully tense! I also threw in some new novelty difficulty levels and included the OBLIGE map generator to generate randomized episodes through the in-game main menu.
That sounds awesome. Does it work with latest builds or other source ports?
I'll add it to source port list when I get home. I want to try this myself.Unfortunately, since saving is god-given (engine-given) right in Doom, and since ZDoom creators have been very hostile to the idea of letting WADs enable/disable saving on a map-by-map basis, ManDoom is a variant of ZDoom itself. It's based on a pretty recent but not completely recent version. I'd do a GZDoom version if I were less lazy.
A few years ago I slapped this together:
ManDoom
...I have a lot of fun playing Doom this way. I prefer it. The game is so insanely fast these days, since we all use WASD and mouselook (or at least mouse turning), that playing through an episode without dying is reasonable and the game doesn't have enough filler to get tedious on retry after retry. Things get awfully tense! I also threw in some new novelty difficulty levels and included the OBLIGE map generator to generate randomized episodes through the in-game main menu.
I tried making a mod once. I was really into, adding all kinds of weapons from other games
Some screens:
http://i.imgur.com/6a1BpwA.jpg[/MG]
[IMG]http://i.imgur.com/ivUxoaj.jpg[IMG]
[IMG]http://i.imgur.com/DXV0qx9.jpg[IMG][/QUOTE]
badass
Edit: Related, from the OP
"No Rest For the Living
No Rest for the Living is the title of the new Doom II episode developed by Nerve Software for the release of Doom II on the XBLA. It is also included in the Doom 3 BFG Edition."
I'm....not sure I've ever played those!
The way I see it, Doom 3 is a great game, just not a great Doom game.Fantastic OP. Subbed.
Should be titled, no? Was expecting some Doom 3 & 4 postings as well.
So...how long until we get to the inevitable anti-Brutal Doom whining? I mean, it's not like you can't play the game as it was originally intended.
Hopefully Doom 4 will be back on the right track. But I added some Doom 3 mods to the OP and I am looking forward to 4.
I have no hope whatsoever for Doom 4. With id disintegrating and everything that has been mentioned about the game being decidedly lacklustre, there is no way it will end up as anything but a bog-standard console shooter, if it releases at all.
Doom 3 was a decent game and certainly an impressive engine, but it too didn't capture the quintessential Doom experience in many ways.
You have my vote to focus this thread on the core Doom games: (Ultimate) Doom, Doom II, Master Levels and Final Doom (which was prophetically named in hindsight), as well as the multitude of wads and mods for these games. Everything else is not really Doom.
This guy gets it.Doom was never about survival horror. The occasional "Oh shit" feeling when you're staring down a Cyberdemon with only a pistol, but it isn't Resident Evil. It's about shooting big nasties with big guns and navigating varied labyrinthian levels.