Of course you do. People don't like watching it (or playing against it) because it actively seeks to avoid all confrontation. People want to see epic conflicts. A bloodied battlefield strewn with bodies of the fallen. They want the game decided by team fights, where objectives are the price. In rat doto, the game is decided by hiding or otherwise avoiding conflict and chipping away at objectives. Killing heroes is only part of the equation in so much as it allows you to further avoid more conflict and chip chip chip.
It's interesting to observe and study, but it's not enjoyable for most Dota2 fans. It's part of the reason people hated seeing Kotl+PL picks a year ago. It's difficult to execute properly so I respect it academically, but it feels cheap to lose to.
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