4rr fast trade.Omg omg omg! I just opened the new chest and got an "Unusual Nimble Ben" courier with 'Sunfire' effect. Is that rare?? :O
Jk it's pretty rare keep it
4rr fast trade.Omg omg omg! I just opened the new chest and got an "Unusual Nimble Ben" courier with 'Sunfire' effect. Is that rare?? :O
WHERE'S THE REMAKE OF ZEUS.
plz Volvo.
What are the odds of a Mythical Chest drop relative to a Mythical Item drop? The same?
I know this is an incredibly vague question, but how do you guys go about improving as a player? I feel like I've been mostly stagnant in the past few months having been overseas and forced to solo queue on my not no so great laptop. I have about 500 hours in Dota 2 and feel like I'm an at least halfway decent player who has a fairly deep understanding of the game, but I really want to continue to improve. I feel like my biggest issues are not being reactive my with item choices and skill builds, (I tend to pick a build at the beginning of a match and stick to it irrespective of how the game progresses) and I also don't really have much of a clue about proper ward placement outside of warding the run spawns. Any tips about these areas or on improving in general?
Watch some replays of good players. You will learn a thing or two if you are used too much to certain roles etc.
I played mostly support in most of my dota playtime, and I was fucking terrible at farming (and still are, but not so much), but watching some replays helped me a lot.
I know this is an incredibly vague question, but how do you guys go about improving as a player? I feel like I've been mostly stagnant in the past few months having been overseas and forced to solo queue on my not no so great laptop. I have about 500 hours in Dota 2 and feel like I'm an at least halfway decent player who has a fairly deep understanding of the game, but I really want to continue to improve. I feel like my biggest issues are not being reactive with my with item choices and skill builds, (I tend to pick a build at the beginning of a match and stick to it irrespective of how the game progresses,) and I also don't really have much of a clue about proper ward placement outside of warding the run spawns. Any tips about these areas or on improving in general?
1) watch pro players (or really good pubstars)
2) play with better players
3) get good at mid in solo queue
I'd say about 4x as likely than an actual mythical.
Might just be a reminder that they need to make sure everything is ready with Twitch for them to stream.
It would also make more sense to integrate twitch streaming directly into Steam instead of Dota 2.
Agree, but also realize there is a cap or max potential you have. Maybe you have already hit that level. If you don't have the reflexes or hand eye coordination playing games over and over will not help you any. If you aren't already a video game wizard you can't just quantum leap to Dendi level much the same as basketball training will make you Lebron James.
Maybe I'm wrong, but DOTA doesn't seem like a game where most people will hit their skill cap. It's not like Starcraft where around mid-level master league you just need to play at a certain speed to be competitive in the late game. DOTA seems more like a game where most of your improvement comes from gaining experience and being in the right place or making the right decisions, rather than being able to micro your units while expanding and macroing.
Chinese government getting involved it seems : http://dotaland.net/2013/06/18/more-details-on-the-chinese-national-esports-tournament/
I would say most of it comes from reaction time and how well you can string combos together, so it's probably more like a fighter game with 5 people. You can't really modify reaction time. But yeah I guess you can play more games to be in more situations, but in the end how many thousands of hours can you play games to simulate those situations.
I would say most of it comes from reaction time and how well you can string combos together, so it's probably more like a fighter game with 5 people. You can't really modify reaction time. But yeah I guess you can play more games to be in more situations, but in the end how many thousands of hours can you play games to simulate those situations.
Perhaps the new issue of PC gamer ACE1991
Chinese government getting involved it seems : http://dotaland.net/2013/06/18/more-details-on-the-chinese-national-esports-tournament/
Disagree, reaction time is pretty much not improvable and only decreases with age. If you know of any studies or whatnot please post them. You can improve your results on a reaction time test but I'm pretty sure RTZ can press 'R' for Zeus a lot faster than you/I will ever be able to.You seem to be assuming that reaction time is a built in characteristic of a person and is not malleable, but this is not the case at all.
I think what people refer to as reaction time in games like DOTA or Starcraft generally has a lot more to do with being mentally prepared for all possibilities before they actually occur, rather than having ultra fast reactions. I guess I'm not really talking about whether anyone out there could be a pro player given 10,000 hours which is the level where I'd imagine games can be decided by getting off a stun a quarter of a second too late.
I really don't understand why they're doing this. Has this ever been done before? Why are they backing an American developed game so heavily?
Disagree, reaction time is pretty much not improvable and only decreases with age. If you know of any studies or whatnot please post them. You can improve your results on a reaction time test but I'm pretty sure RTZ can press 'R' for Zeus a lot faster than you/I will ever be able to.
so I have a hard time believing your position.
Nope I'm talking straight up how fast is your brain wired. I would rewatch a pro game at half/slower speed and see how quickly and perfectly these guys nail bkbs, blinks, and combos. You want to see a good player, watch a good Puck. Or fucking Navi at TI2 I don't know how this guy did it http://youtu.be/mahHF8dIeVg
This is reaction time, combo chaining, communication, foresight, all with maximum stress. These are not skills you could ever work on or practice.
I'm not arguing that anyone could be as good as those players with enough practice, just that the mechanical or unimprovable (is this a word?) aspects of DOTA become significant at a much higher level than in a game like Starcraft or Quake 3. If you are physically unable to play Starcraft faster than 100apm, you are going to struggle mightily to get above mid masters without doing all-ins every game. I might be wrong because I still am new to DOTA, but the point where using a Zeus ult .15 seconds faster than the average person actually matters seems much higher up the skill tower than most other competitive games.
I'm not arguing that anyone could be as good as those players with enough practice, just that the mechanical or unimprovable (is this a word?) aspects of DOTA become significant at a much higher level than in a game like Starcraft or Quake 3. If you are physically unable to play Starcraft faster than 100apm, you are going to struggle mightily to get above mid masters without doing all-ins every game. I might be wrong because I still am new to DOTA, but the point where using a Zeus ult .15 seconds faster than the average person actually matters seems much higher up the skill tower than most other competitive games.
I think I worded that last part poorly. I meant to say that you need to get much much higher up the proverbially skill ladder for stuff like that to matter in dota, relative to other games like SC or Q3.its not as big of a deal as you'd think. Mechanically-wise cty is the #1 solo mid player in the eastern scene, but that doesn't mean Vici's mid role is always going to be guaranteed, or that they're even a strong team. The game isn't a 1v1 platform, so differences in mechanics only apply in isolated conditions like 1v1 lanes. A team's success in a game is more reliant on things such as coordination, drafting, game sense. So while having the best solo mid player in the scene, or the best carry player does bode well for your team, its not what determines how strong your team is.
I would say most of it comes from reaction time and how well you can string combos together, so it's probably more like a fighter game with 5 people. You can't really modify reaction time. But yeah I guess you can play more games to be in more situations, but in the end how many thousands of hours can you play games to simulate those situations.
Perhaps the new issue of PC gamer ACE1991
I'm inclined to agree with you about Quake, but I'm not sure about Starcraft.
How much does twitch reflex really matter when you're managing 50+ units? Probably not as much as multi-tasking or awareness.
I still don't understand the whole techies hype xD Guess I should play before I sway.
Also Valve broke, steam leaking...
I still don't understand the whole techies hype xD Guess I should play before I sway.
Also Valve broke, steam leaking...
Techies will honestly ruin about a third of all your AP games, and that's not even exaggeration.
Once Terrorblade releases, you will wonder how you survived without one of the coolest heroes ever.
and you better make Terrorblade items
One second of goggling brings up so I have a hard time believing your position.
I'm not arguing that anyone could be as good as those players with enough practice, just that the mechanical or unimprovable (is this a word?) aspects of DOTA become significant at a much higher level than in a game like Starcraft or Quake 3. If you are physically unable to play Starcraft faster than 100apm, you are going to struggle mightily to get above mid masters without doing all-ins every game. I might be wrong because I still am new to DOTA, but the point where using a Zeus ult .15 seconds faster than the average person actually matters seems much higher up the skill tower than most other competitive games.
Yeah, there's a difference b/t being as good as Dendi and significantly improving your reaction time. You might not be able to play like Lebron but with proper training and approach, you can be a magnitudes better basketball player than your baseline.