I really wonder if Valve will implement this stuff in next weeks patch, considering the pudge picture. Would be cool if they pushed it out today, and that is why the last patch came out Wensday.ew CM Skin
- Pudge Santa Model
- Christmas World Tree
- Candy Cane for Tangoes
- Santa Hats for anyone with a kill streak
- Santa Hats for couriers
- Santa Hat for Roshan
- Present model for item treasure chests
I hope these changes will affect DotA 2 and HoN in some form or another.
Okay. I probably shouldn't admit this, but I've never actually played a DOTA-style game.. until yesterday.. with Rise of Immortals.
I hated it at first, because I was just trying to get the stupid award, then it grew on me a bit.. so I'm intrigued. RoI doesn't seem all that good, but I get the idea at least now.
Where should I go from here, barring crafting coal into Dota2.. what's out there worth actually popping my Dota cherry?
Goblin Shredder is probably my new favorite hero (aside from Pudge duh). Gotta figure out how to solve his crazy mana issues though.
How much does the BAT change effect AM? Also nice to be able to do something else with Basi.
because he has a hook? his passive is ridiculously op. He's like a masochist or something. He more he gets hit, the tankier he gets
Aw shit, this will take some getting used to.Mirana
- Fixed Elune's Arrow damaging but not stunning invisible units
Axe
- Aghanim's Culling Blade cooldown from 10 to 6
- Base Int from 14 to 18
- Base HP regeneration from 1.25 to 2
- Battle Hunger gives Axe a 4% bonus movement speed per target it affects
- Berserker's Call cooldown from 14 to 10
- Counter Helix damage increased from 100/125/150/175 to 100/130/160/190
- Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5
- If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).
Drow Ranger
- Base Agility increased by 4
Pugna
- Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275)
- Life Drain duration increased from 9 to 10 seconds
:}Sand King
- Epicenter's slow is no longer blocked by magic immunity
- Caustic Finale buff duration increased from 2 to 8 seconds
This is already been in Dota 2, right? I don't recall TP Scrolls having a limited stock.- Removed stock cooldown on TP Scrolls, Dust and Sentry Wards
Finally, DK makes sense.While in Dragon form Dragon Tail's cast range increased from 150 to 400
Great. Dota 2 is going to be pushed back even further. Thanks, Icefrog.
Name should be changed to MAN UP.4. Duel (Active, enemy hero target)
Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage.
Duration: 4/4.75/5.5 seconds
Duel winner bonus damage: 10 damage.
Cooldown: 50
Manacost: 75
Cast Range: 100
Notes: The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.
Still cheaper than the alternatives!would like those boots on venge. fast ms and hp regen is nice for roaming. too bad it's expensive as hell.![]()
Personally? I'm half expecting Valve to just push a button and have it out today, mainly because of the Pudge Picture they had at the end of the last update.Holy fuck at those 4 new heroes, items, Axe buffs and courier changes.
Noobki buff aswell. I wonder how long it will take for those item and balance changes to hit DOTA2? Forget those new heroes for a second.
Personally? I'm half expecting Valve to just push a button and have it out today, mainly because of the Pudge Picture they had at the end of the last update.
I don't think it will be too long though, the hero changes are mostly changes in some numbers, and a few scripts. Tiny's is likely the only that actually will take some time, since he likely needs a whole new set of Animations for when he has the scepter, and Dragon Knight may need anther Animation for his ranged stun. Even the items should be pretty easy to implement.
+1. Carl is coming!Um, it's kinda Christmas Eve. I would expect balance changes during next week'spatch at the earliest.Invoker
I find it funny that Dota is the only game where the Balance Patch just buffs half the characters. The only nerf is a minor change to Anti Mage (One less Armor on a Agi Carry! Attack speed buff from last main patch rolled back! Character Ruined!)
.
It's a refreshing change from the "NERF EVERYONE UNTIL THEY'RE EQUALLY SHIT" style of balance you get from Blizzard or Riot.
Duel? more like "1v1 me bro"
Everyone does, it is the classic source stutter bug. Valve hopfully can fix it in the next few months. Valve may just have to put Dota on it's own version of source.
AM, Rubick, Phoenix, Pit Lord, Rooftrellen, Spectre(minor nerf) were nerfed, because they are still being prepped to put into CM or being reworked because they are too powerful in CM.
The buffs are almost all on characters that are underpicked in CM. This is how Icefrog's pattern goes.