Dota 2 Beta Thread V: Real Talk Strikes Back [Tutorials]

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Treat is the ultimate YOLO hero.

Walks into things and doesn't give fuck.
 
I want to be that guy but none of my friends believe in the Tront yet.. sigh

Same here bro. Or at least, my friends didn't believe in the Tree at one point. You just gotta make them believe.

There are really two philosophies with Treant: the offlaner and the support hero. Goblak/Puppey play him as a support, and it works incredibly well, especially in an aggressive trilane as you can shrug off any of the opponent's damage and also deny every creep with his huge base damage. I prefer playing him as an offlaner though and getting early farm + levels, which allows you to roll your other two lanes and, come midgame, finish the game with an early timing push that the enemy can't respond to. Most of my Treant games end in less than 25 minutes.

Well, he's boring as all hell and makes games really annoying, so I can see why your friends would disapprove.

I think he's fun. Making your team invincible and hyper-aggressive while punching supports for a quarter of their health in the laning phase is pretty fun to me.
 
Fuck initiator, seriously, most thankless role of all. Specifically Batrider. Hey, lasso someone and then watch as your entire team attacks someone else. Drow? No need to attack Drow, try and kill the Venomancer yeah he's clearly the danger
 
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Meanwhile in trenchtown I go racecar build drums/phase with shadowblade for invisible ult.

I love me some racecar DP.

http://dotabuff.com/matches/208684794

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This was the game where the other team spent the whole game trying to 5-man down the mid lane while I pushed every single tower by myself.
 
Fuck initiator, seriously, most thankless role of all. Specifically Batrider. Hey, lasso someone and then watch as your entire team attacks someone else. Drow? No need to attack Drow, try and kill the Venomancer yeah he's clearly the danger

Well, at least they're attacking someone. When I used to try initiating in pubs, the most common reaction from my team was to run away so they could watch me die from a safe distance. After I was dead, they'd timidly approach the enemy team again.

Now it's ranged initiators only. Other initiators are for stacks, who I can trust to follow through.
 
Well, at least they're attacking someone. When I used to try initiating in pubs, the most common reaction from my team was to run away so they could watch me die from a safe distance. After I was dead, they'd timidly approach the enemy team again.

Now it's ranged initiators only. Other initiators are for stacks, who I can trust to follow through.

This so much. In pubs people rarely want to initiate and when you do you will often see people running away. It's really infuriating sometimes. The worst is when you blink + ulti with Tidehunter and you look back and the whole team is running for their life.
 
This so much. In pubs people rarely want to initiate and when you do you will often see people running away. It's really infuriating sometimes. The worst is when you blink + ulti with Tidehunter and you look back and the whole team is running for their life.

yeah, the running away was also a problem. Really goddamn frustrating game. I end up with like ten deaths and yeah, some of that is on me, it really is, but some of it is on the fact that my job involves placing me in danger and my team taking advantage of that
 
This so much. In pubs people rarely want to initiate and when you do you will often see people running away. It's really infuriating sometimes. The worst is when you blink + ulti with Tidehunter and you look back and the whole team is running for their life.

Exactly. Tidehunter was the hero I was thinking about when I wrote that. "Oh, the entire enemy team is now stunned? We're all still at full life, and they're all injured? What a perfect chance for us to escape unscathed!"
 
I'm pretty sure it's "oils" :*


Usually it's just as what the other posters said, but some months ago in competitive it was mostly referring to tranqs/drum/yasha rush on luna (hero with the highest base move speed)

You can keep your fancy non-conforming pronunciation to yourself thanks
 
Well, at least they're attacking someone. When I used to try initiating in pubs, the most common reaction from my team was to run away so they could watch me die from a safe distance. After I was dead, they'd timidly approach the enemy team again.

Now it's ranged initiators only. Other initiators are for stacks, who I can trust to follow through.

yeah, the running away was also a problem. Really goddamn frustrating game. I end up with like ten deaths and yeah, some of that is on me, it really is, but some of it is on the fact that my job involves placing me in danger and my team taking advantage of that

Exactly. Tidehunter was the hero I was thinking about when I wrote that. "Oh, the entire enemy team is now stunned? We're all still at full life, and they're all injured? What a perfect chance for us to escape unscathed!"

Be the second one into a fight as an initiator, not the first for pubs. Usually people are less likely to run when that happens.
 
Exactly. Tidehunter was the hero I was thinking about when I wrote that. "Oh, the entire enemy team is now stunned? We're all still at full life, and they're all injured? What a perfect chance for us to escape unscathed!"

I suppose sometimes it depends on how it got used.

Ideally, you want to blink in and blow shit up, right? Your team will be at full HP and in a position to follow up quickly to murder. What sometimes happens in the case of Tide for example is (a) he's blinked too far ahead of the team. They can't get into position fast enough and not only do you get murdered for free, but now having missed their window, they don't think they can take the team fight either and have to back. (b) You popped it when you were about to die and the team was trying to back. This is the worst possible scenario and use of the Tide ult because now it's down for 2 minutes and your team couldn't capitalize on its use because they were already in "retreat" mode. In those scenarios, just take your death like a man and have your ult ready when you respawn or buy back. Never pop a really important team fight ult before you die if your team can't realistically turn that ult into kills unless you're someone like Mirana who will regularly use the ulti for defensive/fleeing purposes.

I'd have to watch a replay of a game or two you may be alluding to, but it's quite possible you're supposing the team is in the wrong when in reality the Tidehunter may be in the wrong, going in without communicating with the team or blowing it when he (or you) shouldn't be. With any initiator, communication is absolutely essential, as the window for capitalizing on the initiation closes in usually 2-3 seconds.

Be the second one into a fight as an initiator, not the first for pubs. Usually people are less likely to run when that happens.

I find it depends on the hero and team comp. Simply put, the team may not have anyone else that can be the bait for your counter-initiation so it becomes all about you. Some heroes are natural counter-initiators (Enigma), but heroes like Tide are pure initiators, pubs or not. Just gotta have most people on the same page is all and some vision.
 
I watched DD play, took a break, and they're now Quantic.

I thought you were being cheeky about the speed of their match before, but nope. DD is now Quantic Gaming.

Wasn't there a different Dota2 team called Quantic? Did they get the boot from their sponsors and replaced by the former dd?
 
I suppose sometimes it depends on how it got used.

Ideally, you want to blink in and blow shit up, right? Your team will be at full HP and in a position to follow up quickly to murder. What sometimes happens in the case of Tide for example is (a) he's blinked too far ahead of the team. They can't get into position fast enough and not only do you get murdered for free, but now having missed their window, they don't think they can take the team fight either and have to back. (b) You popped it when you were about to die and the team was trying to back. This is the worst possible scenario and use of the Tide ult because now it's down for 2 minutes and your team couldn't capitalize on its use because they were already in "retreat" mode. In those scenarios, just take your death like a man and have your ult ready when you respawn or buy back. Never pop a really important team fight ult before you die if your team can't realistically turn that ult into kills unless you're someone like Mirana who will regularly use the ulti for defensive/fleeing purposes.

I'd have to watch a replay of a game or two you may be alluding to, but it's quite possible you're supposing the team is in the wrong when in reality the Tidehunter may be in the wrong, going in without communicating with the team or blowing it when he (or you) shouldn't be. With any initiator, communication is absolutely essential, as the window for capitalizing on the initiation closes in usually 2-3 seconds.

Replays are probably gone by now. The past few months I've played almost exclusively in stacks with friends, and never have that problem with them. I'm sure I've been guilty of some poor initiation attempts, though.

Like you suggest, I never use Ravage as a personal escape. Well, at least not since one of my earliest Tidehunter games - where I used it to escape and Rubick stole it. (Note to self: Having your Ravage on a 2.5m cooldown while their Rubick has Ravage available does not a winning teamfight make.)
 
Is there any hope to them adding a GG vote to games? Dragging out victories or losses is one of the most painful parts of this game. Just more time for your team to flame.
 
Same here bro. Or at least, my friends didn't believe in the Tree at one point. You just gotta make them believe.

There are really two philosophies with Treant: the offlaner and the support hero. Goblak/Puppey play him as a support, and it works incredibly well, especially in an aggressive trilane as you can shrug off any of the opponent's damage and also deny every creep with his huge base damage. I prefer playing him as an offlaner though and getting early farm + levels, which allows you to roll your other two lanes and, come midgame, finish the game with an early timing push that the enemy can't respond to. Most of my Treant games end in less than 25 minutes.



I think he's fun. Making your team invincible and hyper-aggressive while punching supports for a quarter of their health in the laning phase is pretty fun to me.

What's your fave Treant build?
 
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