Gvaz said:
They want the COD fanbase. However the major thing they missed, is that RPGs are niche. You aren't going to get COD or Gears numbers unless you are literally making COD or Gears of War.
Mass Effect 3 looks like it will be even more TPS than RPG like the first game was, but fail to actually go "all the way" with the design. It'll probably have less clunky combat but the rpg mechanics will still be threadbare.
With DA2 it just makes me think that they have to stick to one thing. They can stick to making a good rpg, or they can stick to making something else. The design choices of DA2 really shows they were trying to pull in casual rpg fans while appealing to existing, more "hardcore" RPG fans they had carried and brought in with DA:O, but failed to properly appeal to either. The "hardcore" fans just got turned off, and the casual fans were like "well it's okay~"
I don't think so personally. I believe fantasy can transcend into being as popular and mainstream as military shooters. I think that a show like Game of Thrones, really ascended as something that most people could get into, because they dropped a lot of the unbeliveable bullshit that a lot of people don't like about fantasy.
I think this is what Bioware is trying to do with their combat systems. It goes back all the way to NWN even. Clunky fucking combat, even for it's time. In KOTOR it' was still d6 rulesets but it was semi-real time. Then they went further in Jade Empire and made a semi button smasher to reflect it's martial arts combat gameplay.. But they lost all sorts of depth. I'm replaying it now, and even though the game is great, the combat is vastly inferior to anything BW has made for many years.
Then you had Mass Effect. Almost a pure shooter. But like KOTOR and Jade, still with wacky shitty gullible inventory shit. Those fuckers didn't know how to kill their darlings, and we were left with retarded micro management that didn't give shit. People speak of depth and RPG elements, but it's actually just superficial junk that gives some wacky illusion of true customization.
Things get nice and tight in DAO but at the cost of making an old school battle system. Lots of retards whining. Reviewers calling it old school like it's a minus. I bet their focus groups probably had ADHD and were high on ritalin when they demanded more action action action, not boring swing-a-dick lalalala combat.
ME2 and DA2 tries to clean it up. I'm not opposed to the battle system in either, because I don't think highly of the foundations based on the originals. DAO was like playing world of warcraft by yourself. And ME1 had really shitty combat with unsatisfying weapons. It couldn't even compare by itself to a mediocre third person shooter. Game has great points, but the combat was retarded, and became monotone. It didn't have the 20 seconds of awesome that Bungie always talks about. That's why it didn't work very well IMO.
DA2, just like Kirkwall itself needed more time. 6 more months.. perhaps an entire year. I really liked the design and what they tried to do with it. They needed to greatly expand the combat, make skills and abillities that forced you to make you think while fighting hard enemies. Exactly like Jade Empire. At least you could do more in DA2 in terms of combat. But it came half a decade later, so fuck that. It was rushed in a criminal manner, more extreme than KOTOR 2 and NWN2.
What I take away from a good RPG combat system is that you have strategy and get a satisfaction from using your brain to execute an action. I don't think that this means you have to dumb it down, just because you want to mix it with action. Obviously, BW has been on the forefront trying to blur the line between action and RPG for a long time.
I just don't see DA2 as a bad game. I see it as a more brave game design, that should have worked much better than DAO, IF they had given it the love and care.
I imagined Kirkwall as an open world city thing. instead it was copy pasted art pieces and characters all over, and it fucked it up big time. Was it engine related, or all the story pieces that could not mix together in an open space that made them go down the way of small corridors? I dunno, but DAO... DAO was incredible uninteresting I think. I found it bland, and boring, and not like a nostalgic trip like some have.
I think that game has some of the worst fantasy art in recent memory, along with Everquest.