Dreams-Visions
Member
http://dotabuff.com/matches/212332301
Don't let the 8-5 decieve you, he was the reason we couldn't do anything for the last ten minutes and why we lost our base in about thirty seconds
alright, I watched the whole thing in 2x and 4x.
Points of relevant information:
- PL lead the game in cs *throughout*. Yea, he got picked off a few times here and there, but he was *never* stopped. There was no time after 3 minutes where he trailed anyone in the game in CS. He had is diffusal and manta up in under 28 minutes, I believe...which is right on time, in spite of a few sporadic pickoffs. Your oppression of PL in this game was greatly overstated.
[*]Your team took 3 towers in 15 minutes. Excellent job. However, those 3 towers cost a lot: several kills went the way of their carries and semicarries.
[*]After those first 3 towers, your team didn't get a T2 for 10 minutes or so. And in fact, your team was regularly put on the defensive by their 4-manning with Weaver at the helm.
[*] It took your Tinker 20+ minutes to get his Travels online. IMO, anything after 12 minutes is late, and 20+ minutes is just fucking unacceptable. It delays the meat of your pushing ability (March of the Machines), as he was the only aoe pusher on the team.
[*] It took you (Dazzle) 30+ minutes to get the Mekanism online. By that point, PL had has manta and diffusal, Weaver had his linken's and crystalis, etc. Against their offense, a Mekanism that late has very little effect.
[*] It took your Tinker 45-ish minutes to get his only major item other than Travels online: A Sheep stick, which he used very, very poorly. In your last team fight before he died, he sheeped a PL illusion. Not once did I see him do a good sheep --> rearm --> sheep combo on anyone. Your Tinker was absolutely useless, and he was because it took him too long to get his Travels.
[*] Your theoretical primary dps dealer (Spirit Breaker) bought a Mask of Madness. It's a good idea until the enemy PL and Weaver are swinging with illusion diffusal damage, Monkey King Bars and crit sticks. When the enemy gets damage up, you simply have to sell the MoM because you just get melted. He kept using it, and he kept getting melted because he was getting hit 30% harder by PL, Skeleton King, Tusk, and Weaver...
[*] Your secondary (or, other primary) dps dealer (Shadow Fiend) had some dps and some HP, but he's still Shadow Fiend: a glass cannon almost by definition. He spent too much time trying to focus down Skeleton King or Weaver who would just ult and be back to full HP and continue to melt him down.
[*] Spirit Breaker finished his BKB + MoM @ around 31 minutes. He did not complete any other item for the remaining 23 minutes of the game. Your hardest carry (on paper) didn't get another damage item in this game beyond a demon edge at like 46 minutes. That can't happen.
[*] Techno, you made the absolutely horrible mistake of essentially NEVER carrying a tp scroll. What the fuck, man. How many times does Weaver have to chase you down across half the map and kill you before you decide a tp scroll is pretty good for getting away from heroes with no disables? And you weren't the only one...but you were the one usually getting chased around the map and killed for free. Also, a Ghost Scepter would have served you infinitely better than the platemail in the team fights.
[*] You team had ZERO reliable stuns and no AOE stuns, meaning your team had no lockdown during team fights. How are you going to stop a Weaver that's getting fed without some kind of lockdown? Nobody picked an aoe silence, nobody picked a low cooldown stun, nobody bought an Orchid.
[*]Your team had no aoe damage dealing. No cleave. No Sven/Gyro/Tiny/Kunkka/AM/etc way of neutralizing PL illusions. Your team was designed to get pickoffs and did that admirably, but your team had no teamfight thanks to Tinker being too far behind...and even then, march alone wouldn't have been enough.
[*] Nobody on your team bought an Urn. Urns and Meks early are the difference between having to go back to the well to heal and leaving a tower you could take...and getting that tower.
[*] PL wasn't your team's real problem until the last 10 minutes or so: the problem was Weaver raping your team with a smile. He did everything he wanted to do to your team and then some.
So yea, that's the story here, man. You lost the ability to push because Tinker was behind, your Spirit Breaker failed to farm any damage, you didn't carry tp scrolls, you never actually stopped PL's farming (just paused it every now and then with kills on him), and Weaver styled on your team's face. Single-target heroes like SF and SB can't outcarry PL or Weaver without some really good lockdown ability (stuns, disables), and your team comp offered none. Matters that were exacerbated by item purchases like Mask of Madness against a primarily right-click team.
edit: reformatted