Likely helps that he only plays 10 characters, but still really impressive.
Shadowblade Puck OP
What really helps is the fact that he 5 stacks with pretty good players for almost all of his games.
Likely helps that he only plays 10 characters, but still really impressive.
Shadowblade Puck OP
I really doubt Valve will attempt to port Dota 2 to a console. Now, I could see them porting the current version of TF2 to the PS4, and maybe bringing the Left4Dead games to Sony's systems.
why does PA only have 3 items
im sure a lot of those DRs are hers
#1 ricer NA.
I used to study some of his replays to improve my ricing.
EDIT: It should be noted that in that game, he was only 4-0-7, so it's not the kind of GPM inflation you usually see in stomps. Just pure and unadulterated ricing.
I have no idea what any of this means, but his name is Mason.no haly u goomba its mason pretending to be rycho.
no haly u goomba its mason pretending to be rycho.
I'm starting to think mmr decays if you don't play for a long period of time. After a 2 week break I'm getting the worst players.
Dat feel when you get first blood as chen on mid with smoke, take tier 1/2 by 20 mins, and still lose because vanguard kunkka.
edit: Ok, our solo farming jugg gets vlads + s&y (doesn't even get an orb...), their farming luna gets bkb, butterfly, helm. MM is officially fucked.
Just lost to two members of RoX.kis female squad. Feels bad, man.
People that don't pause should be thrown into low priority.My computer just crashed, and my steam always hangs on launch and takes a few minutes. Rejoined the game I was in, abandoned. Nobody on either team fucking paused. Fuck sake.
It definitely beats manually entering data into a spreadsheet, that's for sure. What kind of data can you pull with your parser? Would you be able to pull things like hero picks and creep scores or would it be exclusive to player names and win/loss data?
I'm not a code monkey myself so I'm interested in it, but if it's significant work for little gain then I wouldn't want to bother you with it.
It definitely beats manually entering data into a spreadsheet, that's for sure. What kind of data can you pull with your parser? Would you be able to pull things like hero picks and creep scores or would it be exclusive to player names and win/loss data?
I'm not a code monkey myself so I'm interested in it, but if it's significant work for little gain then I wouldn't want to bother you with it.
Update Notes - June 12, 2013
VISUALS
- Updated Puck's face
- Updated Brewmaster's face
GAMEPLAY
- Axe: Fixed Berserker's Call bonus armor being dispellable
- Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast
- Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low
- Bloodseeker: Fixed Bloodrage cast range (600->800)
- Brewmaster: Fixed Earth Primal Split Boulder manacost
- Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds
- Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage
- Elder Titan: Fixed Ancestral Spirit legacy keys not working
- Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds
- Juggernaut: Fixed some vision issues with Omnislash
- Huskar: Fixed Burning Spears counter logic getting forgotten when purged
- Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units
- Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened
- Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc)
- Io Fixed Relocate not revealing FoW for enemies
- Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping)
- Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep)
- Io: Fixed Overcharge missing a 2 second toggle cooldown
- Lifestealer: Fixed allied cast Infest killing the creeps and healing you
- Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000)
- Medusa: Fixed Mystic Snake not jumping to magic immune units
- Nature's Prophet: Fixed being able to use Teleporation while rooted
- Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source
- Razor: Fixed Unstable Current not purging off Repel
- Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow
- Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead
- Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early.
- Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion
- Tidehunter: Fixed Kraken Shell working while Doomed
- Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc
- Treant Protector: Fixed Living Armor being castable on magic immune allies
- Undying: Fixed Zombie units losing HP with Soul Rip
- Fixed Truestrike causing you to be unable to miss against Towers
- Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game
- Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock
- Fixed truesight being unable to be applied to sleeping/invulnerable units
- Fixed Filler buildings having no armor
- Fixed Neutral's Frost Armor slow affecting magic immune enemies
UI
- Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress, targeting the cursor's current position
- Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established.
- Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible.
- You can now hold control when pinging to send a "caution" ping instead.
- Added Aegis reclaim and Roshan respawn timers to the spectator popups.
AUDIO
- Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers.
- Added distant tower destruction sounds.
- Added Mortal Strike sfx.
- Fixed sync on Freezing Field.
COMMUNITY
- Fixed bug allowing reports outside of matches in certain contexts
- Players receive an additional report submission if someone they report subsequently receives a communication ban
PERFORMANCE
- Fixed an intermittent crash on some particle effects like medusa's ultimate
THAT- Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow
- Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress, targeting the cursor's current position
We League now.
I don't know if I like new Puck, the old one was really unique