Any one seen this before? https://www.youtube.com/watch?v=xWEcuzFRPK4
also ogre magi is also super good
also ogre magi is also super good
OP patchnotes :kreygasm:OP fixes.
- 6th linked GIF now properly links to the correct epic fight.
- Anuxi's name properly spelled in the Economy section
- China country abbreviation corrected
- Added Workshop link
- Added Anuxi's Workshop
- Added Bounch's Workshop
thanks for the help guys.
?
i've seen the artist
and the wolf of wall street
OP fixes.
- 6th linked GIF now properly links to the correct epic fight.
- Anuxi's name properly spelled in the Economy section
- China country abbreviation corrected
- Added Workshop link
- Added Anuxi's Workshop
- Added Bounch's Workshop
thanks for the help guys.
Does anybody have any tips to improving my pentagram? Thanks in advance!
Blood moon.
Picked Luna.
Won easily.
Clearly Selemene is blessing Luna pickers tonight.
How did SF not get a nerf? Hes way too strong right now
It only counts the last twenty games so its not gonna matterDoes anybody have any tips to improving my pentagram? Thanks in advance!
The duration of the death-triggered requiem debuff is really obnoxious considering how big the aoe is.
Does anybody have any tips to improving my pentagram? Thanks in advance!
Does anybody have any tips to improving my pentagram? Thanks in advance!
Does anybody have any tips to improving my pentagram? Thanks in advance!
How do you tell a League player that denying is not necessarily a bad thing?
Because it makes laning less static where there is actually competition for farm in the lane (assuming a solo lane or where only the carry is CSing). You are trying to prevent the other team's hero from getting big by preventing them from getting last hits by denying.
On top of that, we consider another form of "deny" would be something like pulling creep camps, denying waves of experience to an offlaner.
Let's say for some reason, you are Skywrath Mage mid vs Faceless Void mid (just go with me on this one). Void has a shitload more base damage than Skywrath, so Skywrath is going to have a hard time last hitting with his auto attack. The fact that Void can deny him so easily, means that Skywrath is going to have to spend mana on Arcane Bolt to secure last hits. Now this puts Void at a slight advantage because that's less mana to use on him.
teh frog has been good on this patch I fell blessed
Honestly if denying was in League it would probably be a worse game. I like the mechanic but league is all about fighting, so making early CSing that much more complicated just reduces the amount of time you can devote to punching the enemy in the face
When you build tanky and have lots of tools to disengage teamfights, yeah. Some teams are more scrappy than others, but the game is pretty clearly designed to be more fighting oriented than dota.league is about fighting but the games all end with scores like 6 - 11 ?
league is about fighting but the games all end with scores like 6 - 11 ?
as a support its just really satisfyingHow do you tell a League player that denying is not necessarily a bad thing?
Honestly if denying was in League it would probably be a worse game. I like the mechanic but league is all about fighting, so making early CSing that much more complicated just reduces the amount of time you can devote to punching the enemy in the face
How do you tell a League player that denying is not necessarily a bad thing?
"It adds complexity for the sake of complexity". Direct quote.Depends on why they think it's bad.
i'm just going to make a new account...
"It adds complexity for the sake of complexity". Direct quote.
He's not technically wrong. Some people enjoy complex systems; others don't.
Some people like Europa Universalis; others like Farmville.
Joking aside, you need a certain amount of complexity to achieve "depth". League just draws the line much earlier than Dota does.
i'm just going to make a new account...
Yeah I like them, too. Even if moon isn't my favourite person.I am a fan of monkey business. the team has so much potential
I disagree.
.League just draws the line much earlier than Dota does.
Leagues depth is in the form of skill shots, there are tons of them with unique movement patterns
The way you can't click on other heroes and the way spells scale in HotS drove me back to Dota so fast. In theory it's supposed to make things simple I guess, but instead I just never had a good sense of how strong or weak a character was so I couldn't really ever make a decision and feel like it was the best one.
I dunno about the deny thing, it's great in Dota, but if LoL is about throwing out a bunch of spells all the time like some HotS characters, I can see it being a bit distracting from what they consider the core of their game.