Dota 2 Beta Thread V: Real Talk Strikes Back [Tutorials]

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http://dotabuff.com/matches/212332301

Don't let the 8-5 decieve you, he was the reason we couldn't do anything for the last ten minutes and why we lost our base in about thirty seconds

alright, I watched the whole thing in 2x and 4x.

Points of relevant information:

  1. PL lead the game in cs *throughout*. Yea, he got picked off a few times here and there, but he was *never* stopped. There was no time after 3 minutes where he trailed anyone in the game in CS. He had is diffusal and manta up in under 28 minutes, I believe...which is right on time, in spite of a few sporadic pickoffs. Your oppression of PL in this game was greatly overstated.

    [*]Your team took 3 towers in 15 minutes. Excellent job. However, those 3 towers cost a lot: several kills went the way of their carries and semicarries.

    [*]After those first 3 towers, your team didn't get a T2 for 10 minutes or so. And in fact, your team was regularly put on the defensive by their 4-manning with Weaver at the helm.

    [*] It took your Tinker 20+ minutes to get his Travels online. IMO, anything after 12 minutes is late, and 20+ minutes is just fucking unacceptable. It delays the meat of your pushing ability (March of the Machines), as he was the only aoe pusher on the team.

    [*] It took you (Dazzle) 30+ minutes to get the Mekanism online. By that point, PL had has manta and diffusal, Weaver had his linken's and crystalis, etc. Against their offense, a Mekanism that late has very little effect.

    [*] It took your Tinker 45-ish minutes to get his only major item other than Travels online: A Sheep stick, which he used very, very poorly. In your last team fight before he died, he sheeped a PL illusion. Not once did I see him do a good sheep --> rearm --> sheep combo on anyone. Your Tinker was absolutely useless, and he was because it took him too long to get his Travels.

    [*] Your theoretical primary dps dealer (Spirit Breaker) bought a Mask of Madness. It's a good idea until the enemy PL and Weaver are swinging with illusion diffusal damage, Monkey King Bars and crit sticks. When the enemy gets damage up, you simply have to sell the MoM because you just get melted. He kept using it, and he kept getting melted because he was getting hit 30% harder by PL, Skeleton King, Tusk, and Weaver...

    [*] Your secondary (or, other primary) dps dealer (Shadow Fiend) had some dps and some HP, but he's still Shadow Fiend: a glass cannon almost by definition. He spent too much time trying to focus down Skeleton King or Weaver who would just ult and be back to full HP and continue to melt him down.

    [*] Spirit Breaker finished his BKB + MoM @ around 31 minutes. He did not complete any other item for the remaining 23 minutes of the game. Your hardest carry (on paper) didn't get another damage item in this game beyond a demon edge at like 46 minutes. That can't happen.

    [*] Techno, you made the absolutely horrible mistake of essentially NEVER carrying a tp scroll. What the fuck, man. How many times does Weaver have to chase you down across half the map and kill you before you decide a tp scroll is pretty good for getting away from heroes with no disables? And you weren't the only one...but you were the one usually getting chased around the map and killed for free. Also, a Ghost Scepter would have served you infinitely better than the platemail in the team fights.

    [*] You team had ZERO reliable stuns and no AOE stuns, meaning your team had no lockdown during team fights. How are you going to stop a Weaver that's getting fed without some kind of lockdown? Nobody picked an aoe silence, nobody picked a low cooldown stun, nobody bought an Orchid.

    [*]Your team had no aoe damage dealing. No cleave. No Sven/Gyro/Tiny/Kunkka/AM/etc way of neutralizing PL illusions. Your team was designed to get pickoffs and did that admirably, but your team had no teamfight thanks to Tinker being too far behind...and even then, march alone wouldn't have been enough.

    [*] Nobody on your team bought an Urn. Urns and Meks early are the difference between having to go back to the well to heal and leaving a tower you could take...and getting that tower.

    [*] PL wasn't your team's real problem until the last 10 minutes or so: the problem was Weaver raping your team with a smile. He did everything he wanted to do to your team and then some.

So yea, that's the story here, man. You lost the ability to push because Tinker was behind, your Spirit Breaker failed to farm any damage, you didn't carry tp scrolls, you never actually stopped PL's farming (just paused it every now and then with kills on him), and Weaver styled on your team's face. Single-target heroes like SF and SB can't outcarry PL or Weaver without some really good lockdown ability (stuns, disables), and your team comp offered none. Matters that were exacerbated by item purchases like Mask of Madness against a primarily right-click team.

edit: reformatted
 
alright, I watched the whole thing in 2x and 4x.

Points of relevant information:

1.) PL lead the game in cs *throughout*. Yea, he got picked off a few times here and there, but he was *never* stopped. There was no time after 3 minutes where he trailed anyone in the game in CS. He had is diffusal and manta up in under 28 minutes, I believe...which is right on time, in spite of a few sporadic pickoffs. Your oppression of PL in this game was greatly overstated.

I don't fucking get what we're supposed to do short of spend all our time focusing on him. We cannot devote three heroes to just sit in their jungle killing him over and over
 
11.) You team had ZERO reliable stuns and no AOE stuns, meaning your team had no lockdown during team fights. How are you going to stop a Weaver that's getting fed without some kind of lockdown? Nobody picked an aoe silence, nobody picked a low cooldown stun, nobody bought an Orchid.

Yeah I was thinking this but didn't comment on it because I could not watch the match to see how fights went. You really need a lockdown, and ways to deal AOE damage to face a PL, SF can do it with rases but is unreliable for this thing. I also was thinking about the other carries besides PL, yeah they got good farm too. PL just sealed the deal.

I don't fucking get what we're supposed to do short of spend all our time focusing on him. We cannot devote three heroes to just sit in their jungle killing him over and over

Actually yes, you need ot devote 3 heroes to look for pickups, heroes with lockdown. You don't have to get PL all the time but picking off anyone who is farming alone is a good way to delay/stop the enemy team. You also need minimal coordination to pull it off.
 
Yeah I was thinking this but didn't comment on it because I could not watch the match to see how fights went. You really need a lockdown, and ways to deal AOE damage to face a PL, SF can do it with rases but is unreliable for this thing. I also was thinking about the other carries besides PL, yeah they got good farm too. PL just sealed the deal.

Yeah, I chack the composition problems up to the fact that it was Single Draft. I really want a mode like Random Draft but with the entire pool. But not captains mode because I don't want to trust some random person to make all of the team's picks
 
I don't fucking get what we're supposed to do short of spend all our time focusing on him. We cannot devote three heroes to just sit in their jungle killing him over and over

pick pl and see how people play against you. whatever they do, do against pl pickers. eventually, you'll learn what works and what doesn't in your bracket
 
Yeah, I chack the composition problems up to the fact that it was Single Draft. I really want a mode like Random Draft but with the entire pool. But not captains mode because I don't want to trust some random person to make all of the team's picks

Oh, that explains a lot. Yeah in SD you don't really have answers for everything, that's why I stopped playing it. You can be screwed from the very begining.
 
Oh, that explains a lot. Yeah in SD you don't really have answers for everything, that's why I stopped playing it. You can be screwed from the very begining.

But All Pick is miserable and no-one in Random Draft seems to get the whole "if a carry is picked early on and the team is low on support don't pick two more carries" thing
 
But All Pick is miserable and no-one in Random Draft seems to get the whole "if a carry is picked early on and the team is low on support don't pick two more carries" thing

I guess you are right but I will never play SD again, because games can be decied from minute 0 based on what the hero pool is. That's just how pubs works.

Edit:
I learned that back in Dota1 after not wining any SD for a month. Oh and like 10 games were decided just by the picks. No way to counter, no reliable lockdown, it sucks.
 
Honestly, I know I'm not a particularly good player. I make mistakes, I misinterpret game flow, die repeatedly and don't figure out why sometimes, I'm not any kind of hot shit.

But I swear to god it does feel like, in the current skill bracket, I am one of the only people who seems to even think that synergy between picks should be a thing. Or that there are counterpicking strategies more advanced then "take Bounty Hunter against Riki". I can't play All Pick and increasingly Random Draft anymore because I feel like I'm the only one looking at the selections and going "hm, I'll go with Hero X because they complement our carry" or "hm, we should get some stuns to deal with Y" while everyone else is going "FACELESS VOID IS FUN I WILL CARRY EVEN THOUGH WE ALREADY HAVE DROW AND LONE DRUID HEY OMNIKNIGHT BUY ALL WARDS AND COURIER WHY DO YOU HAVE NO ITEMS". So I play modes like Single Draft where occasionally random chance will just force people to take heroes that work well together. And often doesn't.
 
I would join you guys in the tournament but my internet is not reliable. Is not a problem of my ISP, but my family overusing youtube and other pages at times.

Edit:
For how long have you been playing techno?
 
Never should've changed their name to Alliance.
 
A little under a year now. Almost to the month.

I know how you feel, back in the days of 6.5X, I started to get interested in programing and actually learned Jass and vJass (scripting language for wc3), I knew how to program most spells of dota in the Wc3Editor and felt like I knew lots of thing most didn't, and could exploint them too (not only hero picks but little mechanics).

However having teammates that don't even know the basics, and refuse your advices or think your explanations are wrong even if you are willing to prove them right (Death knight ult is actually just extra "armor" one said, "hahahah that's just the timer for the stun ending noob" said another one after I explained his shield properties, "backdoor regen is like that just to warn you that you are backdoring, there is no way to make it invulnerable like the Death knight old ult"), I didn't know if to laugh or cry, it sucks, and is like that, but that's DOTA, either you play with friends and have fun, get destroyed with friends, or rol a dice and hope for the best in pubs. Even if you know a lot, people will ignore you and think they know more.

The current comunity in dota2 is better than the one I had to play in dota1, miles miles better. At least some people listen and are not blind because they are in a "guild".

That's just dota. Why do I love this game so much D=
 
So OD is basically a top mid now because of the bottle nerf?

Well heroes in general that can sustain without reliance on the bottle. Ranged heroes especially. QoP should see some more play than she's had in recent times too.

OD in particular is pretty strong though as his laning is absolutely brutal, and he never needs to leave if he goes Tranquils -> Mek.
 
I think you're just working through a rough patch, the game can have absolutely brutal ones but it gets better.

Yes. Everyone gets their boots smoked from time to time. Nature of the beast. I've won 13 of the last 17, but probably lost 15 of 20 the week before.

Just gotta hang in there and learn what went wrong in matches where things went to shit. Watch the replays of losses.
 
Just stop caring so much about winning and losing and just try to enjoy each game.

I don't mind losing a game as long as we do everything we can, If I lose because somenone just don't listen to calls, dies for no reason, etc. Then yeah I won't enjoy the game.
 
Total Wins: 1,344

What continent you live on: North America

Favorite Role: #2 Mid or #4 Support. #5 Support if Crystal Maiden

Favorite Hero: Drow Ranger, Crystal Maiden, Luna
 
Total Wins: 1,344

What continent you live on: North America

Favorite Role: #2 Mid or #4 Support. #5 Support if Crystal Maiden

Favorite Hero: Drow Ranger, Crystal Maiden, Luna

Woah

I'll make mine:
Total Wins: 233 (Played Dota 1 since 6.49b)

What continent you live on: South America, gets 150-170ms in USA servers (same on Brazil severs for that matter)

Favorite Role: #4 Support. #5Support. Not a bad carry, but avoid being one if possible.

Favorite Hero: SD, CM, WR, Magnus
 
So OD is basically a top mid now because of the bottle nerf?

He was always a top mid. He is just tough to run. Particularly since he is easy to gank mid and he really hates bkb but with BKB getting nerfed and OD getting buffed it might be that he wins mid and snowball even harder now.
 
Lol, milk is saying he needs to know the stats of the GB stomp team in order to send in a submission.
 
I don't mind losing a game as long as we do everything we can, If I lose because somenone just don't listen to calls, dies for no reason, etc. Then yeah I won't enjoy the game.

Funny, its almost the opposite for me. Games where one or two people play poorly and we lose I generally say "meh, screw that guy" and move on. But in this one particular match we were all really trying, I mean our communication was pretty good for a random pub game, no-one seemed really stupid or un-cooperative, we tried to co-ordinate, we tried to end quickly and we just couldn't do anything and that is what infuriates me. When it feels like I've got about as good of a team as I can reasonably expect (again in random pubs) and our best just isn't "good enough". That is maddening
 
Funny, its almost the opposite for me. Games where one or two people play poorly and we lose I generally say "meh, screw that guy" and move on. But in this one particular match we were all really trying, I mean our co-ordination was pretty good for a random pub game, no-one seemed really stupid or unco-operative, we tried to co-ordinate, we tried to end quickly and we just couldn't do anything and that is what infuriates me. When it feels like I've got about as good of a team as I can reasonably expect (again in random pubs) and our best just isn't "good enough". That is maddening

Huh, it depends then, yeah if someone throws the game early, I do not care. But if We are making great plays, and then someone throws and never listen, I rage. If we are outplayed, we are just outplayed and that's ok, I can't expect to win all games even If my team does great.
In that match you guys got outplayed, they got great trades off their towers and bought enough time for their carries. Also as Dream said, there were problems in execution by no focusing the right heroes from SF for example, so while they were coperative, it was far from a good team.

Are people just posting this thing now? Did it turn into a myspace quiz? Add favorite color, astrological sign and where your first kiss was.

Favorite Color:
Blue

Astrological Sing: Piscis

First Kiss: Around school, like to blocks away.
 
Total Wins
375.

What continent you live on:-
Shire of the Leicester.

Favorite Role:-
Last picking heroes.

Favorite Hero:-
Any carry.


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