Dota 2 Beta Thread V: Real Talk Strikes Back [Tutorials]

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Maybe it has to do with skills that are magical vs physical.

It doesn't. The skills are chosen purely from a balance perspective as moves that would benefit from having their team targets limited. Some of the moves that cant be disabled are a little questionable but meat hook and toss are two of the more obvious ones as limiting those move's targets creates an advantage.
 
So I'm going to be casting on Friday, June 28 at 8pm EDT/7pm CDT

The series?

NeoGAF vs /d2g/ Ocelots!

I will be streaming the series on Twitch, and you should be able to spectate within client as well.
 
So I'm going to be casting on Friday, June 28 at 8pm EDT/7pm CDT

The series?

NeoGAF vs /d2g/ Ocelots!

I will be streaming the series on Twitch, and you should be able to spectate within client as well.

Are you going to do research on player matches and tendencies or just call it as you see it
 
Are you going to do research on player matches and tendencies or just call it as you see it

Honestly, I have no idea where to start on doing any research for /d2g/. If I'm not mistaken, I believe that's the /vg/ team. There's hardly any information about them other than what's in the Giant Bomb thread.
 
So I'm going to be casting on Friday, June 28 at 8pm EDT/7pm CDT

The series?

NeoGAF vs /d2g/ Ocelots!

I will be streaming the series on Twitch, and you should be able to spectate within client as well.

I just caught game 1 of GAF vs TE. That was the most entertaining stomp I've ever seen.

http://www.twitch.tv/ajamafalousify/b/420374617

Even the casters were completely perplexed at the smackdown you guys laid...

edit- Game 2 ---wtf guys...sub 10 min straight up the middle...good lord...
 
Honestly, I have no idea where to start on doing any research for /d2g/. If I'm not mistaken, I believe that's the /vg/ team. There's hardly any information about them other than what's in the Giant Bomb thread.

d2g captain said he was going to punish us for our greedy play. Another team's captain said we relied on cheesy strategy and will be beaten by "solid teamwork". All the background you need.
 
Honestly, I have no idea where to start on doing any research for /d2g/. If I'm not mistaken, I believe that's the /vg/ team. There's hardly any information about them other than what's in the Giant Bomb thread.
d2g captain said he was going to punish us for our greedy play. Another team's captain said we relied on cheesy strategy and will be beaten by "solid teamwork". All the background you need.
So they're a team comprised of Idra?
 

Player has 1 or 2 games, gets reported, gets muted. Makes sense to me.

As I said, I have over 800 games played and I don't hold back against idiots who flame the team or do really stupid shit like picking a carry after we already have 3. Never got muted.

Yes, the system is automated and it isn't perfect, but it works well enough for now. Got a lot less flamers in the game.
 
Well the Dota 2 OR version was just a joke on my part. Mainly it's for modders most likely dealing with HL2, Portal, or TF2 mods. Maybe Alien Swarm if somebody's feeling adventurous.
 
GAMEPLAY
- Ancient Apparition: Fixed being able to heal under Ice Blast with Armlet and Morph.
- Beastmaster: Fixed Primal Roar push and slow radius being slightly too small.
- Brewmaster: Fixed Primal Split's Pulverize damage not affecting magic immune.
- Dazzle: Fixed Poison Touch being dodgeable.
- Dazzle: Fixed Poison Touch not resetting its max slow/stun effect when refreshed on a target.
- Dazzle: Fixed Poison Touch sometimes dealing 7 damage ticks instead of 8.
- Dazzle: Fixed Shadow Wave being unable to bounce to allied invulnerable/sleeping units.
- Enchantress: Fixed Untouchable not affecting Spirit Bear and Golem.
- Enchantress: Fixed Impetus not doing damage at very large distances instead of being capped.
- Gyrocopter: Fixed a minor issue with Rocket Barrage doing 31 rockets instead of 30.
- Gyrocopter: Fixed Call Down 50% slow happening on second impact if you were already slowed by the first (instead of 20%).
- Gyrocopter: Fixed Flak Cannon hitting Familiars.
- Invoker: Fixed Ghost Walk not affecting units like Golem, Primal Split, etc.
- Kunkka: Fixed Torrent not dealing its damage over multiple instances.
- Lifestealer: Fixed Feast's lifesteal component still happening while doomed.
- Lifestealer: Fixed Infest visual effect stuttering behind the Infested unit.
- Medusa: Fixed Splitshot missing 24 aoe.
- Necrolyte: Fixed being able to dispel Reaper's Scythe.
- Pugna: Fixed Nether Ward degen aura not working against Magic Immune.
- Sniper: Fixed Headshot's Trueshot component not working with Illusions.
- Viper: Fixed Corrosive Skin working against allied damage.
- Viper: Fixed Corrosive Skin being purgable.
- Witch Doctor: Fixed Paralyzing Casks sometimes ending prematurely when it's current target goes invis or blinks.
- Witch Doctor: Fixed Paralyzing Casks ending once any target it bounces on has Linken's Sphere.
- Tranquil Boots: Fixed heal getting dispelled when Bladefury or Repel is used.
- Tranquil Boots: Fixed showing active icon state while it is disabled on Illusions.

COMMUNITY
- Added support for forming and managing Guilds. Guild Leaders invite, kick, promote, and demote members. Officers can invite members. There's a guild message that can be edited, a logo specified, and a chat channel.
- Added the ability to open a party to a guild, which allows members of a specified guild to freely join the party. Players can browse open guild parties that are available to them.
- Open guild parties can now have a description.
- Fixed bug allowing extra bonus report submissions.
- Capped maximum bonus report submissions at 2.

UI
- Quick Cast keybindings added for items.
- Quick Cast bugs fixed: courier keybinding conflict and blank Invoker recipes.

SPECTATING
- Many tweaks have been done to Directed Camera framing.
- Also tweaks to how the Director chooses shots while in the middle of a fight.

AUDIO
- Fixed some FoW interactions with Kunkka's ability SFX.

VISUALS
- Updated to higher fidelity Sniper model.
- New Sniper model uploaded for the workshop.
 
It's starting to get pitiful
2 months + with no heroes.

And one year ago, we thought they would port them all in time for TI3
I'm very disappointed

At least we have bugfixes
 
I know at this point they keep their heroes locked to be released for the release day, but fuck it, I can't stand this anymore. Every week, no new hero :( It breaks my heart every time.
 
Seriously, not even Abbadon. I don't know what the hell Valve is doing, but they are just straight up being lazy with the new heroes, how could we have 1-2 heroes a month last year and not even 1 per month now.
 
It's starting to get pitiful
2 months + with no heroes.

And one year ago, we thought they would port them all in time for TI3
I'm very disappointed

At least we have bugfixes

Theyre holding off till after TI3 to patch more heroes in. Just like they did last year.

Would have thought that was obvious.
 
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