Sub_Level
wants to fuck an Asian grill.
Yup!
Imagine a hellscape overlaid on a suburb or a downtown district. Awesome.
The suburb level in
Modern Warfare 2
Yup!
Imagine a hellscape overlaid on a suburb or a downtown district. Awesome.
There was a pretty sizable section of the foundry map that I couldn't figure out how to access. The on the map it showed a path leading to it but in game there's a wall in the way.
This right? I ran around there for a while and then just gave up. I'm assuming it's some hidden area and you had to find a way to open it, because it seemed very silly to show it on the map but there was just a damn wall there.
There was a pretty sizable section of the foundry map that I couldn't figure out how to access. The on the map it showed a path leading to it but in game there's a wall in the way.
This right? I ran around there for a while and then just gave up. I'm assuming it's some hidden area and you had to find a way to open it, because it seemed very silly to show it on the map but there was just a damn wall there.
Remember we're pretty far into the future, so there could be some trippy, vertical futuristic cityscapes on earth infused with plenty of imagination.
Yeah its accessed via a hidden lever.
I would encourage you to look for it, not consult youtube lol but some people prefer that way.
I was struggling to find this last night and gave up. I think there's a secret passageway from another part of the level or something, I'll look for it tonight. The map sometimes does that, what looks like a pathway is actually a wall.
I shouldn't score this game but if I had to based on 3 Missions... it's a 7, where Wolf was pushing 10 by this point. I'm slowly getting into it but it isn't blowing my mind as much as it seems to with others. I cannot stress enough for people to try Wolf if you like this.
I strongly disagree with the idea of pushing Wolfenstien New Order as a better Doom, they're very different games. Wolf has hitscan weapons on the enemies while doom doesn't. That's a massive, massive difference and the reason I find Doom to be a far better game than Wolf. Being able to dodge projectiles further increases the movement opportunities and simply makes the game a ton more fun. I find it interesting that people often overlook wheather or not a game has hitscan weapons as if it's not a huge deal, but in my opinion it's the single biggest differentiator in how a first person shooter will play. It's the reason (one of the big ones anyway) why Destiny is a far, far better game than the division. Being able to dodge projectiles is just plain fun!
I also find the gun feel in doom to be far better than Wolf, but I could see some personal preference changing opinions there.
Captured with FRAPS:
https://www.youtube.com/watch?v=GfUoYUdwVqk
Captured with Nvidia Shadowplay:
https://www.youtube.com/watch?v=_4cwrFlDLdc
Such a fun ride, just beat it. Will play it through again, no doubt.
Anyone else one x1 have this weird weapons switching problem. It fucking sswitched to the combat shotgun as my secondary...all the freaking time, even when neither of my weapons was out of ammo. Playing against Bosses like that and having to rechoose my weapons was not fun.
This game is incredible. Just killed a boss,How long is left?the cyberdemon
Open Broadcast Software has local recording, with the Shadowplay codec also supported where applicable. FRAPS is junk.sorry but is there any way to record gameplay on PC?
If anything, it's the forced talking sections with Hayden and whoever else which last minutes on end that "ruin" the pacing, rather than a core facet of DOOM's gameplay that's been there since its inception. Never mind that upgrades aren't as mandatory as you think they are.Started playing this last night and didn't stop until almost 4am.
I just finished Uncharted 4 and Ratchet and Clank, this was next on the list.
Loving it a lot, but I feel the challenges and looking for the secrets and such really ruins the pacing of the game. I don't want to stop to search around a level or backtrack, I just want to keep fighting.
I hate when games can't have that proper balance between both. It just ruins the pacing. Seeing as how you need to search for these collectibles to get a majority of the upgrades it quite dissapointing IMO.
What a dark pit of hell the shooter landscape would be if hypothetically speaking they start mimicking Destiny's design.Destiny, tbh, I have played a lot of it despite how easy it gets, but that's a whole other sort of "reward" going on there. There's classic Skinner's Box systems all over the place.
I don't know, perhaps Glory Kills never feeling satisfying is me being jaded with a big mechanic of the game.
Does anyone know if/when Bethesda is going to make the soundtrack purchasable?
You got a bit to go
So there are definitely areas you have to replay levels with future gear to get right? In the 2nd level, by the time I unlocked all the doors, the way back was blocked off, and some ledges clearly were not accessible without the double jump.
Getting the final security unlock in the 2nd mission literally blocks off the way backwards so you can't use it.Negative. You can get everything in one go.
Oh you'll know when you get to your first boss fight! You're nearly there.I'm confused about bosses in this game.
I'm at Lazarus Station and I don't think I've actually fought a boss yet? Or do first encounters with certain demons count as a boss fight?
I'm confused about bosses in this game.
I'm at Lazarus Station and I don't think I've actually fought a boss yet? Or do first encounters with certain demons count as a boss fight?
I'm confused about bosses in this game.
I'm at Lazarus Station and I don't think I've actually fought a boss yet? Or do first encounters with certain demons count as a boss fight?
You can get everything in one go. I didn't move on from a mission until I had done it 100%.So there are definitely areas you have to replay levels with future gear to get right? In the 2nd level, by the time I unlocked all the doors, the way back was blocked off, and some ledges clearly were not accessible without the double jump.