mastershake
Member
Every single one of you sucks anyway so stfu.
ilu
Every single one of you sucks anyway so stfu.
I just ended calibration and I have been sent to the deeps of mmr, with 1488, I just played with "Trench" Protector and I have got to 1514, is a long way out.....
*salutes*I just ended calibration and I have been sent to the deeps of mmr, with 1488, I just played with "Trench" Protector and I have got to 1514, is a long way out.....
Looking at my dotabuff stats, I started playing May 2013, with 444 games on record.How long have you been playing? And roughly how many games do you have? I'm in a similar MMR (1600 or so) - and I've been playing around a year with about 750 games played so it would be interesting to see where you are since we calibrated at about the same MMR .
I think MMR tends to reflect the amount of DotA played rather than the "real skill" of the player.
*salutes*
I'm in 2.3k MMR and feel that I'm playing with a lot of players that are at my own level. I see people dominating like I can on a good day and people feeding like I might on a bad day.
I've heard the best way to increase your MMR is taking high solo impact heroes like mid or carries, but I don't like the added stress and responsibility. Like 7 of my 10 most played heroes are supports. I like supporting as long as we don't get into the super advanced stuff (don't ask me to double pull camps!).
literally all its saying is that as mmr goes lower you find worse players. It's a really long read that really doesn't say anything other than 'lol at 3k these players dont know X but at 4k they do X more but not so much X that they'd be at 5k'
Useless karma post.
Also its polarBURIED so its immediately pointless and irrelevant.
What I got from this is improving last hitting/farming mechanics more efficiently for all roles is the key to increasing mmr.
What's frustrating is that a lot of what he's describing is stuff you can't control. Its the main reason I always play in stacks these days: you can be farming your ass off but if the rest of the team is making bad rotations (or no rotations) it doesn't matter
AHAHAHAHA polarburied.
AHAHAHAHA polarburied.
Did he beat milkman and procarbine mid too or something?
Milk has a lower MMR than me, he's official copper tier too
Guys forgive me if this is a stupid question, but how do you deal with a Abaddon + Timbersaw lane if you don't have a disabler in the lane? Because I swear to God with that aphotic shield and the low CD of timberchain, that lane dives with relative impunity.
I got stuck in that lane with an AM last night (I was Warlock) and we must have given up like 7 deaths in 10 minutes, mostly on me as I had no escape. Eventually I just rotated away from the lane entirely. We won the game but that was the first time I'd seen that combo and I felt genuinely helpless. I'm sure it would have been fine if either of us had low-cooldown CC, but without it...holy shit.
If there are any other budding Mapo players out there, I learned that if you save your skill point at level 2 you can get your first level of ultimate and a second level of poof when you hit 3. Real nice for adding some extra burst damage to a kill if you have a support with a good early disable, or for shoving the lane so you can get the 2 minute rune if you're mid. I don't see this mentioned in any Meep guides for some reason.
There really needs to be a report option for queuing a language and not speaking it
You don't queue for a language, it's just a preference option.
Isn't that one of the things they said in the matchmaking blog? That they match players based on a common language.
Otherwise there's no point in the language setting
Every single one of you sucks anyway so stfu.
They attempt to match people by language. If it's taking too long they just stick you with others tho, and I get the feeling that at least in Europe there are actually less people who speak English as their primary language than other languages.
Why are people giving this guy shit?
All of it is solid advice and good players vs bad ones in games I'm in are the ones that do or don't do many of the things he lists.
Especially the 'handholding at mid' (how often do I have to plead for my carry to go farm when there's 2 empty lanes for the past 5 mins as support, then 30 mins in he has nothing...)
The splitpushing thing loses a lot of games too, teamfight breaks out, carry has no tp or just needs more farm, all their heroes are doing the handholding at mid or fighting, but he refuses to push in that time.
Alternatively getting shat on for not tping into a fight that is already lost (fog chasing, or just hopelessly out of position players) and choosing to take a t1-t2 in the meantime (which then also forces enemy tps instead of them barreling down on our racks)
Nothing as annoying as support as losing games because noone ever (everrrrrr) pushes out lanes the entire match, no matter how many teamfights or 4v5s you win you never get an objective because the lane is nowhere near the enemy tower. (and when you get a chance people rather chase the last guy than take 2 free towers or a free racks)
There is no chance in hell the average Dota 2 player is even remotely as good as I am.
Currently, the top MMR in the NA Leaderboards is 7.3k. This doesn't not make ^^DragonFist^^ the best player in the world, nor necessarily a better player than RTZ when he topped the leaderboards back when the highest was around 5.4k.
bc its polarBURIED
bc its polarBURIED
How long have you been playing? And roughly how many games do you have? I'm in a similar MMR (1600 or so) - and I've been playing around a year with about 750 games played so it would be interesting to see where you are since we calibrated at about the same MMR .
I think MMR tends to reflect the amount of DotA played rather than the "real skill" of the player.
*salutes*
I'm in 2.3k MMR and feel that I'm playing with a lot of players that are at my own level. I see people dominating like I can on a good day and people feeding like I might on a bad day.
I've heard the best way to increase your MMR is taking high solo impact heroes like mid or carries, but I don't like the added stress and responsibility. Like 7 of my 10 most played heroes are supports. I like supporting as long as we don't get into the super advanced stuff (don't ask me to double pull camps!).
Looking at my dotabuff stats, I started playing May 2013, with 444 games on record.
BUT WHO IS HE
I think the issue is people only think mids and solos can have an impact. Supports can be super inpactful. Someone like cm is super strong for the first 15 minutes.The play only impact heroes is a bunch of rubbish..pick what you can play well among what your team composition needs. Having 5 mids is just a recipe for disaster... You're essentially playing 1 v 9 since everyone on your team needs farm
200 MB test patch update boys...
say goodbye to DOTA...I think its happening..
I think the issue is people only think mids and solos can have an impact. Supports can be super inpactful. Someone like cm is super strong for the first 15 minutes.
Alternatively getting shat on for not tping into a fight that is already lost (fog chasing, or just hopelessly out of position players) and choosing to take a t1-t2 in the meantime (which then also forces enemy tps instead of them barreling down on our racks)
Nothing as annoying as support as losing games because noone ever (everrrrrr) pushes out lanes the entire match, no matter how many teamfights or 4v5s you win you never get an objective because the lane is nowhere near the enemy tower. (and when you get a chance people rather chase the last guy than take 2 free towers or a free racks)
Keys are being auto-delisted on the market, we may get some major economy over haul.