Rogue Agent
Banned
They're on Vita?
My bad. I assumed they would be on the PSN store. Looks like they're not
They're on Vita?
I made a post about this before, but the PSX soundtrack doesn't fit Doom. The game isn't and was never meant to be a slow, atmospheric crawl to haunting industrial sounds and eerie cries. HEAVY METAL is Doom. Alice in chains, Slayer, Pantera, Megadeth...it's music and art was all an homage and amalgamation of everything a group of twenty-something geeks in the 90s thought was awesome. If you take that away, you take away a big part of why Doom was so special.
On that note, no mention of the variety of free software synthesizers and soundfonts in the op? I'd hate to think that people are plaything these games with their OS' crappy default MIDI. Anyone who hasn't used a proper MIDI module or good softsynth before probably doesn't know how incredible the music can sound.
TL;DR – Doom gud.
Your post was really good and worth a full read.
I would add that doom was a very lucky game, if it was made today -even immagining a team wanting to hit all its original design goals and pretend modern FPSs don't exist- it would have encountered hard problems to solve, for example the player's expectation of most weapons behaving with "realistic" hit-scan dynamics, the very complex move & aim combination during firefights, but more importantly modern day graphical clutter would easily turn Doom mazes in frustrating obscure blotches that would basically beg to be streamlined and turned into arenas linked by corridors.
Some Doom maps, especially from Doom2, have also an astounding taste for surreal, distorted structures, it really nailed an uncanny valley of living spaces. Even Quake, with its improved graphics and some truly unforgettable ambiance, could not capture that effortlessly creepy mood of some of doom's maps.
I made a post about this before, but the PSX soundtrack doesn't fit Doom. The game isn't and was never meant to be a slow, atmospheric crawl to haunting industrial sounds and eerie cries. HEAVY METAL is Doom. Alice in chains, Slayer, Pantera, Megadeth...it's music and art was all an homage and amalgamation of everything a group of twenty-something geeks in the 90s thought was awesome. If you take that away, you take away a big part of why Doom was so special.
On that note, no mention of the variety of free software synthesizers and soundfonts in the op? I'd hate to think that people are plaything these games with their OS' crappy default MIDI. Anyone who hasn't used a proper MIDI module or good softsynth before probably doesn't know how incredible the music can sound.
Don't need much more than BASSMIDI and 8MBGMSFX.sf2, IMO.On that note, no mention of the variety of free software synthesizers and soundfonts in the op? I'd hate to think that people are plaything these games with their OS' crappy default MIDI. Anyone who hasn't used a proper MIDI module or good softsynth before probably doesn't know how incredible the music can sound.
An article on how to set up Timidity at least would do wonders. Doom just doesn't sound right otherwise. :O
DOom was also scary, dark, and methodical when you acturally played it on a hard difficulty. You do not just run in guns blazing to heavy metal sound tracks... you creep around looking for opportunity.. and only start circle strafing when shit goes to hell.
It's definitely not for everyone, at any rate.I really suck at brutal doom I don't think i'm trying that again
Just a reminder that despite Doom 2's Super Shotgun and great bestiary, its still inferior to Doom 1 because its level design is ass. But there are some great replacements that aren't in the OP!
Deus Vult 2: Personally, I don't go for the whole Alien Vendetta/Hell Revealed Slaughterfest thing thats all the rage with the mapping kiddies these days. If I wanted that, I'd go play Serious Sam. But the craft and intelligence that has been put into each of the 14 densely packed maps in DVII is hard to deny. The bullet hell hallways, the chase sequence actually done right(its amazing how many "timed chase" events just don't work very well in Doom WADS), the chessboard, I could go on. And just listen to this 90s Konami arcade style track!.
Lets hope the trend of OTs for classic games catch on! I am considering doing one for Panzer Dragoon Saga since I feel it never fully gets the appreciation it deserves due to being on the Saturn. I just am debating if there is enough interest by GAF to put in the effort.
I played DOOMSDAY last year due to watching the Doom Quick Look With John Romero on ign (where you get to learn about Romero's special brain condition.) The game still holds up well.
So it looks like I'll be hitting the character limit if I add anymore. I guess I should dedicate a post to wads and mods and just link to it in the OP?
After I finish TNT I kinda want to do Doom the way Id did or maybe one of the ones JC listed.
But I may try Back to Saturn X seeing as it's shorter with only one episode
BtSX is a full megawad even though it says episode 1. They were planning on making 3 of them I think
Brutal Doom isn't a WAD you "play through", though. It's more like mutators from Unreal Tournament, in that it modifies the gameplay without supplying any maps of its own. So really, you're playing through [insert mapset here], just while using BD.I'm playing through Brutal Doom right now. Good stuff.
I made a post about this before, but the PSX soundtrack doesn't fit Doom. The game isn't and was never meant to be a slow, atmospheric crawl to haunting industrial sounds and eerie cries. HEAVY METAL is Doom. Alice in chains, Slayer, Pantera, Megadeth...it's music and art was all an homage and amalgamation of everything a group of twenty-something geeks in the 90s thought was awesome. If you take that away, you take away a big part of why Doom was so special.
I don't mind 200 to 300 enemies but not all coming at you at once. Maybe just a huge map with well placed corridors and rooms. Also, I'm not a fan of maps with huge open spaces. Kind of like Jenesis. If I remember correctly the maps in that wad are huge with a ton of enemies to match but you're not being overwhelmed all the time.I play Brutal Doom generally every day. Right now I'm playing that + Plutonia 2. And it's just fucking crazy.
Which got me thinking about what "type" of Doom do you guys prefer: the Doom where it's more atmospheric with a smaller group of enemies or the 200-300 enemy maps where it's just absolute craziness.
The first time I played Doom, I muted the music and played "And Justice For All" in the background. To the point where I mentally visualise playing Doom whenever listening to one of the songs from that album.
The goriest of threads!
The first time I played Doom, I muted the music and played "And Justice For All" in the background. To the point where I mentally visualise playing Doom whenever listening to one of the songs from that album.
Episode 3 wrapped up and onto 4.
Fuck episode 4 ;_;
This guy gets it.
One of the biggest disappointments with D3 was the entire Cyberdemon battle. You're supposed to shoot it until dies. Get rid of the soul cube shit.
If purism is what you're after, Chocolate Doom is your answer.What's a good version of Doom (Ideally, a port that is almost exactly like the original DOS or Windows 95 release) to download for use on Mac?
I know that feel.
I usually beat Episode 4 but just really give up around E4M2 if M1 isn't a pain in the ass enough already.
So Tarnsman tells me that Doom 64 the way ID did is in the works.
Consider me fucking HYPED to all hell.