Dota 2 Beta Thread V: Real Talk Strikes Back [Tutorials]

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I noted above that this games matches are a bit long (along with bad tutorials), but one additional big negative occurred to me: This game is hard to play casually, just a game every now and then. Especially if you don't read about strategies and other stuff... but i guess that is a problem for all games with heavy eSports focus.
That's not an eSports design, it's a component of the genre.

Mobas just have lots of fundamental knowledge
 
That's not an eSports design, it's a component of the genre.

Mobas just have lots of fundamental knowledge

So does Starcraft... and seemingly so do other games with eSports focus (not counting shooters).

A shame, i really like DOTA2 otherwise, i just have no patience nor will to learn about everything enough to be good in this game. Medicore? Perhaps, by merely playing enough. But not good, and merely staying medicore burns me out of a game eventually. Guess i'll enjoy this while i can though.

(This ain't a game where everything just "clicks", where i can do things by hunch :/ There are such games, but either i already play them, or they are not deep enough.)
 
Mobas just have lots of fundamental knowledge

All e-sport games do, this isn't something special about dota and it's clones. The average gamer is just significantly more acquainted with the knowledge of say, the FPS genre, than they are of mobas. So Mobas appear to be relatively more complicated than they really are.
 
Random thought: Why would anyone buy MKB on Faceless Void? Seriously, Void has everything it offers built in, and he can pick up the damage somewhere else.

Void has a bash built in, so he doesn't really need minibash.

You have True Strike regardless while under a Chronosphere, which is when you do most of your fighting anyway.

88 damage and 15 AS are nice, but you could use your money on something more functional. It seems kind of silly and redundant to buy an MKB on Void.
 
Random thought: Why would anyone buy MKB on Faceless Void? Seriously, Void has everything it offers built in, and he can pick up the damage somewhere else.

Void has a bash built in, so he doesn't really need minibash.

You have True Strike regardless while under a Chronosphere, which is when you do most of your fighting anyway.

88 damage and 15 AS are nice, but you could use your money on something more functional. It seems kind of silly and redundant to buy an MKB on Void.
Its nice to have the true strike outside of Chronosphere.
 
So does Starcraft... and seemingly so do other games with eSports focus (not counting shooters).

A shame, i really like DOTA2 otherwise, i just have no patience nor will to learn about everything enough to be good in this game. Medicore? Perhaps, by merely playing enough. But not good, and merely staying medicore burns me out of a game eventually. Guess i'll enjoy this while i can though.

(This ain't a game where everything just "clicks", where i can do things by hunch :/ There are such games, but either i already play them, or they are not deep enough.)
yeah, RTS games also have a lot of fundamental knowledge
All e-sport games do, this isn't something special about dota and it's clones. The average gamer is just significantly more acquainted with the knowledge of say, the FPS genre, than they are of mobas. So Mobas appear to be relatively more complicated than they really are.

There is no "fundamental" complexity about an "esports" game - just logically - because any game can be an e-sports game, but not every game is fundamentally complex. We're not discussing the game being played at the highest level - because competition makes the game complex - but about the basic complexity required for an average casual to play the game.

People are more acquainted with the FPS genre because there are less things to understand - e.g. it doesnt have complex fundamentals. I have a feeling you might argue against this point, but fundamental knowledge is the base knowledge required to function in the game. In an FPS, you just really need to know how to point and shoot + knowledge of mechanics that kill you - which are generally, getting shot and getting exploded. There a multitude more ways and combination of ways to die in MOBAs/RTS, which really just means that you need to know what each hero does, making the knowledge required so much more. Added to that the increased number mechanics that might not even be obvious to people. Personally I don't think it's even a contest between the basic knowledge required in a MOBA/RTS vs an FPS
 
Personally I don't think it's even a contest between the basic knowledge required in a MOBA/RTS vs an FPS

Yeah, no contest. That said, both require very different skill-sets, so comparing them is not easy. The only thing they have in common are that the player needs to be able to react fast, though applying these reactions is different. Perhaps understanding the flow of the game as well, though i don't think this applies to RTSes as such.
 
Yeah, no contest. That said, both require very different skill-sets, so comparing them is not easy. The only thing they have in common are that the player needs to be able to react fast, though applying these reactions is different. Perhaps understanding the flow of the game as well, though i don't think this applies to RTSes as such.

flow is key in dota
 
flow is key in dota

Yeah, now that i think of this, it is (and it ain't important in RTSes as such, and in FPSes it is more about how maps work).
The reason i'm half the time in wrong place, or asking "what should i do now", because i have no idea how the game flows.
Perhaps i need a more mobile hero to get a proper feel of the flow? Warlock and Jakiro don't seem to be mobile, roaming heroes.
 
I've kinda been away from the game for like a month. Do we know if we're getting any new heros before the international?
 
Flow is incredibly important in RTSes. Understanding timing pushs, when opponents/you can expand, and how much time you/they have before that critical piece of tech comes online can make or break a game.
 
Flow is incredibly important in RTSes. Understanding timing pushs, when opponents/you can expand, and how much time you/they have before that critical piece of tech comes online can make or break a game.

Wouldn't call that "flow". Feels too different. Or perhaps just more complex?
There is certain simplicity FPSes and DOTA (and probably other MOBAs) have compared to RTSes like SC2, i think.
 
The PC Gamer Interview said we should be getting Legion Commander, Abbadon, and the official release of the game before TI3.

No techies because Valve are busy trying to make him cute in order to combat league's teemo

teemo would poison dart and fuk techies up

DONT EVEN NEED TO MICRO SHROOMS

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Detonates all remote mines in 700 radius around target area.
Did it always detonate in an area? I swear you had to select individually
 
Disruptor is a lot of fun but man I was either making good plays or completely whiffing. It seems like I wasn't doing good damage at all though. Glimpsing a running away enemy to get him back in between 3 of us is awesome
 
yeah, RTS games also have a lot of fundamental knowledge


There is no "fundamental" complexity about an "esports" game - just logically - because any game can be an e-sports game, but not every game is fundamentally complex. We're not discussing the game being played at the highest level - because competition makes the game complex - but about the basic complexity required for an average casual to play the game.

People are more acquainted with the FPS genre because there are less things to understand - e.g. it doesnt have complex fundamentals. I have a feeling you might argue against this point, but fundamental knowledge is the base knowledge required to function in the game. In an FPS, you just really need to know how to point and shoot + knowledge of mechanics that kill you - which are generally, getting shot and getting exploded. There a multitude more ways and combination of ways to die in MOBAs/RTS, which really just means that you need to know what each hero does, making the knowledge required so much more. Added to that the increased number mechanics that might not even be obvious to people. Personally I don't think it's even a contest between the basic knowledge required in a MOBA/RTS vs an FPS

There's a lot of factually wrong things about this post. For example, not every game can be an esport, I submit for example tic tac toe. For another, try giving someone who has never played a video game before in their life a keyboard and mouse and try and have them go online and play some Counter Strike. In comparison to the other players, the "simple" act of navigating 3d space with the given controls will be completely and totally beyond them. Because it's not a simple act at all, it is in fact extremely complicated, you've just done it so much both in and out of game that you mostly don't have to think about it. Notice that you didn't even mention it.
 
There's a lot of factually wrong things about this post. For example, not every game can be an esport, I submit for example tic tac toe. For another, try giving someone who has never played a video game before in their life a keyboard and mouse and try and have them go online and play some Counter Strike. In comparison to the other players, the "simple" act of navigating 3d space with the given controls will be completely and totally beyond them. Because it's not a simple act at all, it is in fact extremely complicated, you've just done it so much both in and out of game that you mostly don't have to think about it. Notice that you didn't even mention it.

im not saying that FPSes arent isnt hard for everybody, im comparing the genres
give a person a who has never played videogames counterstrike vs easy ai or dota vs easy ai and you know which one they will struggle with more.

i agree that character control is something that must be learnt, but thats something that exists in mobas in addition to all the other knwledge required

we can create straw men all day but to counter your tic tac toe example, here is some rock paper scissors tournament
http://www.airguitaraustralia.com/RPS index.html
http://en.wikipedia.org/wiki/Rock-paper-scissors#Tournaments
how about a more gamey example - tetris - four controls that are quickly learnt (rotate, down, leftright, hold) and one rule - clear lines. There are tournaments for that too. Esports dont have to be complicated. Gamers just prefer that they are.

people will compete in anything theres interest for, whether or not your game is fundamentally complicated
 
Should i buy The International 2013 Interactive Compendium? Does it include a permanent Battle Bonus or just a temp one?

Will buying it from the market for a dollar cheaper net me the same benefit?
 
im not saying that FPSes arent isnt hard for everybody, im comparing the genres
give a person a who has never played videogames counterstrike vs easy ai or dota vs easy ai and you know which one they will struggle with more.

i agree that character control is something that must be learnt, but thats something that exists in mobas in addition to all the other knwledge required

we can create straw men all day but to counter your tic tac toe example, here is some rock paper scissors tournament
http://www.airguitaraustralia.com/RPS index.html
http://en.wikipedia.org/wiki/Rock-paper-scissors#Tournaments
how about a more gamey example - tetris - four controls that are quickly learnt (rotate, down, leftright, hold) and one rule - clear lines. There are tournaments for that too. Esports dont have to be complicated. Gamers just prefer that they are.

people will compete in anything theres interest for, whether or not your game is fundamentally complicated

I notice that absolutely none of those things are like Tic Tac Toe, so I don't know why you are bringing them up. The important point of the Tic Tact Toe example is that there are games so simple that they are completely understood and solved so that there is no such thing as competition. Competition requires there to be differences in the players, no matter how seriously you take Tic Tact Toe it doesn't matter in the slightest as I can always force a draw.

And to the counter strike example, the people don't matter. It was an illustrative example that you seem to have missed, to show you that you are assuming things you can do easily are not complex, when that is far from the truth. If you truly think that mapping and traversing 3D space is not complicated, then you can be making shit tons of money telling people how. I can with a high degree of statistical certainty say that you are in fact not doing that, which casts doubts on your claim that it is in fact a simple task.
 
Should i buy The International 2013 Interactive Compendium? Does it include a permanent Battle Bonus or just a temp one?

Will buying it from the market for a dollar cheaper net me the same benefit?

The Battle Bonus lasts until the International 3 ends, so about a little less than 2 months.

And yes, same benefits.
 
The Battle Bonus lasts until the International 3 ends, so about a little less than 2 months.

And yes, same benefits.

Decided to buy it from the store since i wanted the Witch Doctor items for my first purchase. It's basically free since i made like 15bucks from Steam cards.
 
I notice that absolutely none of those things are like Tic Tac Toe, so I don't know why you are bringing them up. The important point of the Tic Tact Toe example is that there are games so simple that they are completely understood and solved so that there is no such thing as competition. Competition requires there to be differences in the players, no matter how seriously you take Tic Tact Toe it doesn't matter in the slightest as I can always force a draw.

And to the counter strike example, the people don't matter. It was an illustrative example that you seem to have missed, to show you that you are assuming things you can do easily are not complex, when that is far from the truth. If you truly think that mapping and traversing 3D space is not complicated, then you can be making shit tons of money telling people how. I can with a high degree of statistical certainty say that you are in fact not doing that, which casts doubts on your claim that it is in fact a simple task.

I called your tic tac toe example a straw man because i was saying not all games are fundamentally complex, not that all games have absolutely zero complexity. (RPS is pretty close to tic tac toe though)

e.g. to simplify the concept, we can use "time to be able to function in the game"

dead simple, game solved immediately - 2 hrs to learn fundamental rules/mechanics (FPS) - 100 hrs to learn fundamentals->fundamentally complex (Dota)

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I'm not sure what you're saying, I accept that there are things you need to learn in an FPS. I didnt miss "3d movement" because I wasnt saying FPSes are dead simple - I am trying to compare an FPS to the MOBA genre in my argument. Yes, 3d movement isn't easy. But Mobas have that (unit movement + seperate to camera movement - thats CRAAAZY) in addition to all the other knowledge crap going on. I am trying to say that the basic requirements to function in a moba is much higher than in an FPS

what do you mean the people dont matter? if they dont, who is playing the game?


Boken I love you

I do it for you
 
Should i buy The International 2013 Interactive Compendium? Does it include a permanent Battle Bonus or just a temp one?

Will buying it from the market for a dollar cheaper net me the same benefit?

Is lasts until the end of TI3 (11 of August). It also comes with an upgradable courier, HUD, a set of taunts (1, 2, 3, 4, 5, 6) and grants you access to Compendium matchmaking. I believe the only difference from buying from the market is just the personal contribution that is shown as 0 instead of $2.50:

I have bought my compendium from the Steam Market. And now, on the first page, there is the name of the guy I bought it from.



Moreover, my contribution to the prize pool is $0...
 
so i thought tab selected you through all your different meepos but mine doesn't seem to do that. How do you guys select your different meepos?

Tab will cycle through all units you currently have selected. Select the units you want in a control group and press ctrl+1-0 to put those units on a number key. Try grouping your first meepo on 1, all meepos except the first on 2, then all meepos on 3. So to poof, you would move your first meepo towards the enemy, then press 2 w leftclick tab, 2 w leftclick tab, etc. to poof all the meepos.
 
The shuffler in action:
i4UQNPrPyjB4P.gif


Meanwhile, in percerbern land:
ibsbWq3gcdIo6l.gif
 
Upheaval is really good, its just really awkward to use, mostly due to Warlock's cast animations and his ranges. Most people end up casting his Golem at max range, which then requires warlock to then walk for 1.5 seconds to get close enough to start using Upheaval. Ideally, you want to Golem/Bond/Upheaval, getting both spells off during the stun time, but they are in decreasing cast range, going 1200/800/700, so what happens most of the time is you are lucky if you get bonds off before they scatter.

Bonds before golem.
 
I want a Gabe announcer pack that's full of allusions to Half-life 3.
This just makes me want developer commentary. Hopefully they add it like their last games. Not due how it would work with a single map though unless they use the tutorial ones.
 
Is lasts until the end of TI3 (11 of August). It also comes with an upgradable courier, HUD, a set of taunts (1, 2, 3, 4, 5, 6) and grants you access to Compendium matchmaking. I believe the only difference from buying from the market is just the personal contribution that is shown as 0 instead of $2.50:

Not sure which one i should get...

170px-Cosmetic_icon_Red_Smeevil_and_Mammoth.png


170px-Cosmetic_icon_Purple_Smeevil_and_Crab.png


I don't like the bird one. I'm sorta leaning towards the Crab, what happens when they turn into a Flying Courier?
 
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