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Dota 2 Beta Thread: [Brewmaster]

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Confirmed with Milabrega that Sanjay meta really works.

So easy to get out of dumpster tier with that.

This shit works :D

And some epic normal games we played today:-

Pillow so close to breaking the 800 gpm barrier where we only won one lane, his and that was all that we needed to win the game.
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Epic game, we could not go head to head in teamfights, was all about pushing lanes. Each team lost one lane of their racks and after that it was lots of mind games.
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Sanjay meta is actually pick a push lineup and only push with aegis.

Don't forget right click buildings, and never initiate. Always counter initiate.

Get aegis at 10/20/30 and game should be over by then. You want one set of racks at 20. You will want your support to get Mek and Pipe, money won't be a problem from gold from towers.
 
He does plenty of damage on his own. Get a bloodstone, bkb, and ult stick.
Very much this. He's no Weaver, he has no escape mechanisms to adequately counteract his fragility and keep the Radiance relevant in teamfights. It's of no use to him for pushing either, as he's already one of the strongest innate pushers in the game.
 
Update is out, just same as test client, nothing exciting:

GAMEPLAY
- Enabled Bane in Captain's Mode.
- Bane: Fixed the attack timing on when Nightmare gets transfered.
- Bane: Fixed Enfeeble working on Roshan
- Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
- Bane: Fixed Nightmare being able to transfer to towers and wards.
- Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso.
- Batrider: Fixed timing of Firefly damage ticks.
- Batrider: Fixed rounding error with Firefly damage ticks.
- Bloodseeker: Fixed Rupture hurting cycloned units.
- Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
- Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before.
- Death Prophet: Fixed Silence not affecting basic units.
- Dragon Knight: Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
- Faceless Void: Fixed Courier interaction with Chronosphere
- Jakiro: Macropyre now does the correct amount of damage with a Scepter.
- Jakiro: Fixed Macropyre not hurting siege units.
- Omniknight: Fixed Repel canceling Ursa's Overpower.
- Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
- Pugna: Fixed Netherward mana degen not showing the proper numbers for players.
- Spirit Breaker: Fixed Netherstrike vs cycloned units.
- Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon.
- Ursa: Fixed Fury Swipes incrementing when the attack missed.
- Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units.
- Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks.
- Attributes can no longer fall below 1.
- Fixed some issues with negative mana regeneration.
- Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
- Fixed Armlet not draining life while you are magic immune.
- Fixed couriers not being able to use wards.
- Fixed temporary trees (like Sprout) not respecting the pause.

UI
- Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
- Captain's Mode now has 5 bans once again.
- Added countdown when unpausing the game.
- The spectator graph events now get correctly cleared when rewinding in a demo.
- The tooltip for Doom now correctly updates when Doombringer has a Scepter.
- Inventory keys are now hidden while spectating.
- The combat log now works while spectating and in replays.
- Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.

VISUALS
- Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.
- Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.
- Updated Lifestealer's Open Wounds and Infest effects for clarity.
- Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
- Added Team Only Marker for Kunkka's Ship
- Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds
- Perf and visual tweaks to Alchemist's Acid Spray
- Made Pudge's hook conform to terrain for more accurate visual read
- Tinker Rockets now visually show duds when no enemy units are available
- Fixed buildings visually popping back to earlier state when being damaged repeatedly.
- Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously
- Fixed Split Earth drawing in FoW in some situtaions (Roshan)

AUDIO
- Updated Rupture effect.
- Announcer now says "Single Draft" when starting single draft mode.
- First Blood lines now play mapwide.
-Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.

BOTS
- Bot difficulty now defaults to Normal.
- Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
- dota_bot_dump_state can now be run in non-cheat-enabled games.
- Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
- Added Passive bot difficulty level, in which they won't do anything but lane.
- Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).

http://store.steampowered.com/news/7489/
 
Anyway, nice NS game dude. I ran across something pretty interesting, thanks to some awesome dude's googling: http://www.blizzhackers.cc/viewtopic.php?f=215&t=485672

Looks like the same name, telling people the acct info from our hongaf shared dota account so that people could try out the game, mind telling us how this might have happened?

THIS MEERU JUST WON'T FUCK OFF

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7ac0b55b_Jeremy20Piven20-20Get20the20Fuck20Out.gif

what i dont get, is nobody here fucking likes meeru, meeru clearly doesnt like us, why the fuck does this guy keep coming back?
and like, if you google 'kotoko meeru' you see he has fucking conversations with himself.
Crazy mothafucka.
Edit: yo meeru blizzhackers.com where u get all those gosu maphacks?
edit2: IN MOODY WE TRUST
 
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How can a man have so many valid e-mail address is beyond me.

But yeah, I guess it settles it. Meeru was a 99 % lock of whom could have taken the HonGAF account.

0 abandoned games was a feat though.
 
How do you use a courier? I bought one, then tried left-clicking on it, right-clicking on it, dragging items on it, dragging it onto the 'courier' icon on the side... I just don't understand how I actually use the item.

And how do I know what things are needed for each upgrade? By watching a video I learned that 3 sticks are needed for a wand, but I can't find any mention of that in-game.
 
this meeru is like a wife beater and we are his wife, wait what?


@salvik81 buy your items it goes to stash, hit F3 shortcut for donkey, click the button for get items from stash then bring item to hero.
 
Called it

I was having suspicions when he stomped SWAG mid QoP/Zeus and then the way he used to post on Gaf was very similar to his posting in the HoN thread, but even then you can never be sure but then these websites with the same username was pretty much confirmed it I guess.

0 abandoned games was a feat though.

You can still AFK fountain and not get an abandoned game so I'm guessing you can do that.
 
How do you use a courier? I bought one, then tried left-clicking on it, right-clicking on it, dragging items on it, dragging it onto the 'courier' icon on the side... I just don't understand how I actually use the item.

And how do I know what things are needed for each upgrade? By watching a video I learned that 3 sticks are needed for a wand, but I can't find any mention of that in-game.



The Donkey has spells on it, when you are controlling it. Read them and use them. If you left click on an item in the shop, it will show you what is needed to make it.
 
Meeru still reliant on breakfast cereal tracts to assume new identities, I see.

How do you use a courier? I bought one, then tried left-clicking on it, right-clicking on it, dragging items on it, dragging it onto the 'courier' icon on the side... I just don't understand how I actually use the item.

And how do I know what things are needed for each upgrade? By watching a video I learned that 3 sticks are needed for a wand, but I can't find any mention of that in-game.
One left click in the fountain should do it, but you can't buy it in lane and activate it from there. Flying courier upgrade automatically deploys from anywhere on the map.

As for upgrades, search/find the item in question, left click it. The ingredients will be splayed out on the bottom panel.
 
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