I've been wondering if swapping ES's skills again wouldn't improve him without breaking him. I was thinking that all damage values would remain the same, but push silences when using a remnant, pull gives you the slow (30/40/50/60% or something), and remnant roll gives you the stun. This lets you set up quasi-pull/roll/push (otherwise known as dat PuRP) combos, but if the enemy has a skill to stop you or a quick escape, they can use it. And if someone wants to get max stun, they'll have to max the skill that puts you most at risk. I do see how having such a long-range skillshot stun could be annoying, but at higher skill caps, rolling into someone is a near-guarantee that you'll push them anyway. Iunno.