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Dota 2 |OT12| A Safe Place For Your Sociopathic Behaviors.

Artanisix

Member
ResidentSleeper.png
pa...tch...
 

Satch

Banned
how can 2 people stay in a game and argue back and forth over who should get mid lane... FOR AN HOUR

laning phase lasts like 10 minutes but they argued over mid lane for over an hour

t h a t s​
s i x t y​
f o u r​
m i n u t e s​
o f​
h a t r e d​
 

Hylian7

Member
tomorrow night.

We will be disappointed

That's okay, they can hold off til Wednesday. Smash is on Tuesday.

What about when they add the ability to stack all your cosmetics on top of each other until you can't even see the character?

The ability to intentionally make your entire hero an ERROR.

I saw a ward as an ERROR today and couldn't attack it until we killed the other team near it and then I had to attack move to kill it. Really frustrating that these kinds of things persist in Reborn.
 

Wok

Member
So we shall get teasing pages on Monday, Tuesday and Wednesday, and patch notes on Thursday. Hopefully.
 
Oh but Hylian, aren't you excited at the POTENTIAL of DEFENCE OF THE ANCIENTS REBORN in HALF LIFE 3's own SOURCE 2?

What's that? You're not wetting yourself with happiness?
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kionedrik

Member
~240€ for a single item in a dead game...

I believe I've had this rant before but it really baffles me how much money people spend on f2p throwaway games, mobile or otherwise. It's their money and they spend however they see fit but it really rubs me the wrong way. No wonder companies love this business model.

Congrats on the sale nonetheless
 
It's definitely strange to me but it's fine if they have the disposable income to do so.

I'm scared that a significant amount are putting it on credit cards and justifying paying it back every month.
 
~240€ for a single item in a dead game...

I believe I've had this rant before but it really baffles me how much money people spend on f2p throwaway games, mobile or otherwise. It's their money and they spend however they see fit but it really rubs me the wrong way. No wonder companies love this business model.

Congrats on the sale nonetheless

Take a look at the PoE cash shop for a laugh
Sure it's only cosmetics but the prices are pretty insane for just cosmetics, gotta make the whales feel special
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Zoon

Member
Don't think so
Makes me wonder when we will be in 7.xx. Surely 5 to 6 didn't wait for 5.99 right ? What was so major that justified a major version change ?

5.79 -> 6.0
-`Re-adjusted` all of the casting, attacking, and movement animations so that they should more fully match the hero models.
-Added Earthshaker
-Added Shadow Fiend (thanks Wikid on ultimate)
-Added Mogul Kahn
-Added Tiny
-Added Engima
-Finished Phantom Lancer
-Fixed hotkeys for Sunrise Tavern
-Moved Taverns around a little
-Began implimenting a Spellcaster system
-Deleted misc unused skills and units
-Fixed some misc bugs where skills could be gotten at earlier levels than advertized
-Made it so that Blink Strike makes the unit face the target
-Increased selection range on shops
-Can no longer attack allies while spell immune
-Tried to fix whatever typos I came across
-Attempted to reduce the number of custom objects used in various skills

Items
-All items now have their icons in the shops
-Reduced mana cost on BoT from 150 to 75
-Added %Bash numbers to Cranium Basher tooltip
-Added %dodge numbers to Radiance tooltip
-Added %cleave to Battle Fury tooltip
-Added damage/second numbers on Radiance
-Added duration numbers to Guinsoo's Scythe of Vyse
-Added multiplier numbers to Crysalis and Burize
-Morphling can no longer use Refresher
-Added Stygian reduction numbers to tooltip
-Modified Mask of Madess to 75% IAS (down from 97%), 10% move speed (down from 15%), lifesteal reduced to 10% from 12%, and added a mana cost of 50.
-Mask of Madness recipe now costs 1250
-Fixed Diffusal and Blink Dagger sharing cooldown
-Morphling can no longer copy Sapphire Water
-Changed Vitality Booster to 1100 gold
-Changed Point Booster to 1200 gold
-Added Bracer recipe
-Added Wraith Band recipe
-Added Blade Mail recipe
-Added Disposables Shop and moved some of the charged items over
-Added Sturdy Shield item
-Removed the +300 Mana from Guinsoo's Scythe of Vyse, added 900 gold cost to recipe, and now gives +25 Intelligence
-Eul's Scepter now gives +18 Intelligence (up from 10)
-Removed +1 armor from Null Talisman, lowered recipe to 150 gold
-Nerzheim Buckler recipe changed, along with effects
-Ring of Basilius now gives +3 damage
-Aegis of the Immortal recipe changed, along with effects
-Cloak of the Magus no longer gives 50% mana regen. Cost reduced to 450.
-Satanic now takes Messer in place of Demon Edge

Sand King
-Replaced Dust Trail with Sand Storm
-Made Entrench `multi-instance`
-Made Epicenter `multi-instance`
-Fixed some Burrowstrike bugs
-Fixed Burrowstrike so it can no longer be cast while silenced/ensnared

Pudge 2.0
-Fixed Meat Hook bug that caused it to become erratic at long range
-Meat Hook should fire perfectly strait with no arcingnow
-Lowered time during which Pudge is uncommandable on Meat Hook from .5 to .4 seconds
-Made it so that Pudge should no longer hook invisible mines or hidden units (if he has detection, he will hit them again)
-Slightly modified Flesh Heap's tooltip
-Fixed Flesh Heap so it no longer gives invulnerability to Piercing attacks
-Rot slows opponents by 20%
-Flesh Heap now gives .5/1/1.5/2 Str per hero killed (still gives .03/.06/.09/.12 Str per `non-hero`).

Magnataur
-Shockwave no longer hits buildings

Juggernaut
-Str/level up to 2.2 from 2
-`Whirly-thing` costs less mana, lower cooldown
-Omnislash got +1 slash at all levels

Drow Ranger
-Slightly modified Marksmanship's tooltip
-Frost Arrows slow for 10/20/30/40% movement speed, down from 15/30/40/50%

Ursa
-Reduced duration of Overpower to 15 seconds
-Increased cooldown of Overpower to 15 seconds
-Fixed some bugs involved with `multi-instancing`, and `short-changing` you when you died with Overpower on
-Modified Fury Swipe's tooltip to clarify

Leshrac
-Reduced mana costs for Pulse Nova at all levels by `30-40`/second
-Added .5 second cooldown to prevent "flickering"
-Increased cooldown on Diabolic Edict from 15 to 30 seconds
-Increased mana cost on Diabolic Edict by 20 at all levels

Slardar
-Reduced AoE on War Stomp to 275/300/325/350
-Made move type Amphibious
-War Stomp has cooldown of 8 seconds with 2/2.5/3/3.25 second stun

Centaur
-Reduced AoE on Hoof Stomp to 275/300/325/350
-Hoofstomp cooldown increased from 8.5 to 10.5 seconds
-Duration lowered to .75/1.5/2.25/3 seconds

Terrorblade
-Made move type Foot (formerly Amphibious)
-Hopefully fixed Meta bonus damage bug
-Images now deal 25/35/45/55% damage (down 10% all levels)

Siren
-Added attack sound
-Crit at level 4 does 1.5 as advertized
-Made move type Amphibious

N'aix
-Added attack sound

Medusa
-Made move type Amphibious
-Removed Purge
-Split Shot is now an activated skill that fires 3 arrows at all levels but arrows only deal 20/30/40/50% of Medusa's damage
-Mana Shield is now a `4-level` base ability that blocks 50% of incoming damage with a .75/1.25/1.5/2 mana/HP ratio
-Ultimate is now Gaze
-She deals her full advertised damage

Faceless Void
-Time Stop now stuns for 3.5 seconds at all levels, with decreasing cooldown. Can use Refresher Orb again.
-Time Stop now affects buildings, and will graphically freeze the units in place

Sniper
-Reduced movement speed from 300 to 290
-Attack type is now Instant (no graphic)
-`Re-did` Scattershot (Wikid)

Broodmother
-Reduced damage on ult from 50/75/100 to 40/55/85
-Reduced slow on Incapacitating Bite by 5% at all levels
-Reduced miss effect on Incapactitating bite from .15/.25/.35/.45 to .1/.15/.2/.25
-Increased Str/level from 2 to 2.5
-Gave Insatiable Hunger a new icon

Tinker
-Reduced damage, cooldown, and mana cost on Heat Seeking Missile
-Adjusted the Rearm time to 3/2/1 seconds
-Replaced March of the Machines with Gattling Gun (Wikid)

Silencer
-Fixed small time lapse between attack and Silence effect
-Infernals no longer affect buildings

Clinkz
-Got new graphics for hero

Treant
-Fixed learning hotkey on Living Armor

Bounty Hunter
-Received new icon
-Got Disarm as new ultimate

Necrolyte
-Changed Heartstopper from a castable skill to an aura. Now drains 1% of their maximum life per second; AoE of 200/400/600/800
-Changed projectile graphic

Phantom Assassin
-Changed "Coup de Gras" to "Coup de Graçe"
-Blink Strike `re-triggered` (thank you Wikidme)
-Modified -refresh a little

Omniknight
-Added a 75/100/140 mana cost to Guardian Angel
-Degen Aura reduced to 7/14/21/28% slow, but increased in area from 220 to 300.
-Purification no longer hits wards

Zeus
-Increased mana cost of Arc Lightning by 15 at all levels
-Static Field no longer affects sleeping units
-Reduced Str/level from 2 to 1.4

Lich
-Fixed Dark Ritual learning hotkey

Vengeful Spirit
-Added duration of Terror into tooltip
-Replaced Terror with Disentangle

Furion
-Fixed Sprout bug/abuse and made it fully `multi-instancible` (thanks Wikid)

Tidehunter
-Reworked Gush a little (Wikid, no gameplay effects)

Nightstalker
-Added attack sound

Panda
-Lowered Str/level from 3.1 to 2.9

Venomancer
-`Re-triggered` Poison Nova. Should `multi-instance`, hit all units within range, and be less buggy overall. Downsides are that it will probably hit a little further than the graphics may indicate, and it no longer slows. (Wikid)

Visage
-Entirely reworked Visage. Removed Frenzy, Blink, and Mana Burn; replaced with Grave Chill, Soul Assumption, and Anonymous Dead. Revamped Progenerate Gargoyles a little; now called Raise Revenants. Revenants are the same as Gargoyles except that they have an Incinerate variant that lends 1/2/3 bonus damage per attack.

Queen of Pain
-Reduced attack range from 650 to 600
-`Re-skinned` Fan of Knives to Scream of Pain (no gameplay changes)

Syllabear
-Fixed tooltip (Cottontop)

Stealth Assassin
-Replaced Blink with Blink Strike
-Replaced Critical with Backstab
-Made Permanent Invisibility his ultimate
-Removed Death Ward
-Added Smoke Screen

Pugna
-Can now attack Banished units, but has a longer cooldown on the attack

`Anti-Mage`
-Shield now reduced attack speed by 20% at all levels and gives 30/40/50/60% magic reduction

Ogre Magi
-`Multi-cast` reworked so that it reduces the cooldown of Fireblast by 3 seconds and Bloodlust by 5 seconds at each level.
-Lightning Shield replaced with Ignite, Multicast causes Ignite to deal damage in an area

Dragon Knight
-replaced Dragon Tail with Stone Form
-replaced Dragon's Blood with Roar


New Heroes:
-Sentinel: Raigor Stonehoof the Earthshaker, Tiny the Mountain Giant, Chen 2.0, Stealth Assassin 2.0, Azwraith the Phantom Lancer, Aiushtha the Enchantress, God of Wind
-Scourge: Darchrow the Enigma, Mogul Kahn the Axe, Nevermore the Shadow Fiend, Visage 2.0, Anub’seran the Nerubian Weaver, Strygwyr the Bloodseeker, Shadow Priest

Heroes that Received Significant changes:
-Visage, Chen, and SA got complete overhauls
-Dragon Knight: replaced Dragon Tail and Dragon Blood with Stone Form and Roar
-Medusa: Mana Shield now base skill that blocks 50% of incoming damage, Split Shot is now an activated skill that causes Medusa to deal less damage while firing multiple arrows, removed Purge, ultimate is now Gaze
-Ogre Magi: replaced Lightning Shield with Ignite, a damage over time slowing skill. Ultimate now reduces the cooldown on Bloodlust and Fireblast each level, and increases the area of Ignite.

New Recipes:
-Wraith Band: the “Agility” Null, that gives +6 to Agi and +3 to other stats.
-Bracer: the “Strength” Null, that gives +6 to Str and +3 to other stats.
-Hand of Midas: has active Transmute, allowing you to convert enemy units into pure gold.
-Blade Mail: gives armor and damage return against melee
-Guardian Mail: gives armor and magic resist
-Linken's Mirror Shield: gives magic resist and the chance to reflect a spell back on its caster
-Mekansm: combines the three “Nulls” and an orb for bonus stats. Gives a chance to become Invulnerable if attacked.
-Sange: gives %chance to Maim an opponent causing him or her to attack more slowly (orb).
-Yasha: increases attack and movement speed
-Sange and Yasha: combines the two previous items and their effects, giving boosts to them.
-Necromicon: summons 2 skellie warriors and 2 skellie archers

Major Changes in Old Items:
-Manta: now chargless with a completely new recipe/more expensive
-Satanic: now incorporates a Messer in place of Demon Edge
-Headdress of Regeneration: now has the ability to `self-heal` for 200 HP (100 mana cost)

Notable Bugs Fixed:
-`Double-sprout` bug
-Sand King lost Dust Trail, so no more `Sent-side` glitches
-`Perma-invis` bug on Broodmother

Other Major Things:
-New Terrain
-New consumable shop; Chimera Roost for Sent, Graveyard for Scourge
-Items bought in the consumables shops will fuse their charges so that only 1 slot is required per type of item.
-Items now have their icons in the shops
-Item recipes now include a description of what they do
-Tried to make it easier to learn the `Arrow-Orb` system
-Barracks have been made less important, other buildings more
-Capture the Flag mode
 
-Barracks have been made less important, other buildings more
They would never get away with these kinds of vague notes nowadays, which is a good thing. I play some other games in which the patch notes are basically: "improved X" "decreased cooldown for Y", while completely omitting other changes, it's unbearable.

And then you have games like Smash where they don't even say what they changed and let everyone figure it out.
 

Emerson

May contain jokes =>
So we shall get teasing pages on Monday, Tuesday and Wednesday, and patch notes on Thursday. Hopefully.

I don't know why this is still the common expectation when they haven't done it in quite a long time. Since the original New Bloom almost two years ago if I remember right.
 
I don't know why this is still the common expectation when they haven't done it in quite a long time. Since the original New Bloom almost two years ago if I remember right.
Well technically we're due a zeus remodel + arcana (expect a comic ?), desert terrain, maybe a new hero (probably), and a major patch
It's very likely they do a 3 days thing
didn't shifting snows, or whatever the wyvern patch was called, do this as well?
yes
edit : oh my bad, thought shifting snows was the wyvern update. yeah that was new bloom, right after DAC
 

Emerson

May contain jokes =>
didn't shifting snows, or whatever the wyvern patch was called, do this as well?

Ok, New Bloom 2015 did indeed do this, though Shifting Snows didn't.

http://www.dota2.com/shiftingsnows

I'm wrong there, but it's still been almost a year since a patch using that style, and the majority of patches in the past couple years have not been multiple day teases. It's definitely not the norm anymore.

It definitely could still happen, but it seems like people expect that for every patch and it's really not that common anymore.
 

Deadly

Member
I know they said mid-December but I wonder if they'll give WCA a big fuck you and still release the patch this week? Does latest/stable option still exist when making games?
 

kionedrik

Member
Ok, New Bloom 2015 did indeed do this, though Shifting Snows didn't.

http://www.dota2.com/shiftingsnows

I'm wrong there, but it's still been almost a year since a patch using that style, and the majority of patches in the past couple years have not been multiple day teases. It's definitely not the norm anymore.

It definitely could still happen, but it seems like people expect that for every patch and it's really not that common anymore.

I remembered it wrongly. I thought Wyvern was introduced in 6.83 (shifting snows) but she only became playable later, which means that only patches with new heroes might get the 3-day special treatment.

Maybe this will happen now?? Hopefully with more than 1??? Please?? I was a good boy this year Valve...
 

Emerson

May contain jokes =>
Waiting until after the WCA tournament puts them fairly close to Christmas. They may or may not be okay with that.
 
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