Doom: The Dark Ages is a flop

Just past the 2 siege of the fort levels and on the Hurt Me level which I guess is default?

Maybe I haven't given it enough time I am just getting bored fairly quickly while playing it
Ok, thats level 6 I think. If its still not clicking then probably drop it.

I feel id games have a specific language. It needs to click to get that.
 
Astro is well worth the purchase but Doom not so much but your mileage may vary :)
I got Doom for free with my 5070 Ti, so I am playing it!

And I love it...mostly.

I hate that it falls into the trap of having a lot of collectibles, but doesn't warn you when you're going to be locked out of an area.

Seriously hate that shit.
 
Maybe its just nostalgia or more likely the older I get my gaming tastes have changed but those early 1990s Doom games for me were great
Cool.

Opposite has happened with me. Lol.

FPS never worked for me, except a couple (Quake 2, Halflife).

Only recently when I was heavily into retro games, did I understood the appeal.
 
Something TDA does that i haven't heard a single person mention not even in long winded youtube analysis is the shield solves one of the key problems with ai enemies.

Hitscan enemies.

In any videogame a hitscan ai always sucks and is not fun to fight. Now you got a shield and time it. It's great.
 
That's crazy to me as the entire consensus around Doom 3 when it released was that it "wasn't true Doom".
Its not true DOOM, it plays more like a space horror game, especially when it first released.
The weapons all feel like shit though and there's reloading on all the weapons. To me DOOM 3 is the weakest in the franchise.
 
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Classic Doom had noticiable horror elements, specially in psx-saturn ports and Doom 64. Obviously not survival horror games, but, well, games like Splatterhouse, Blood and Gabriel Knight weren't either and nobody would deny their important horror themes. When that Doom 3 E3 trailer was showed, everyone was hyped, nothing about "it wasn't Doom". The controversy at its release was because a sum of things and not just "being horror". Oh, btw, we have to remember Aliens and Evil Dead II were VERY important inspiration for the first Doom. It wasn't about being "the terror of the demons" and "rip & tear" like that comic most of people ignored until Brutal Doom mod and the internet meme.

We could say the same about modern Doom, specially Eternal, how Doom wasn't about being locked in arenas like Serious Sam and Painkiller with enemies spawning in waves most of the time or being a superhero among other things. I remember when everyone bashed CoD clones with memes like the level design comparison with the 1993 Doom first map. And where did it go? And, hey, I enjoyed modern Doom (2016 and Eternal at least, I haven't Dark Aged yet), I'm not a hater. I hope Dark Ages isn't too story heavy btw. It would be funny making Dark Ages more story-heavy after the complaints about the Doom 3's PDAs, the praising of Doom 2016 mocking story heavy FPS games.
 
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By this logic, every multiplatform game is a flop. There are 80M PS5's, 100M switches 500M steam users and thats already assuming that half the accounts are bot, and twelve xboxes. A game selling 30M copies os a flop if it's on all those platforms.
That would be 7.5M copies on each platform. How would that be considered a flop?
 
Thread starter and a few people here will mysteriously disappear in the next month sales chart when Death Stranding 2 performs lower than Doom TDA.

No chance.

They will keep the same energy....

Canadian Lol GIF
 
Doesn't surprise me - I have never understood why none of the Doom games offer co-op play. If it did I would be onboard, but single player old style fps - no thanks.
 
I hope id Tech goes back to something more like the 2016 Doom for the next entry.

Was just so much fun. Weighty weapons, tremendous set pieces. Insane OS.

Need to go back to basics after this lacklustre entry.
 
Wonder how people talking about astro selling sonfew copies react to Indiana Jones selling even worse, wasn't indiana jones behind astro even in its month of release?
 
That's crazy to me as the entire consensus around Doom 3 when it released was that it "wasn't true Doom".

Doom 3 is not like Doom 1-2-N64
Doom 3 is also not like 2016-Eternal-Dark Ages

The only way I see someone might consider Doom 3 to be 'the true doom' is if that's the only Doom they've played.:messenger_grinning_sweat:
 
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Problem with this, Suicide Squad was in development hell, for years! multiple reboots and it was a HUGE gaas game. You cant compare the two. There is no way it hit any of its milestones.

Doom is a single player game from one of the best studios in the industry. I do not think it is fair to compare the two on what are their targets and required sales numbers to be successful.
So "one of the best studios in the industry" will have a lower sales target than a game which has been in "development hell for years" with "multiple reboots"?. Huh?

Also still disproves your statement:

"Jesus, now a number 2 title in the charts is still being argued its a flop just becuase of its publisher.

You guys need to chill. Absolutely losing it over this is stuff."

When we have historical proof of games being top 3 in npd charts yet still being a failure.

Also bonus:



FF16 a single player game from "one of the best" in the industry that charted second and was considered a failure.


Does NPD prove a game is a failure? No. Does it prove that it is a success? No( unless it it something like top 10 by years end ytd chart)
 
FF16 a single player game from "one of the best" in the industry that charted second and was considered a failure.

Does NPD prove a game is a failure? No. Does it prove that it is a success? No( unless it it something like top 10 by years end ytd chart)

The NPD doesn't prove it, but FF16 is considered an under-performing game by the publisher themselves, so can't really fault common forum-goers to echo the same. 🙏
 
I don't think anyone out there is claiming that Indy was some big success.
You can find a lot of them here:

 
That's crazy to me as the entire consensus around Doom 3 when it released was that it "wasn't true Doom".
Was that the entire consensus? I felt it was well reviewed and well liked. Everything I saw and read was positive.

the only thing I remember it being big time knocked for was it running poorly on ATi GPUs
 
You and i have different taste for sure. That was probably the most dull part of the game whilst the rest was awesome.
I am just getting old. I have played many games of Doom over the years. I do have a soft spot for destroying environments as a giant mech, though. Lol
 
I hope id Tech goes back to something more like the 2016 Doom for the next entry.

Was just so much fun. Weighty weapons, tremendous set pieces. Insane OS.

Need to go back to basics after this lacklustre entry.
we all know there won't be a next entry after this flopped so bad, c'mon now.

they can squeeze some hype out of quake name next i guess, but need to get rid of that hugo guy, with his moronic game mechanics and storytelling.
 
Was that the entire consensus? I felt it was well reviewed and well liked. Everything I saw and read was positive.
Absolutely not. It had its criticism and detractors at its time, but most of the "It wasn't a proper Doom game" mentality began in the past decade. In fact, people were VERY HYPED with the trailer and the leaked alpha. The final version had its controversy, but its reception was still more positive than negative. Even part of the negativity was about "being stucked in the past and not enough innovation like Half-Life 2 and Far Cry". So yes, Doom 3 didn't have the same amount of praised like its rival and was critizised because a sum of things, but that's it. I'm pretty sure a lot of people would lose their asses with this game if being released in 2016 instead of the other Doom, thinking how Doom 2016 and Wolfenstein New Order were seen as revolutionary despite being more like (good) reminders of some forgotten important things of the genre at very dark times.
 
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