Dota 2 Beta Thread V: Real Talk Strikes Back [Tutorials]

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100px-Earthshaker.png
100px-Tusk.png
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I love ganks and ganking heroes so I would like to see more Spirit Breaker, Mirana, Pudge and Timbersaw

SB is such an asshole. He scares the shit out of me when I don't see him coming. Shit is like a Zeus ult out of the blue.

Elder Titan is awful. A waste of a hero.

I've had a ton of success with him, so long as the team knows how his sleep works. Get into position like it was a Naga ult, then destroy as soon as the ult goes off.
 
man i forget some of u didn't play when dusa was king for like a year, god it was awful

Tusk, Huskar, morph, naga, and invoker could use a couple buffs (the latter three very minor or just revert the base damage nerfs; I enjoy watching those heroes).
 
I want to see more competitive Timbersaw

Whenever I play Timber, I feel his lack of mana and general early squish and inability to farm, but he's able to get kills with so little, and once you get that first kill you just snowball with the gold you have. Once you have good mana regen you can farm so well with your skills.

I'm not sure how you buff him early without making him even more beastly after he starts snowballing. I think he could work well in lanes that are designed to get kills early on even without any buffing.

He'll always be less useful from a damage standpoint for base sieges, and bkb completely stops his effectiveness (even blocks his ulti's slow *frownyface*). I do feel he does fill that role of a high gps support like dark seer (after he has good mp regen), so he can get stuff like Pipe or Shiva's to make up for his abilities being useless in those sieges.

I would like to see a Sceptre upgrade to make his ulti more useful to make up for the fact that his other skills won't come out as often in the enemy base.
 
man i forget some of u didn't play when dusa was king for like a year, god it was awful

Tusk, Huskar, morph, naga, and invoker could use a couple buffs (the latter three very minor or just revert the base damage nerfs; I enjoy watching those heroes).

Were Tusk and Huskar ever used competitively in Dota 1? I have never heard about either of them being considered useful competitively, especially Tusk since he has only been around a few patches if I recall correctly.
 
I want to play this game, but it looks so confusing and intimidating :(

Play it, the confusing and intimidating part is one of the best things, cause when you win your first real match, you will be like IM KING OF DAT MOTHERFUCKEN WORLD!

Then you will proceed to loose the next ten games.

But its so much fun, even when you loose. Reading up on different ways to play your chosen character is so fun, especially when they work :D
 
Maybe if you're Notail, he's just one guy though.

What would it take to make him viable to everyone else? He's already a strong hero, just no one uses him. Dusa and Morphing need to come back. Morph is probably still a sore spot for some I'm sure. Shotgun isn't near what it used to be.

I think they came close to making Drow viable, but the various attempts made her OP, so she went back to being nothing.

Bloodseeker...no idea what could make him viable. Maybe add an item silence to Bloodrage too? It would make it much more of a risk/reward system. A basher would pretty much be essential against carries reliant on AS.
 
Why? Dusa is boring as shit. She needs to remain in forever bad tier.

She's as boring as any other ultra-hard carry. She's as boring as a Lancer.

What could be done to make her more viable? It seems like the current payoff to farming her isn't strong enough compared to other mega-carries?

Maybe give her mana shield a bit of reflection a-la Spectre?

Maybe allow orb effects (but not bonus damage) on the Split Arrows?
 
Bloodseeker...no idea what could make him viable. Maybe add an item silence to Bloodrage too? It would make it much more of a risk/reward system. A basher would pretty much be essential against carries reliant on AS.

I don't know about that. Bloodrage's current best utility is for buffing up your hard carry, the item silence would mean its only use would be silencing supports. I think Thirst needs to be replaced with something more useful but I have no idea what, possibly something that works like a force staff (making forcestaff unpurchasable for him if that would be too much) and then put some of the truesight or speed as a passive part of his ulti.

What could be done to make her more viable? It seems like the current payoff to farming her isn't strong enough compared to other mega-carries?

I don't know about that, she's like a more ridiculous version of farmed Gyro when she gets big enough. However unlikely Gyro she's pretty useless up until the late game, I think she's fine as she is. I'd like to see more Tusk, Invoker, Omni, Dazzle, AA, CM, Enigma, and Tide. The last two simply because they've been made pretty much redundant since Magnus entered the pool.
 
To make Bloodseeker viable:

Buff Slark until he's a tier 1 pick in the metagame.

Get a pro team to pick Bloodseeker against Slark and watch as everyone realizes how Bloodseeker completely and utterly cripples Slark's primary style of play.
 
I don't know about that. Bloodrage's current best utility is for buffing up your hard carry, the item silence would mean its only use would be silencing supports. I think Thirst needs to be replaced with something more useful but I have no idea what, possibly something that works like a force staff (making forcestaff unpurchasable for him if that would be too much) and then put some of the truesight or speed as a passive part of his ulti.

Long range targeted version of Axe's Battle Cry? Unit in a 400/600/800/1000 range is forced to run to Bloodseeker for three seconds?
 
Long range targeted version of Axe's Battle Cry? Unit in a 400/600/800/1000 range is forced to run to Bloodseeker for three seconds?

Why would someone low health run towards him? Makes no sense :p Maybe everyone who is within a 1000 radius and below 20% health has a movement speed reduction. Although that might be too strong.
 
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