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Dota 2 |OT7| What the fuck have they done

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Ketch

Member
not enough meltdowns in this thread. make with the animated gifs!

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inkls

Member
Yesssss

when is the update?

SF remodel and arcana.

PL and Bloodseeker rework.

Creeps give 50% less experience. Whats the significance of this? Midas buff?

Glyph cd reset everytime you lose a t1 tower. Take that deathball meta.

That bane aghs lmao

That bloodseeker rework (no initial rupture dmg ;_;)

Yesss at the brood changes

Searing arrows no longer an uam. Skadi clinkz here I come :D

Lol at the dark seer vacuum cool down

Doom requires aghs to disable passives and cast point increased to 0.5 from 0.3 is fine to me. Was already going for the aghs build anyway. Its a nerf to carry items doom. Mainly a buff to PA and lifestealer.

That earth spirit aghs lol.

That elder titan aghs.

Void got the extra 0.5 sec chrono duration fixed and chrono no longer disable passives. PA so happy.

Jugg battlefury no longer disabled by chrono, doom, black hole, toss, and global silence. Yess.

LC in CM yes!

Lone druid bear has 300 mana :D Gonna Abyssal bear, Mjolnir bear and dagon bear (also medic bear). and bear using midas also gives the xp to ld :D

Medusa now has 60% mana shield absorb :D

PL nerf at the cost of reliable illusion production ;_;

Lol at phoenix aghs

Pugna Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them. Support pugna op.

Interesting riki changes.

84% glaives on silencer gonna be scary.

Headshot no longer a stun :D

And spirit breaker changes :D

That storm mana cost per 100 units yesss

Terrorblade in cm too :D

That timber aghs

That treant aghs

That tinker nerf

Dem undying buffs.

Geminate can now proc items that looks nice.

Assault cuirass nice buff, good for invis units.

Bkb changes looking interesting.

That bloodstone change.

Crimson guard looks like a nice buildup from vanguard and a good alternative build path for buckler.

Dagon mana cost gonna hit tinker

Why cant i hold all these aghs?
 

Wok

Member
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No way. Pubs are finished for me.

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Not sure what happened.

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Wow.

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PA got buffed. Arcana incoming?

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Ahah, this is a nice buff.
 

Chris R

Member
Wait, so Earth Spirit's Agh Upgrade just turns heroes into stones that interact with his other spells?

How awesome would it be to kick a lifestealer infested hero remnant into the enemies, magnetize it, and melt faces :D
 

Drkirby

Corporate Apologist
Wait, so Earth Spirit's Agh Upgrade just turns heroes into stones that interact with his other spells?

How awesome would it be to kick a lifestealer infested hero remnant into the enemies, magnetize it, and melt faces :D

Yep. Whats more though, you can put an enemy in one. So you can put the enemy in one, and kick them 2000 units away from the fight, great way to just ignore a hero you don't wan to deal with.

I wonder how Valve feels about leaking their map chances like a week before release.
 

Emerson

May contain jokes =>
What a fucking patch. Actually surprised that's not considered 7.0.

Will have to read a couple times to truly absorb. Some great stuff at first glance. Love the SF remodel and Arcana.

Surprised there's no more compendium goals, wonder when those will come in.
 

sixghost

Member
I don't think I've ever seen a hero get hit harder in one patch than Tinker. Both his abilities and all his items got nerfed. The only buff was soul ring building into bloodstone.
 

jokkir

Member
[[riki]]
Base movement speed reduced from 300 to 290
Base damage reduced by 10
Base HP regeneration reduced from 1.5 to the default 0.25

Permanent Invisibility is now a basic ability
Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?]
Blink Strike is now an Ultimate and can target Spell Immune
Blink Strike bonus damage from 30/60/90/120 to 50/70/90
Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
Blink Strike mana cost reduced from 50 to 40
Blink Strike cast range increased from 700 to 800
wtf Riki
 

Haunted

Member
The two new ward spots at tier 2 towers make so much sense. Now it's finally symmetrical.

Didn't make any sense to have a better defensive ward spot in Dire top and Radiant bot, but not Dire bot and Radiant top.
 

HK-47

Oh, bitch bitch bitch.
ok so does timber's stuff go through bkb or not. Spell and Magic stuff left me confused.

No...Pure damage is blocked by bkb. TBH, changing universal damage to pure that goes through magic immunity seems even more confusing.

Edit: I didnt read far enough.
 
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