That's like saying Scythe of Vyse shouldn't be targetable on creeps because it is too hard to get the hero if they walk into a cluster of creeps.Being able to target trees with shackle would make it harder to target a person while he is juking in the trees, which is when you have very little time to target properly.
For reference, try to give a tango to somebody that is sitting in the trees.
I mean you could give a different targeting priority I suppose, but the difficulty would still exist
That's like saying Scythe of Vyse shouldn't be targetable on creeps because it is too hard to get the hero if they walk into a cluster of creeps.
I would argue that being able to target creeps is a pretty marginal feature of sheep that possibly exists as a balancing factor (or persists as such, in the sense that it wasn't created as one but it is now) in such a situation, yes, because the amounts of times it ends up being useful is far less (is there even an instance of that with lane creeps?) than the amounts of times it fucks people over.That's like saying Scythe of Vyse shouldn't be targetable on creeps because it is too hard to get the hero if they walk into a cluster of creeps.
There is a hero targeting priority, I'm pretty sure of that.
Trees, however, have very wonky hitboxes, and if you're chasing someone who'll show up for maybe a split second, it's very easy to hit the wrong tree.
So then they just need to fix tree hitboxes and this would be a good buffI would argue that being able to target creeps is a pretty marginal feature of sheep that possibly exists as a balancing factor (or persists as such, in the sense that it wasn't created for it but it is now) in such a situation, yes, because the amounts of times it ends up being useful is far less (is there even an instance of that with lane creeps?) than the amounts of times it fucks people over.
But I wouldn't say to remove it because, as I said, that is part of the balancing of Sheepstick, and to remove it a case should be made for it needing to be taken out because, after all, it's the person that wants to change the status quo that has to find the reasons for it, not the opposite. And I would hardly say that Sheep needs a buff (because I would consider it such)
That said, I would count Shackle being able to target trees as actually a nerf for it, because the times it would fuck people over I estimate would vastly outnumber the times it would be of benefit.
Mechanical barriers are, after all, part of balancing.
And as I already said and Haly reiterated, when people juke in the trees, you don't even SEE them if not for split seconds, hardly the same case as people moving among creeps.
Well that's her problem right? She has no clear strengths. (No, anti-juke is not a strength!)
I think her strength might be that she has the potential to stun two heroes for 3.75s with an ability on a 12s CD. Mirana's strength is arrow, WR's is shackle. Dat big skill-shot disable.
I actually like it this way. It gives learning heroes a sense of discovery you don't get in a game like League, where every skill is designed with a clear "optimal usage" in mind.That's something I think Dota could do better. The potential impact of certain skills isn't always totally clear.
Examples are Tidebringer or Powershot.
Every time I play Osu! I die a little on the inside because I know that Nintendo will never release another EBA.hylian you should play more fps games or play osu! and work on your clicking accuracy.
What separates Mirana from WR, though, is the utility behind their ults. Focus Fire is just too narrow and not strong enough for the kind of hero WR is. Why give her mid when you can give it to someone with a worthwhile ult?
WR ult is good for rosh and towers if we had to define a strength for it
EBA for wii u, believe.Every time I play Osu! I die a little on the inside because I know that Nintendo will never release another EBA.
I find it odd TB fell off so hard, since he seems to win in most of the games I see him in. I guess people don't feel like playing him any more since he can no longer get a guaranteed solo kill on a person at level 2.
Sure, along with a TWEWY sequel too. Maybe have a countdown that just hypes to a fucking iOS port.EBA for wii u, believe.
I already considered a change of priorities in targeting, it doesn't help much with targets that drift in and out of sight in half a second.So then they just need to fix tree hitboxes and this would be a good buff
He's such an insanely good pub hero. Magical AOE + 2s stun + 2 escapes + initiation for your team that won't fight + can AFK jungle for free.Sand King is quickly becoming my favorite hero (of the week)
Just need to work on my jungling to improve my blink/level 6 timing
Agreed, better offlane so you can just kill enemy carry at 6 and over and over again. Literally nothing they can do.Also I really think ES is best soloing offlane now. He does okay mid, but really shines on offlane. Soul Ring ES is awesome.
Not as good as DP
Also Mirana is good at Rosh from level 1 >____>
Give 500 bonus range when WR has Focus Fire on. And Vision (but not truesight).
omg yesbonus damage if the focus fired hero is male
Give 500 bonus range when WR has Focus Fire on. And Vision (but not truesight).
How about she can attack while moving as long as shes facing her target.
Maybe if Focus Fire worked like DP's ult and she just automatically pewpewpew'd regardless of what she's doing, and you could control what she's attacking with AA commands.
What was that thing from StarCraft II called that could move while attacking? It was only in the campaign.How about she can attack while moving as long as shes facing her target.
How would you guys deal with the Abandonning issue? I can't think of a way to do it so it punishes actual abandoners, and is more lenient on people who just have unforeseen internet issues
What was that thing from StarCraft II called that could move while attacking? It was only in the campaign.
Oh, and I guess allies get 522 movement speed when following the direction of the wind.
So... everyone's running around in circles?
LET'S DANCE MOTHERFUCKER
Spoken like a true DP player.
What was that thing from StarCraft II called that could move while attacking? It was only in the campaign.
He's such an insanely good pub hero. Magical AOE + 2s stun + 2 escapes + initiation for your team that won't fight + can AFK jungle for free.
Can even split push later with caustic.
I was thinking the wind would be going in a straight line rather than a tornado. I failed at naming, pls forgive me. What do you think of the idea though, could it be useful?
I don't think it would be useless. I play Mael-Blink/Force WR now, and one of my problems is sticking to a target long enough to get the full benefit from Focus Fire. If I just right click, WR will do a kind of awkward shuffle as she catches up and then moves forward and inch before attempting another attack. Which means I need to orb walk her despite having max attack speed, missing out on attacks and leaving room for retaliation. If I could chase and cast spells without stopping my attacks, her early game ganks would be much more consistent.Yeah but what you said and what I said are completely different. Either way it wasn't too serious and would just be useless.
I think it's conceptually neat but I have to ask "Why would I want this over Centaur's ult?".
BigAT had the one I was thinking of. It's been a long time since I played SC2 and forgot Phoenixes could do that.Yeah but what you said and what I said are completely different. Either way it wasn't too serious and would just be useless.
Phoenixes do it, protoss air to air units, and it would be like that. Also they are not just in campaign.
Cus the other team can't run away if used properly. Cast it so the wind is going toward you at a chokepoint for instance, and they can't get out. It forces them to man up, and could prevent disengages (or force them to buy forcestaffs as a counter.)
it could go one way only, last longer, have the slow if you go against it or somethingI think it's conceptually neat but I have to ask "Why would I want this over Centaur's ult?".
it could go one way only, last longer, have the slow if you go against it or something
i dunno i like that idea
FUCK YOU C9 YOU TOOK MY SOLO MID GYRO BUILD