Imp the Dimp
Member
I played 53 ranked matches in the past 6 months and won 73.58% (40 games). Looks like undercalibrated quite a bit.
I played 53 ranked matches in the past 6 months and won 73.58% (40 games). Looks like undercalibrated quite a bit.
Attack on Roshan
http://youtu.be/sZ7SXqMoJ8w
Or Terrorblade broken hero.
If there are any other budding Mapo players out there, I learned that if you save your skill point at level 2 you can get your first level of ultimate and a second level of poof when you hit 3. Real nice for adding some extra burst damage to a kill if you have a support with a good early disable, or for shoving the lane so you can get the 2 minute rune if you're mid. I don't see this mentioned in any Meep guides for some reason.
70% winrate on him yeah. He's never played in pubs so people aren't used to dealing with him I think.
I usually outfarm people in my bracket with ease regardless of which carry I pick frankly. I find it really easy to win. Wish I had less of a phobia of playing ranked.
man do most people try hard in ranked?
I just random 80% of the time and hope for the best, don't see much difference between ranked and unranked
I tryhard the shit out of ranked. Don't see why I should care about other people's feelings towards it tbh. Might as well crush these scrublords I am falsely calibrated with and 'gg ez' them on the way out. Never gonna see them again anyways. Life's too short to not be a scumbag in Dota pubs.
About the falsely calibrated thing, it may be that you have been rapidly improving since you started playing. Not to mention that you say you play ranked less than unranked, which means more time to improve whilst not increasing your mmr, so when you go back you are better than those you were previously equal too.
TLR, you got better, GJ!
Practice, practice, practice!My problem with Meepo is I cannot micromanage more than 2-3 heroes.
The point is I want to get better with the hero. You don't get better at him by not picking him.
I think sometimes its better to accept that certian heros arent for you
Yes but it's also wildly stupid to both be playing a hero you're not good at trying to get better AND simultaneously be complaining about struggling to improve your MMR.
3.7 is High iirc.
There is no exact cutoff. It's a range that extends both ways for averages.It's Very High. I stopped queueing into high with 3680 and have never solo queued into high ever again. 3.7 seems to be the exact cut off point.
I genuinely don't think you can solo queue into high bracket with 3.7k or higher. Unless you are stacking with weaker players or queueing late at night on Dubai servers and running into a stack with a huge MMR spread that amounts to high bracket, I dont see it happening. I literally don't have a single solo queue high gamer after breaching 3.7k. Not one.There is no exact cutoff. It's a range that extends both ways for averages.
Which can easily mean you play at peak times in a population bracket full enough it doesn't dip into it.I genuinely don't think you can solo queue into high bracket with 3.7k or higher. Unless you are stacking with weaker players or queueing late at night on Dubai servers and running into a stack with a huge MMR spread that amounts to high bracket, I dont see it happening. I literally don't have a single solo queue high gamer after breaching 3.7k. Not one.
I genuinely don't think you can solo queue into high bracket with 3.7k or higher. Unless you are stacking with weaker players or queueing late at night on Dubai servers and running into a stack with a huge MMR spread that amounts to high bracket, I dont see it happening. I literally don't have a single solo queue high gamer after breaching 3.7k. Not one.
Well seeing as 3.5K is about average 3.7+ would be considered very high
Pretty dumb seeing as some people are 7K+
Common MMR distribution estimates place the tip of the MMR curve at around 3k-3.5k
So the average MMR from unranked to ranked is supposed to have jumped by like 1.3k? Yeah, I doubt that. Online MMR distribution estimates are skewed as hell. There is no chance in hell the average Dota 2 player is even remotely as good as I am (3.8k). Like, not even close. The unranked average of 2250 sounds still fairly realistic although I suppose the lack of players below level 13 doesn't drag it down as much as in unranked.
I conjecture the average MMR is nowhere close to 3k. It was 2250 in non-ranked and might be a few hundred higher than that nowadays I assume. 3k used to be like top 10% of the player base. How is that supposed to have turned into a top 50% all of a sudden? I recall reading that the average Dota 2 player spends roughly 120 hours on the game. You aren't gonna calibrate into 3k after mere 120h unless you have prior experience in MOBAs.http://www.twitch.tv/joindotared
Team Tinker game starting in a few minutes
I could easily see 3k being the average for ranked, it is definitely higher than the unranked number we were given anyway
I conjecture the average MMR is nowhere close to 3k. It was 2250 in non-ranked and might be a few hundred higher than that nowadays I assume. 3k used to be like top 10% of the player base. How is that supposed to have turned into a top 50% all of a sudden? I recall reading that the average Dota 2 player spends roughly 120 hours on the game. You aren't gonna calibrate into 3k after mere 120h unless you have prior experience in MOBAs.
I'm just saying that we shouldn't move the goalpost. I wasn't referring to ladder grinders. I am talking the average MMR in ranked matchmaking. That includes level 13 scrubs as well as tryhard FOTM hero pickers. In this thread, it was said to be 3.0-3.5k which would be plain insanity given that this MMR ranged used to be like the top 90% player base in non ranked. Then again, prior to ranked MM, the unranked MMR wasn't seperated in solo and party so I don't know whether the stats are be comparable or not. But then, neither does anybody else and ridiculiusly skewed polls on hardcore Dota 2 boards do very little to convince me otherwise.You're looking at MMR as some sort of objective measure of skill when it's really just a vague description of relative win rates.
Currently, the top MMR in the NA Leaderboards is 7.3k. This doesn't not make ^^DragonFist^^ the best player in the world, nor necessarily a better player than RTZ when he topped the leaderboards back when the highest was around 5.4k. And before Ranked even came out, the top was ~5k.
Ladders change how people behave and approach the game. It may be that 3.5k is still well above average considering the entire pool of DOTA2 players, but when talking solely of Ladder grinders, t's probably less impressive than it was before.
I don't think you guys understand how mmr works. It's not an evaluation of skill, it's a ranking compared to the rest of the pool. The more someone wins, the more someone else loses. It balances out. Valve said the average was 2250, and it will ALWAYS BE.
Look at it this way, if you have a 20 car race, the average finish position will be 10.5. Even if everybody improves dramatically, and the lap time goes down, not everyone can get a top 3 finish. The average is still 10.5.
The numbers are all relative. They don't objectively mean anything in a vacuum. They can change as much as they want and they're still just as useful as before (not very).I'm just saying that we shouldn't move the goalpost. I wasn't referring to ladder grinders. I am talking the average MMR in ranked matchmaking. That includes level 13 scrubs as well as tryhard FOTM hero pickers. In this thread, it was said to be 3.0-3.5k which would be plain insanity given that this MMR ranged used to be like the top 90% player base in non ranked. Then again, prior to ranked MM, the unranked MMR wasn't seperated in solo and party so I don't know whether the stats are be comparable or not. But then, neither does anybody else and ridiculiusly skewed polls on hardcore Dota 2 boards do very little to convince me otherwise.
In a completely closed system sure. People join this game everyday and are given an mmr. People also quit everyday and effectively take theirs out. The average will shift around a lot.I don't think you guys understand how mmr works. It's not an evaluation of skill, it's a ranking compared to the rest of the pool. The more someone wins, the more someone else loses. It balances out. Valve said the average was 2250, and it will ALWAYS BE.
Look at it this way, if you have a 20 car race, the average finish position will be 10.5. Even if everybody improves dramatically, and the lap time goes down, not everyone can get a top 3 finish. The average is still 10.5.
I don't think you guys understand how mmr works. It's not an evaluation of skill, it's a ranking compared to the rest of the pool. The more someone wins, the more someone else loses. It balances out. Valve said the average was 2250, and it will ALWAYS BE.
Look at it this way, if you have a 20 car race, the average finish position will be 10.5. Even if everybody improves dramatically, and the lap time goes down, not everyone can get a top 3 finish. The average is still 10.5.
Or Terrorblade broken hero.
So the average MMR from unranked to ranked is supposed to have jumped by like 1.3k? Yeah, I doubt that. Online MMR distribution estimates are skewed as hell. There is no chance in hell the average Dota 2 player is even remotely as good as I am (3.8k). Like, not even close. The unranked average of 2250 sounds still fairly realistic although I suppose the lack of players below level 13 doesn't drag it down as much as in unranked.
Guys I'm currently sitting at 2077 Solo MMR as i started playing ranked recently, any tips on getting to 3K?
So my package from We Love Fine shipped last week, but they never mentioned it to me until this morning that it shipped and it turns out I'll be getting it today
Which means it took about 2 weeks from order to receiving, which isn't too bad for cheapo shipping option. They just need to work on their communication
Man, trying to practice farm efficiency is impossible in bot games (especially when Viper bot is in them) because one team just starts deathballing and pushing at like 20 minutes, so either your team just destroys theirs 4v5 constantly or your team feeds them 4v5 constantly and the game is over.