i'm so disappointed with necropolis ):
i haven't actually played it yet btu i was really looking forward to it before it came out and people were all super down on it
hopefully it'll get updated and made better - it is a roguelikelike after all, and that's common
plus they made the shadowrun returns games, and those have gotten progressively better!
It's main problem is it's complete lack of content, you see the same stuff over and over again, you unlock more content for the random generator as you play the game, but by that point, you've already beaten the final boss and there's nothing that makes you feel like you want to play through it again because the content you unlock isn't particularly meaningful, it's just new rooms and a few new enemies and enemy variations.
The only things to unlock that are persistent are character colours and books which don't tell you what they do and what they usually do is a very minor stat change, meaning you've spent all this time grinding tokens for nothing really.
There's a lot of weapons in the game but aside from enemy resistances they are all pretty much the same with nothing really interesting, it's either a short sword moveset, sword moveset, greatsword moveset, axe moveset or a hammer moveset, with a few elemental variations that just add a elemental aoe onto your special attacks.
The spells in the game aren't really that interesting, and design wise they serve a very similar role to potions and what always disappointed me is when you defeat a mage enemy and they drop some kind of staff, but you just use it as a hammer and there's no spells to go with it.
There's no satisfying sense of character progression in the main game loop, you can upgrade your health, you can pick up armour sets that increase your health and you can pick up different weapons, that's it, you can't spend your money to upgrade your stamina instead of your health or your speed or defense or anything, so every run feels exactly the same character wise.
There are different player classes in the game, but they're unfinished and unplayable (as in, you can't select them via normal means, not that they're broken or something), but apparently the only difference between them is a few stat changes and, for one of the classes, a different attack with the shield.
I played through it with a friend and the most fun we had was watching the credits and trying to wrap our heads around just how many people it took to make this.
I fucking love the art style of the game, but as someone with a bit of an interest in game design, I think the game is shoddy at best honestly, massively disappointed in it and it's not worth £20.