Doom: The Dark Ages is a flop













A flop?

Think Tim Robinson GIF by NETFLIX
 
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Yes, Mr. Surface Level.

Rankings in the month of May? Seriously? Nothing else came out. You think that alone proves success? How about the fact that it's number 16 in the year-date?



2 weeks of sales registered, enters #16 all year, makes a fuss.

Jodie Whittaker Ok GIF by Doctor Who


Expedition 33 with >3M sales not in top 20

Explain that
 
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I played it on Game Pass. It isn't too bad, but def not Doom 2016 or Eternal. I do love the mech level from chapter 5? That was def entertaining punching giant demons.
 
I played it on Game Pass. It isn't too bad, but def not Doom 2016 or Eternal. I do love the mech level from chapter 5? That was def entertaining punching giant demons.
You and i have different taste for sure. That was probably the most dull part of the game whilst the rest was awesome.
 
oof that list puts the bomba in even better light, don't think that's the gotcha you think you have there lol

they probably killed doom for good now. shame

Uh?

GTA, EA sports, Minecraft etc are always hanging in the charts, I hope this is not a revelation to anyone following Circana or any of the shops.

A look at September 2024

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Astrobot didn't even register in top 20 for a full month of release with the usual long leg games 🤷‍♂️
Nor in october, november, december...

So to downplay Doom Dark ages entering the top 20 with 2 weeks, not sure its the flex you think it is
 
Astrobot didn't even register in top 20 for a full month of release with the usual long leg games 🤷‍♂️
Nor in october, november, december...

So to downplay Doom Dark ages entering the top 20 with 2 weeks, not sure its the flex you think it is
Astro Bot also released later in the year. Dark Ages will most likely not be in the top 20 for June. They both debuted at number 2. Astro Bot is on one platform where Dark Ages is on three. Astro Bot did just fine. Doom is a long running IP.
 


2 weeks of sales registered, enters #16 all year, makes a fuss.

Jodie Whittaker Ok GIF by Doctor Who


Expedition 33 with >3M sales not in top 20

Explain that

Look at the games around the same spot though. Some of these titles are legit 2 years old. Minecraft is more than 15 years old.

As for E33, as has been said already, they don't provide Circana with revenue data.
 
Look at the games around the same spot though. Some of these titles are legit 2 years old. Minecraft is more than 15 years old.

So? They are topping player engagement month to month, like for real, is this a surprise to you that GTA5 is in the top 20? Its almost routine at this point. GTA Online is an absolute behemoth.

Look past months of circana and go back in time, you'll almost always see the same pattern.

As for E33, as has been said already, they don't provide Circana with revenue data.

By all metrics it didn't set the player engagement nor the physical sales on fire by Piscatella's own words.

Its always difficult for any new releases or single player games to pass juggernauts.

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Wait so let's say Clair is 3 million in this time period, but isn't in that top 25 list. That means dark ages had to have sold 5 million plus easy, right?

What doesn't make sense then is that nightreign sold a couple million in its first few days before month close, so then wtf is going on.

I find spruces like this need to stop being given any fucking attention if they aren't going to post god damn numbers.

It also shouldn't be able for these companies to hide sales numbers. Isn't that illegal? How the hell would people looking to invest stock be able to formulate if your company is good at what it does without real metrics?

I get if it's privately held they don't have to do shit but all of this seems so shady nowadays. I'm convinced no one is profitable if they are in the Xbox umbrella.
 
Wait so let's say Clair is 3 million in this time period, but isn't in that top 25 list.
E33 already had their tweet of copies sold.





That means dark ages had to have sold 5 million plus easy, right?
As far as I know, Circana tracks revenue. DA is more expensive.


This only underscores how big of a flop DA really is.

What doesn't make sense then is that nightreign sold a couple million in its first few days before month close, so then wtf is going on.
Elden Ring and From Software's reputation.
 
I have over 46 hours into the game. I know that i've enjoyed it very much and its on par with 2016 and Eternal to me just different.

Had a blast with the game, probably the best playing game of the new Doom Trilogy IMO.

Eternal is 'faster' but it's also more frantic with lots of platforming. This feels a lot more grounded, closer to 2016 than Eternal.
 
Its always difficult for any new releases or single player games to pass juggernauts.
It's not particularly difficult for known games at launch to temporarily outsell those old but consistently performing 'juggernauts'. How difficult it is to launch into the YTD chart ahead of them will depend how late in the year the launch is.
 
Wait so let's say Clair is 3 million in this time period, but isn't in that top 25 list. That means dark ages had to have sold 5 million plus easy, right?
Clair's digital sales aren't being provided, which I would guess account for the vast majority of its sales.
 
Sure, sure... Still no sale numbers for Doom, only player numbers. 3 million players which 70% were using gamepass, that's sub 1 million total sales.

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Why do you think Microsoft cut FPS funding and laid of Romero with his new FPS game?
 
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Wait so let's say Clair is 3 million in this time period, but isn't in that top 25 list. That means dark ages had to have sold 5 million plus easy, right?
These are revenue based charts right?

Am thinking a lot of people playing Doom on gamepass are buying other stuff, that gets counted here.

I know I wanted to support the game so I purchased premium upgrade.
 
Jesus, now a number 2 title in the charts is still being argued its a flop just becuase of its publisher.

You guys need to chill. Absolutely losing it over this is stuff.
 
Glad to see that it actually did pretty well despite all the doom and gloom in this thread. Fantastic game, pick it up if you're remotely interested in shooting and smashing demons into red mist!
 
Jesus, now a number 2 title in the charts is still being argued its a flop just becuase of its publisher.

You guys need to chill. Absolutely losing it over this is stuff.
Suicide squad kills the justice league was 3rd in the charts when it launched.


7th the month after launch:


And we all know it was a flop. NPD/Circana charts are never the full picture
 
I'd rather make a huge rant about another potential problem here, but I'm at work.

The game may be "15 hours", but if it's good, there should definitely be more meat on that bone. Players are largely of a one and done mindset. Something needs to be done with basic design and game structure to motivate players to play again. To see that as more content. A new game plus is not enough.
Yah they have been milking the same character designs for 3 games now with only small cosmetic changes. I like the olcharacter designs for 2016 and 2019 but 2025 its getting long in the tooth. Create more "new" creatures from the abyss already.
 
It was pretty mid. I bought it for 60€ on a key site and regret it. Boring and uninspired shit, I dont know what happened after Eternal but this is dire
 
It's extremely fast paced. It's fucking DOOM lol. And it's not $80, it's $70.
It's 80€, which - thanks to USD becoming a 3rd world currency in real-time - is now what, $100?
But while usually they just use the USD price and slap € on it for Euro zone, for this game the Euro version is more expensive - that's already weird af, but even more backwards considering currency values.
Anyway, that's where the misconception partly comes from: it is 80€ and usually you can just say then it is 80 in $ as well.

And while the price point is high either way, I think the issue here is more complex than only the cost, with lots of factors playing into this rather mediocre success (wouldn't call it a flop though).

Doom Eternal was generally very well received, but it also lost people who enjoyed 2016 and the classic Dooms more. That part of the audience is now mostly gone so won't even look at this game anymore, they lost their hype for the franchise.
At the same time, TDA is not like Eternal, so lots of people don't want it for THAT reason.

Plus, lots of other titles have popped up in the meantime, taking more than just a few pages from the book of modern Doom gameplay. Lower-production value games, sure, but satisfying a market anyway to a degree.
There are so many FPS out there right now of such variety, I'm not surprised at all a new Doom doesn't make the same waves anymore.

Additionally, TDA is a prequel. Prequels rarely do as well (or better) than continuations of a story. And 2016 & Eternal were a lot more story driven, so they might have made a very wrong choice in going back in time chronologically.

I also wouldn't discount fatigue at this point.
Same character, same enemies ... while all got a bit of an overhaul and fresh coat of paint, I cannot imagine a lot of people being lured by "next version of pain elemental".

And finally, it seems there is no way around the fact that TDA, while still a very good game on its own, doesn't seem to be as great as Eternal was. Any game would have a hard time following up Eternal, but one that isn't as refined in every aspect and even has some really awkward stuff in it (like some of the level design and the gimmick mecha & dragon stuff) ? Tough sell.
 
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Suicide squad kills the justice league was 3rd in the charts when it launched.


7th the month after launch:


And we all know it was a flop. NPD/Circana charts are never the full picture

Problem with this, Suicide Squad was in development hell, for years! multiple reboots and it was a HUGE gaas game. You cant compare the two. There is no way it hit any of its milestones.

Doom is a single player game from one of the best studios in the industry. I do not think it is fair to compare the two on what are their targets and required sales numbers to be successful.
 
Additionally, TDA is a prequel. Prequels rarely do as well (or better) than continuations of a story. And 2016 & Eternal were a lot more story driven, so they might have made a very wrong choice in going back in time chronologically.
Eh do people really play Doom for the story ? (I do, but I don't think most people do)
 
Glad to see that it actually did pretty well despite all the doom and gloom in this thread. Fantastic game, pick it up if you're remotely interested in shooting and smashing demons into red mist!

The only gloom was from the usual suspects, it's a great FPS and was a blast to play.

Doom enters 16th spot within two weeks of launch, and being available on Gamepass and it's an utter failure apparently. Sonys only developed exclusive Astro never charts, never hits top 20, that's fine but.
 
Doom enters 16th spot within two weeks of launch
I am not saying the game is a flop, far from that, but you need to consider that with the preorders, most games' sales are very frontloaded, and do most of their sales on day one. Like Tears of the Kingdom doing like 10+ million on launch day and is still below 20 million if I recall correctly after 2 years.

So saying "only two weeks" doesn't really matter here. It charted what it did after weeks of preorders.
 
Maybe later down the road when the game gets cheaper it will be profitable for ID Software. How high are the chances?
Its already profitable most likely.

Cut scenes don't have motion capture etc.

All they have are engine programmers and gameplay designers.

I don't imagine it would've costed over 100 million.
 
The only gloom was from the usual suspects, it's a great FPS and was a blast to play.

Doom enters 16th spot within two weeks of launch, and being available on Gamepass and it's an utter failure apparently. Sonys only developed exclusive Astro never charts, never hits top 20, that's fine but.
it'll be out of that top20 list by years end with couple more high profile releases. will not climb higher with more weeks lol.
probably already at around 18 after mario kart.
not really sure if you guys don't really know anything or trying to act willfully obtuse.

this is a multiplatform release for a household franchise. i really don't understand how someone can look at this and see success.



i guess this thread at least establishes shadows as a mega hit in comparison, you know a game, we had multiple "flop" threads for.
 
But playera on gamepass
Well I'm late to the party on this one as I will use myself as an anecdotal case. Of course we're all busy and some of us have kids but I installed the game via game pass on day one and haven't even booted it up. Just cuz it's on Game pass OR perceived to be free or whatever how you want to use that term, doesn't mean shit. So yeah, I may or may not have ever bought this game but just because it's on Game pass doesn't assure a damn thing
 
The only gloom was from the usual suspects, it's a great FPS and was a blast to play.

Doom enters 16th spot within two weeks of launch, and being available on Gamepass and it's an utter failure apparently. Sonys only developed exclusive Astro never charts, never hits top 20, that's fine but.

You make an interesting point. Do we have data on where Astro bot ended up in the yearly charts last year?
 
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