One thing you have to realize is that BKB and other forms of magic immunity no longer block pure damage at all. Its not well described, but its a huge fundamental change.No...Pure damage is blocked by bkb. TBH, changing universal damage to pure that goes through magic immunity seems even more confusing.
yepOne thing you have to realize is that BKB and other forms of magic immunity no longer block pure damage at all. Its not well described, but its a huge fundamental change.
i bet it's a buff just you watchSNIPER NERFED WHAT WHY LMAO LOL
One thing you have to realize is that BKB and other forms of magic immunity no longer block pure damage at all. Its not well described, but its a huge fundamental change.
SNIPER NERFED WHAT WHY LMAO LOL
that's no nerf...
PL shuffle sounds hilarious.
The changes to Faceless seem fairly minor to me, but I'm not sure of the consequences of the "doesn't disable passives" bit (tbh, I didn't know Chrono did that in the first place).
One thing you have to realize is that BKB and other forms of magic immunity no longer block pure damage at all. Its not well described, but its a huge fundamental change.
.Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.
Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.
In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.
bkb definitely still blocks pure damage
No, it doesn't, it may block the spell that deals the damage thus blocking the damage as well, but the damage itself ignores Magic Resistance therefore if the spell is not blocked, the damage goes through fine.bkb definitely still blocks pure damage
That started in the Techies update.On the TEST client I can see and equip all cosmetics? Is that new?
im still trying to grasp the new damage types
but i just changed my isp so downloading test client won't be fast anymore
Well, there's still one officially marked cliff and a whole lot of viable options.there are like 5 ward location for bottom rune spot now, weird
its so he can't split push no more and his team fight is now center stageThis new PL seems pretty fucking awful after mucking around with it in TEST.
The on demand blink is nice and the 100% damage taken can be on demand for pushing and making 2 illu means they can start making illu with 40% target on a hero...
Actually with a blink and taking 100% you don't know which one is real if you don't have it attack too.
He has to be a lot more all-in fighting with risk but it can pay off a lot it seems? IDK. The 4.2 to 3.0 is huge.
i wish i could purge my knowledge of how the old damage types were because its just making it harder to learn the new shit
It really is more intuitive. When I started learning about pure damage, I thought they were not affected by magical resistance. This used to be false (right?). Now this is true.
One thing you have to realize is that BKB and other forms of magic immunity no longer block pure damage at all. Its not well described, but its a huge fundamental change.