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Dota 2 Beta Thread: [Brewmaster]

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2th probably thinks supports shouldn't be able to burst people down Annie style without items, like Lion or Lina can.

At least that's how I'm reading it.

They can only really do that earlier to mid game though. Its a balance. Though impale/hex/finger is pretty heavy nukage even late game.
 
Man, the entry games are killing me. People who just run into towers, "I don't know how to use the shop", and leavers are just rampant. Bots take forever to kick in too. 2v5 isn't even something I've seen in LoL but sure enough, three people leave after feeding early game. And no surrender makes it that much worse every time.

I dont even think bots kick in. They literally stay in the fountain unless you are pushing downt he front door.
 
Might've been seeing other people control the characters. You can do that once the player leaves. Bots definitely don't kick in, ever, in matchmaking. Unless they do. But I'm pretty sure they don't.
 
They can only really do that earlier to mid game though. Its a balance. Though impale/hex/finger is pretty heavy nukage even late game.
In LoL, supports can't do that at all.
 
having played LoL for so long im not sure how i feel about spells having such little scaling.

Its called balance. Spellcasters are strong early game and taper off, carries start weak and gain strength, and then in the middle you get things like semi-carries in the middle that have good nukes as well as good damage but can't quite beat a full on character of another type in their own fight. If you want a spellcaster that can do something late game, then you actually do need just as much farm and they certainly aren't going to be able to do that as a support, because you need to get more disables, more mana regen and health to stay relevant.

The only casters that can really do anything late besides pop a disable that I can think of are storm spirit, necrolyte, leshrac and tinker, and they actually end up requiring more farm than the normal carries I think.
 
Might've been seeing other people control the characters. You can do that once the player leaves. Bots definitely don't kick in, ever, in matchmaking. Unless they do. But I'm pretty sure they don't.
Oh, yeah, probably was this. Pretty neat, wouldn't have guessed you could do that.
 
Pushers remain good late. Tinker/Prophet/Pugna can win games cause of their pushing power.

Pugna I would disagree with just because he can't be everywhere like tinker and prophet. Prophet is more of a physical dps when he gets his farm anyway, which is why I don't count him in that mix.
 
Pugna I would disagree with just because he can't be everywhere like tinker and prophet. Prophet is more of a physical dps when he gets his farm anyway, which is why I don't count him in that mix.

Chen/Enchantress/Lesharc can't be everywhere at once, but they're still strong pushers, why not Pugna?
 
Chen/Enchantress/Lesharc can't be everywhere at once, but they're still strong pushers, why not Pugna?

Absolutely, Pugna is highly underrated. Pugna has very aggressive spells, and he's a real force early on in lane and nether ward means he's always relevant late.
 
2th,

When you eventually find yourself in a game with higher level play happening, GAF IH or w/e, you'll see that in order for your carry to be competitive he will need all the farm in the lane, and you'll be unable to get much at all outside of kill/assist gold. If you needed items, your hero would be completely pointless, as support needs to use disables/harass skills to control the lanes and assist in kills. You will also end up getting killed during fights more often than not, because of how squishy the heroes are.
 
2th,

When you eventually find yourself in a game with higher level play happening, GAF IH or w/e, you'll see that in order for your carry to be competitive he will need all the farm in the lane, and you'll be unable to get much at all outside of kill/assist gold. If you needed items, your hero would be completely pointless, as support needs to use disables/harass skills to control the lanes and assist in kills. You will also end up getting killed during fights more often than not, because of how squishy the heroes are.

Plus, the supports tend to be good targets because you want them out of the fight before their disables are back up.
 
Lich and Nature's Prophet are old-school, established DotA characters for years and years. I don't think they now have to be nerfed, players just need to learn how to counter them better. This will occur naturally through experience and the addition of more heroes in the future.
 
I love when I see a Furion against my team, I just ward the hell out of his creeps, seeing a lot of new people playing lately, they wonder if the game is bugged once they see no creeps lol
 
Played a game with Zeus, now I see why people like gankers. His normal attack though was painfully slow with an annoying ass animation. More annoying than Janna's. Took me about 10 minutes to adjust to it.
 
CORKY GAMES IS BEST GAMES.

Seriously we need that replay ID on the front page.

Corkylege.jpg


Edit: How do you find replay ID's? I want to record one on FRAPS.
 
exactly. Doing so much damage with so little feels odd.
This graph might make help clarify somethings.
ibjHbVlB5U4Qjs.png

Position of LoL lines relative to DOTA lines means nothing, I just put them on the same graph for easy comparison.

This is assuming all heroes involved have an equal amount of farm. As you can see, casters fall off fast as they approach 16, but have much greater damage growth early on. Carries, on the other hand, never stop scaling with their farm. LoL is similar, but the disparity is less extreme, which is why Annie will need as much farm as Yi to be able to melt faces.

Gold loss on death in DOTA somewhat justifies the difference in power growth, because casters have a huge advantage over carries from early game to mid game. Most teams are made up of casters. A carry is only a win condition, casters are the real backbone of the team.
 
So bind just gift me this game, and half the time i don't even know what was going on and I ended up dying. :(

I don't even think there is warning for those aoe spell on the ground (like when brand cast his pillar of flame, there is a fire circle on the ground), and I end up usually getting knocked up or stun and die.
 
So bind just gift me this game, and half the time i don't even know what was going on and I ended up dying. :(

I don't even think there is warning for those aoe spell on the ground (like when brand cast his pillar of flame, there is a fire circle on the ground), and I end up usually getting knocked up or stun and die.
There isn't. You need to be keenly aware of your opponent's skill level and habits. Bad players will aim on top of you, good players will aim where they think you're going, great players will cast-cancel their animation to fool you into dodging a stun that never comes off, and then stun you when you try to make up for lost time by moving predictably.
 
I don't even think there is warning for those aoe spell on the ground (like when brand cast his pillar of flame, there is a fire circle on the ground), and I end up usually getting knocked up or stun and die.

There is for Linas not so much on Pugnas AoE though for example. You learn to watch their animations rather than look for abilities. Unfortunately it's one of those things that come with time.
 
This graph might make help clarify somethings.
ib002nIqdUDMlV.png

Position of LoL lines relative to DOTA lines means nothing, I just put them on the same graph for easy comparison.

This is assuming all heroes involved have an equal amount of farm. As you can see, casters fall off fast as they approach 16, but have much greater damage growth early on. Carries, on the other hand, never stop scaling with their farm. LoL is similar, but the disparity is less extreme, which is why Annie will need as much farm as Yi to be able to melt faces.

Gold loss on death in DOTA somewhat justifies the difference in power growth, because casters have a huge advantage over carries from early game to mid game. Most teams are made up of casters. A carry is only a win condition, casters are the real backbone of the team.
I think you have Caster and Carry labeled backwards on the graph.
 
CORKY GAMES IS BEST GAMES.

Seriously we need that replay ID on the front page.

Corkylege.jpg


Edit: How do you find replay ID's? I want to record one on FRAPS.

You would search for the user name in Recent games, keep spamming search till it finds stuff, click to view the game, to the right of where you can see the download replay is the Match ID. The Match ID right now is a bit useless though, since Valve hasn't added a "Search Match ID" option yet.
 
You would search for the user name in Recent games, keep spamming search till it finds stuff, click to view the game, to the right of where you can see the download replay is the Match ID. The Match ID right now is a bit useless though, since Valve hasn't added a "Search Match ID" option yet.

Excellent ty.
 
There are lines relating to Obsidian Destroyer, Death Prophet, and Undying in N'aix's lines.

"Undying, you're a source of endless…amusement."

"Obsidian, I chipped a tooth on your life!"

"Death Prophet, you must have seen me coming."



Love this line for Alchemist:
http://www.dota2wiki.com/images/c/c1/Alch_ability_failure_04.mp3

Looking forward to play Undying again, max out his tombstone and look at the enemy support heroes die against the small zombies
 
And there we go, topic made on dota dev site. Furion/AA "Stealing Wards from Enemy" strategy to become new meta.

How to be extremely bad-mannered and annoying: Pick furion and clockwerk. Rocket their fountain. When the creep waves start, teleport to their fountain (you have sight from the rocket) and kill their courier. TP back to a tower. Repeat this throughout the game.

Lich and Nature's Prophet are old-school, established DotA characters for years and years. I don't think they now have to be nerfed, players just need to learn how to counter them better. This will occur naturally through experience and the addition of more heroes in the future.

Lich and Prophet have gotten buffs throughout their whole lifetime. Lich I think is alright, but Prophet needs to be toned down just a bit. Personally I think they need to reduce the amount of bounces on his ultimate and remove the magic resistance from his treants. Prophet is also really good in lane (max sprout and teleport) even though most people jungle him.
 
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