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Dota 2 Beta Thread: [Brewmaster]

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Nah Veno's range sucks and can't orb walk and is reliant on gail to much now if he was slither yeah easy.
Yeah Veno isn't as awesome as Slither, in the laning phase, especially because the passive doesn't stop health regeneration. But I'd still take Veno because the wards are so powerful in Dota 2. Still giving vision
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So I've been playing several games as tiny, and about half the time I end up tossing a creep instead of the hero I want. This happens even with a blink dagger. Does anyone have any good tips?
 
So I've been playing several games as tiny, and about half the time I end up tossing a creep instead of the hero I want. This happens even with a blink dagger. Does anyone have any good tips?
People will swear it's the closest thing to Tiny or whatever, or that it's random. I haven't played him enough to tell but on the chance it is random your best bet is to set it up so you throw a hero instead of a creep.
 
I've played Tiny a few times, though for some reason every time I pick him, we lose..

I like playing him because of his stun + damage skill. And the Toss is fun, but really random. If I'm in a lane against 2 pushers I'm way too slow to get any farm. But yeah I still haven't figured out how Toss exactly works either.

Also:
Everyone that has access to Dota 2 will find the new test version in their Steam games library, under the name “Dota 2 Test”

I'm gonna stick to the normal version anyway, but it's still not there for anybody is it?
 
Things I've learned (and failed to learn) so far with Dragon Knight (my first rodeo with a melee hero):

My current Skill building order --> I've been upgrading DK's Dragon's Blood first, then the Breath next and tail last (after getting it first)...with Ults when available.

My items building order --> Power Treads, Dom Helmet, BKB, Satanic. In that order. Other items if there is time, as necessary.

Good experiences -

1.) You just feel naked. For my first 40 matches, I played ranged heroes without exception (Drow, Zeus, Lina, Storm). Therein was almost always the ability to escape a bad situation because you were usually some measurable distance from your enemy while farming or fighting. With DK (and maybe all melee fighters, dunno yet) I often feel at the mercy of the other team's ranged fighter when farming early. It's a good experience because it's another learning experience.

2.) Farming FTW. During the process of learning DK (maybe 10 matches so far), it's become clear to me that he needs to farm a lot. I've learned to multitask farming by stacking in the jungle while farming lanes. I almost exclusively work through the minimap, watching the clock for that :51 or so second mark to send my dominated ancient out pulling. for that portion of the game, I rarely look at my actual hero. But I get pretty good income. As for early-game last-hitting, I'd say I'm getting pretty effective with it, getting maybe 50% of the last hits per wave in the early game. Give or take. and almost all if I'm the only hero farming a quiet lane.

Bad experiences -

1.) DK feels rather useless before he gets his ult. I've been able to help set up kills for decent teammates via his long stun, so I try to coordinate with teammates to get kills for them that way...but he seems frighteningly limited offensively at levels 1-5.

2.) Needless to say, if I'm being harassed and prevented from farming the jungle in the mid game, my value plummets.

3.) Teammates stealing my ancient stacks. wut? that's what I said. I told one guy not to farm ancients in one location because I was stacking them. His response, "fuck you". Dat Dota community!

4.) Speaking of teammates, never have bad teammates seemed so detrimental to my performance as they are with DK.

Just as an example: In one of the games, I was left by myself as Radiant in the bottom lane at the beginning of the game to deal with a Drow + Earthquake dude. The guy who should have been with me (the guy that can call up the trees) decided he'd rather jungle. He didn't decide it was worth his time to come to the lane until around the 10 minute mark. I said immediately that I couldn't hold the lane by myself against them...and I don't see how anyone could. As soon as I'd get close enough to farm, I got a heapin' helping of stun and drow frost arrows. By the 10 minute mark, I couldn't even afford the Power Boots because I couldn't farm and nobody came to help despite repeated calls. If I was using a ranged character, I would have been able to get mine anyway...but with a melee, I was just fucked. Yes, I played the fight close to the tower, but because of the stun and slow skills I stood no chance. Of course, when you're that far behind in items, it feels hard to make up. I didn't get my BKB until the game was damn near over (like 40+ minutes). This (or something very similar) happened to me in half the games.

In other instances, the issue was simply friendlies feeding the other team. I could do some ill shit at level 18 with BKB + Satanic. But not when my teammates have fed Riki up to level 23 in the same window of time. One game, I looked up as our base was being overrun and I was 3/1/5...but Riki on the other team was 28/3/4 (or something like that). It's okay to me as in the final analysis, each match kinda just boils down to me practicing my mechanics, last hitting and figuring out how and when to use my skills and how to approach team fights...but still.


Neutral experiences -

1.) I'm still not used to the morphing mechanic and still sometimes forget to switch to it. I'm also not sure when to hit it (before getting to the battle zone or when I get into the middle of it.

2.) I don't use the Ult enough, period. I think it's because I always worry that I'll need it and not have it because it's still cooling down.

3.) I'm not sure how to be a credit to the team before I get my BKB. Because I'm focused on farming, I'm usually far away from a fight when they happen. If I were to head out when I see a fight occurring, it would usually be too late for me to help. I often keep a TP Scroll for if a fight is near one of our towers, but otherwise I tend to feel useless to the team from minute 10 to minute 30 or thereabouts. Because of this long, hardcore farming experience, it's not unusual for me to be like...0/2/5...25 minutes into the game. I don't feel like I'm being a burden to the team...and I know I'll be badass @ 30 minutes...but before the 30 minute mark, it often feels like I'm leaving my team in a 4v5 situation for may engagements. That makes me uncomfortable.

As always, any thoughts, feedback or suggestions here are welcome. At this point, I tend to feel uncomfortable going into team fights without the BKB. that damn dragon form generates so much attention (just by being the largest character in the fight), not having it means eating (and dying to) a lot of skill moves. But maybe DK can be more offensive. So far my best game was like 8/4/8 or so. Not much considering how much time and energy was spent on farming. I'll watch a live match or 2 to see if I can gleam anything that way as well.

/long commentary
 
Is intentionally throwing a team mate viable very often? I did see one time where a team was beating us badly (Bloodseeker was being played as a carry and he was wrecking shit). Tiny threw him into the fountain for him to kill 3 people, and he made it out alive to talk about it.
 
Is intentionally throwing a team mate viable very often? I did see one time where a team was beating us badly (Bloodseeker was being played as a carry and he was wrecking shit). Tiny threw him into the fountain for him to kill 3 people, and he made it out alive to talk about it.

I got thrown into 4/5 enemies while I myself was Pudge with Shallow Grave on me because I had like 20hp left. Then Tiny thought it was a good idea to throw me back into them (I was almost back to base/safety)..

But if they are running away, and the hero being thrown has enough health and maybe a slow/stun then it can work out.
 
Is intentionally throwing a team mate viable very often? I did see one time where a team was beating us badly (Bloodseeker was being played as a carry and he was wrecking shit). Tiny threw him into the fountain for him to kill 3 people, and he made it out alive to talk about it.
Having a Tiny Toss an Earthshaker or Axe into the enemy team is often done to make initiating easier before they get blinks.
 
Just as an example: In one of the games, I was left by myself as Radiant in the bottom lane at the beginning of the game to deal with a Drow + Earthquake dude. The guy who should have been with me (the guy that can call up the trees) decided he'd rather jungle.

Drow and Earthshaker make a very difficult lane to go against, especially as melee. Unfortunately the majority of Nature's Prophets around are built as junglers. You do see them lane but it's less common. Probably best option may have been to switch lanes, or at least call for support from another lane.

This is why team composition is so important. Also don't feel so bad about missing teamfights early on. A well-composed team with a semi-carry and good disablers should be able to at least hold their own so you can farm, which will most likely be more beneficial in the long run. Not all teamfights need to be 5vs5.
 
Is intentionally throwing a team mate viable very often? I did see one time where a team was beating us badly (Bloodseeker was being played as a carry and he was wrecking shit). Tiny threw him into the fountain for him to kill 3 people, and he made it out alive to talk about it.

Ghetto blink, like swag said, can be useful for initiating before your guys get blinks. Back in dota1 my friends and I ran tiny/axe all the time, called it The Flying Mogul.
 
Drow and Earthshaker make a very difficult lane to go against, especially as melee. Unfortunately the majority of Nature's Prophets around are built as junglers. You do see them lane but it's less common. Probably best option may have been to switch lanes, or at least call for support from another lane.

This is why team composition is so important. Also don't feel so bad about missing teamfights early on. A well-composed team with a semi-carry and good disablers should be able to at least hold their own so you can farm, which will most likely be more beneficial in the long run. Not all teamfights need to be 5vs5.
understood. ty.
 
Unfortunately the majority of Nature's Prophets around are built as junglers.

Hate this, so much.

Furion is actaully a very slow forest farmer overall. Every furion I see in pubs never spec their tp farms a midas in like 15 mins, keeps farming for stupid items like deso, mjollnir and dagons in like 40 mins and keep being total useless for the team, never pushing, never ganking.

A real manly furion goes mid and suprise ganks the fuck out of the other lanes, grabs a sheepstick and mek and pushing the lanes hard.
 
I kind of want to see them do the names of heroes League of Legends-style eventually. I understand the names they use now are what people mostly called them, but in some cases people call them by both their real name and title. People call Mirana both "Mirana" and "Priestess of the Moon" or "PotM". They should just do them all like LoL does instead of tucking away their other name in the Lore page.

Mirana, Priestess of the Moon
Pudge, the Butcher
Nevermore, the Shadow Fiend

And so on and so fourth.

I say this because it can get confusing if you go into a game not knowing a hero's other name or title. The first time I played as Death Prophet, people kept saying "Krob do this."
 
Hate this, so much.

Furion is actaully a very slow forest farmer overall. Every furion I see in pubs never spec their tp farms a midas in like 15 mins, keeps farming for stupid items like deso, mjollnir and dagons in like 40 mins and keep being total useless for the team, never pushing, never ganking.

A real manly furion goes mid and suprise ganks the fuck out of the other lanes, grabs a sheepstick and mek and pushing the lanes hard.

I don't have a lot of experience as Furion but I'll admit I did this when I played him. Although, I did teleport in for ganking purposes.

I actually had a lot of issues with him on making judgment calls on pushing during late game and my team was behind. Though it seems easy on paper, I often got jumped by the other team and didn't pack a good escape mechanism.
 
I dont know about calling it "LoL-style", the first ARTS-game that had a name and title for each hero was Dota 1.

And yes I agree, it sounds pretty wiered in the lore when sister one is called Lina (name) and sister two is called Crystal Maiden (Title).

They probably only have it like this atm just to not get in trouble with copyrights. Miranas title is probably gonna be changed because "Priestess of the Moon" is a title in Warcraft 3.

For example, "Nerubian Assassin" is gonna be called "Nyx Assassin" because of the copyrighted blizzard name "Nerubian".
 
Things I've learned (and failed to learn) so far with Dragon Knight (my first rodeo with a melee hero):

My current Skill building order --> I've been upgrading DK's Dragon's Blood first, then the Breath next and tail last (after getting it first)...with Ults when available.

My items building order --> Power Treads, Dom Helmet, BKB, Satanic. In that order. Other items if there is time, as necessary.

/long commentary
I've seen and done a lot of skill builds where you start with Tail, then a point of Blood and then you level Breath and then from there if you still have harass problems or get attacked a lot go with Blood, otherwise skill up/max Breath. Rush a Soul Ring because you won't have much mana. Unless you pushed all powers early keep Ult 1 since the DoT is good for towers. Also the single point in Dragon Tail is good for a stun and has more range as Dragon form. I would say breath is a good way to harass or start a fight when everyone bunches up, then switch to dragon (breath doesn't get modified) and go to town, stun people as usual. Soul Ring for mana if you need it. Or dragon first for that matter. It has something like a 50% uptime so no point in saving it unless you need the mana or a team fight.
 
I hate to be _that_ guy, but it sure feels like I get the baddies. Last game I played I end up with 3 people who never done DotA before and it was just a one-sided stomp from beginning to end.

Matchmaking needs to look at player stats.
 
I build DK stun first then fire breath then armor regen till ultimate. When you get ultimate, use it to farm.

Question with sand king, level up sand storm and use it farm creeps in lane?
 
I build DK stun first then fire breath then armor regen till ultimate. When you get ultimate, use it to farm.
Why not level up the Fire Breathe? Or is this assuming your playing defensively in lane, Even still Fire Breathe with Soul Ring gets you more creeps if you can't go up to lane, to last hit.
Question with sand king, level up sand storm and use it farm creeps in lane?
Just get Caustic level 1 if your trying to farm in lane.
 
I hate to be _that_ guy, but it sure feels like I get the baddies. Last game I played I end up with 3 people who never done DotA before and it was just a one-sided stomp from beginning to end.

Matchmaking needs to look at player stats.

How does matchmaking currently work? Or have they not said anything in regards to it?
 
I dont know about calling it "LoL-style", the first ARTS-game that had a name and title for each hero was Dota 1.

And yes I agree, it sounds pretty wiered in the lore when sister one is called Lina (name) and sister two is called Crystal Maiden (Title).

They probably only have it like this atm just to not get in trouble with copyrights. Miranas title is probably gonna be changed because "Priestess of the Moon" is a title in Warcraft 3.

For example, "Nerubian Assassin" is gonna be called "Nyx Assassin" because of the copyrighted blizzard name "Nerubian".

There have been moon priestesses in fantasy forever. Nerubian is a very specific race from Warcraft lore.
 
I dont know about calling it "LoL-style", the first ARTS-game that had a name and title for each hero was Dota 1.

And yes I agree, it sounds pretty wiered in the lore when sister one is called Lina (name) and sister two is called Crystal Maiden (Title).

They probably only have it like this atm just to not get in trouble with copyrights. Miranas title is probably gonna be changed because "Priestess of the Moon" is a title in Warcraft 3.

For example, "Nerubian Assassin" is gonna be called "Nyx Assassin" because of the copyrighted blizzard name "Nerubian".

Yeah, based on screenshots I've seen of Dota 1, that handles it pretty well. I really wish Dota 2 would have something like that. I do know a lot of the hero names but I don't always know all of them, especially when they are newly introduced in the game.
 
Viper is an amazing hero! Building him as a tank is what I prefer to do.

I very rarely even have the need to do this. I guess it's because I'm playing against trashy trash most of the time, but they pretty much let me free farm and harass to my heart's content. Also, I usually go mid, and I don't tend to have problems 1v1 as Viper - especially once I've gotten three levels in poison attack. I almost always get the first mid kill, if not first blood.

I do have a much harder time of it when I don't mid, though. Most of my losses as Viper are from when I couldn't go mid. Other than that, a few are from when I just straight up sucked and then a few more are from when the rest of my team couldn't handle themselves properly. ):
 
There is a hidden rating system and the level of experience you pick when you first starts the game puts you in a certain bracket.

I don't know about this, I just (again) came off a game with two players with below 5 games played. I have played more than 50. Shit is whack and it's destroying otherwise good games.
 
I don't know about this, I just (again) came off a game with two players with below 5 games played. I have played more than 50. Shit is whack and it's destroying otherwise good games.

Well how big is the current player pool? I don't see more than 1000 total (all regions) anytime I play.
 
I don't know about this, I just (again) came off a game with two players with below 5 games played. I have played more than 50. Shit is whack and it's destroying otherwise good games.

There absolutely is a rating system. You could access it for a while through the console, before they hid it from us again.

The player pool is still remarkably small, so matchmaking is naturally going to be a bit out of whack. Also, "more than 50" is really not all that much. Depending on where you started, bracket-wise, you probably haven't had much chance to change brackets.
 
Right, well maybe I'll promote a bracket one of these days. In other news, jesus isn't Dazzle fun? Hero becomes a blast when you get soul ring and urn.

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They'll roll it into this week's if they can't get it done in time for today or tomorrow. They can just hold back both updates a week in the test client.
 
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