LectureMaster
Gold Member
- Influenced by the 'Batman Year One' and 'The Dark Knight' comics which returned Batman to his roots.
- Shield Saw reacts differently depending on what it hits (flesh, armor, energy shield, etc).
- The block button can be held down for a sort of 'lock-on' effect.
- While locked on to an enemy, you can do a shield bash that charges your forward and closes distance.
- Shield bash will be your main way of zipping around the battlefield since there's no double jump or dash.
- You can also parry with the shield - game will have accessibility options to adjust parry windows + difficulty options.
- You can also do a shield throw - this is also used for environmental puzzles like breaking chains.
- Parry recharges melee > melee refills ammo.
- Three melee weapons - Gauntlet (fast), Flail (medium), Mace (slow).
- The Mace is slow and hard-hitting and also tops up all your resources.
- Guns have a more medieval theme to them and less futuristic, even some returning weapons.
- Levels are the biggest ever in DOOM and have a more sandbox feel.
- "About an hour or so" per level is the sweet spot, but completionists can extend this.
- A typical level will be broken up into 'acts' such as an interior dungeon area, then a more open area, etc.
- id Software has wanted to put Atlans (mechs) in the game for 8 years - they've been teased in previous games.
- The story will be more to the forefront this time - a departure from the previous games where it was mostly in text notes.
- Releasing May 15th on PS5, Xbox, PC, and Xbox Game Pass.
Original article behind paywall