Dragon Age: Inquisition PC performance thread

As an experiment, I tried turning down Shadow, Terrain, Vegetation and Water quality from high to medium and benchmarks showed only a slight improvement of 5-7 frames.

Did you completely restart the game?

Also don't go by the in-game Benchmark tool, it's terrible and not indicative. Just go by your real play experiences
 
yep, that happens to me when using Mantle, although normally only during loading.

Very strange. Have you tried jumping over to DX11? I did and it seems like the game is more stable now. Strange enough, it feels like I am getting the same FPS, if not similar, to what I got when I used Mantle. Going to have to switch on the FPS counter on my next session.
 
Absolutely (for both)

but why do you think it'll take Nvidia a long time to do that? I like their driver development

It's more a case that we just got a driver update for DA:I and I might be wrong but I rarely see two driver updates for the one game in a short span of time.

Plus with it being AMD focused in development. Tomb Raider suffered from a similar issue and it took forever for a driver update.
 
I feel the only options that actually improve frames are the ambient occlusion and tessellation settings.
Haven't tried messing with either much, is the visual quality very noticeable between settings? I tend to have a bad eye for differences with ambient options.
 
Very strange. Have you tried jumping over to DX11? I did and it seems like the game is more stable now. Strange enough, it feels like I am getting the same FPS, if not similar, to what I got when I used Mantle. Going to have to switch on the FPS counter on my next session.
Yep, mantle gives better frames in CPU limited areas (lots of NPCs, like the crossroads in hinterlands), but in GPU limited situations (4xMsaa) it gives poorer frames, at least on my pc. Loading is much faster as well.
 
It's more a case that we just got a driver update for DA:I and I might be wrong but I rarely see two driver updates for the one game in a short span of time.

Plus with it being AMD focused in development. Tomb Raider suffered from a similar issue and it took forever for a driver update.

ah ok, I guess it depends on your definition of timeframe. I'm thinking in one or two months, the performance should be improved from both the Bioware and Driver sides

I feel the only options that actually improve frames are the ambient occlusion and tessellation settings.

eliminating MSAA definitely has a noticeable impact

also changing Effects from Ultra to High makes a difference too
 
ah ok, I guess it depends on your definition of timeframe. I'm thinking in one or two months, the performance should be improved from both the Bioware and Driver sides
Yeah it's more an issue with single player games imo.

If it was something like Battlefield, Titanfall or another MP game, you could be playing that on a more long term basis.

Single player wise, I rarely haven't finished a game in 2 months unless I just stopped playing.

also changing Effects from Ultra to High makes a difference too
Which is a shame. Ultra effects look gorgeous. Best part of playing a Mage.
 
Is this what i should do to sort out the stuttering in the cutscenes?


Capture.png
 
Yeah it's more an issue with single player games imo.

If it was something like Battlefield, Titanfall or another MP game, you could be playing that on a more long term basis.

Single player wise, I rarely haven't finished a game in 2 months unless I just stopped playing.

---

Which is a shame. Ultra effects look gorgeous. Best part of playing a Mage.

Then yeah, that might be an issue for people who beat games fast. I don't think both sides are going to be solved in just a week or two.

For Effects, do you think High really looks that much worse?
 
I can definitely see a different. Fire attacks are much more detailed and vibrant. But it hits your fps hard.

ok got it. I only have a 680 and I read this thread carefully before even running the game

so I immediately turned Effects to High and haven't seen the Ultra version
 
Pardon my ignorance but what exactly does this do?

The Resolution Scale option in the Graphics settings screen lets you lower the resolution that most of the game renders at by a specific fraction (e.g. if your display is set to 1920*1200, a resolution scale of 80% will render the game at 1536 * 960). It's capped at 100%, but you can use what I described to go over the limit. "1.5" will be a resolution scale of 150%, so the game will be rendered at 2880 * 1800, and downscale from there. Literally supersampling (or "downsampling") baked into the game.

And, speaking of which, lowering the Resolution Scale slightly (e.g. to 85 or 90%) can be another good alternative to improve performance with a, imo, fairly mild hit to image quality. It's especially a lot better than changing the resolution in the Display section, because all of the UI will be rendered at full resolution: think of the "Display" settings only as "How should the game display on the monitor I'm on", and "Graphics" as "How good does the game itself look". That's why Resolution Scale is under "Graphics".
 
RenderDevice.RenderAheadLimit 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.VsyncEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 256
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.LightTileCsPathEnable 0

I just added these in a user.cgf, can someone tell me what is the purpose of those two :

WorldRender.TransparencyShadowmapsEnable 0
WorldRender.LightTileCsPathEnable 0
 
The Resolution Scale option in the Graphics settings screen lets you lower the resolution that most of the game renders at by a specific fraction (e.g. if your display is set to 1920*1200, a resolution scale of 80% will render the game at 1536 * 960). It's capped at 100%, but you can use what I described to go over the limit. "1.5" will be a resolution scale of 150%, so the game will be rendered at 2880 * 1800, and downscale from there. Literally supersampling (or "downsampling") baked into the game.

And, speaking of which, lowering the Resolution Scale slightly (e.g. to 85 or 90%) can be another good alternative to improve performance with a, imo, fairly mild hit to image quality. It's especially a lot better than changing the resolution in the Display section, because all of the UI will be rendered at full resolution: think of the "Display" settings only as "How should the game display on the monitor I'm on", and "Graphics" as "How good does the game itself look". That's why Resolution Scale is under "Graphics".

Thanks for the info! Does this have any real impact to performance? I'm assuming it does.
 
Thanks for the info! Does this have any real impact to performance? I'm assuming it does.

Oh yeah. Probably one of the most significant impacts, in either direction. Much of the performance is dependent on # of pixels rendered, so increasing it one way or another can really save, or murder, your framerate.
 
Thanks for the info! Does this have any real impact to performance? I'm assuming it does.

To give you an example: At one point in the hinterlands, I tested a few different resolution scales. Default gave me 77 fps. 0.8 gave me 85 fps (CPU limited, it seems). 1.2, 1.5 and 1.8 gave me frame rates of 62, 46 and 36 respectively. It really kills performance, but it looks excellent. It also gets rid of some of the blur of post-AA, since the AA is applied to a larger image before being downsampled.
 
To give you an example: At one point in the hinterlands, I tested a few different resolution scales. Default gave me 77 fps. 0.8 gave me 85 fps (CPU limited, it seems). 1.2, 1.5 and 1.8 gave me frame rates of 62, 46 and 36 respectively. It really kills performance, but it looks excellent. It also gets rid of some of the blur of post-AA, since the AA is applied to a larger image before being downsampled.

thx for the numbers

What about 1.5 with both AA options completely off, how does that look??
 
I'm getting over 70fps and yet it still feels like a stuttery uneven mess. Anything I can do to make it smoother? Vsync doesn't seem to help.

Having similar issues with FC4. Blegh.
 
I'm getting over 70fps and yet it still feels like a stuttery uneven mess. Anything I can do to make it smoother? Vsync doesn't seem to help.

Having similar issues with FC4. Blegh.

When in doubt, disable the Origin overlay first. Is the stuttering due to frame drops?
 
Oh yeah. Probably one of the most significant impacts, in either direction. Much of the performance is dependent on # of pixels rendered, so increasing it one way or another can really save, or murder, your framerate.

I tried it out and boy is that a strain on my video card but it looks absolutely amazing!

Btw, I noticed GstRender.Mantle 0 in that same file. Does enabling this have any effect?
 
thx for the numbers

What about 1.5 with both AA options completely off, how does that look??

Take a look here.They are (in order): downsampling (resolution scale 1.5), msaa 4x, postAA only, downsampling AND postAA. The last one looks especially good to me.

Great, now I have to decide between playing @ 60 fps with postAA only or locking at 30 fps with amazing image quality.
 
Not sure but I've had serious sound issues. The game sometimes mutes some of the sounds, like footsteps and such, but not everything. Probably has something to do with my SB Z card. I could fix it by going to options and changing something, but it would still mute it later.
 
lol I noticed this too, it's weird

Are you sure you guys don't have it set to Home Theater? I don't know why, but that's what my game defaulted too. I switched it to Headphones and it got much better. The voices are still a bit muffled, as if the sound levels were not properly mixed, but at least I don't need to put my character's ears pointing at the character I'm talking to in order to hear something...
 
Ugh, game has crashed 4 times in 2 hours. Very annoying. Just black screen, no error message, have to manually tab out and restart.

Loving the game so far (and it runs great maxed out at 1080 on my 980m, capped at 40FPS) but this is really getting in the way of things. Didn't start happening until earlier today.
 
Wow, got to Redcliffe and my fps tanked. Well, at least now I can use this place to test settings till I at least hit 50-60 frames. If I can do that here, it'll be smooth pretty much everywhere.

EDIT: It wasn't unplayable, just not that good either.
 
So hard to get 60 fps locked at 1600p!!!

Even with 290x in crossfire with 32 gigs of ram and 6 core intel proc, its dancing from 60 to 45 fps. And thats without antiliasing. Kinda of crazy crysis 3 runs locked at 60 with same rez maxed out!
 
Are you sure you guys don't have it set to Home Theater? I don't know why, but that's what my game defaulted too. I switched it to Headphones and it got much better. The voices are still a bit muffled, as if the sound levels were not properly mixed, but at least I don't need to put my character's ears pointing at the character I'm talking to in order to hear something...

I do have it on Home Theater, but I have a 2.1 system and never use headphones
 
So I have it pretty much as good as I'll get it unless there's a few tricks I've missed. A mix of High and Medium with Textures and Effects at Ultra.

Shadows, Water and Vegetation are at Medium since I can't see any huge difference.
Most everything else at High

And Post-Processing Quality at Low cause it has too many effects in one option so it can tank my fps for a number of different reasons.

I noticed going to SSAO gives me a huge jump in frames but it isn't worth the downgrade in visual imo.

At Redcliffe, I can dip to 30 when entering but I average around 40-50. As far as I can see and have been told, it's the most demanding area thanks to all the NPCs.

Not much more I can do but that aint half bad.
 
Take a look here.They are (in order): downsampling (resolution scale 1.5), msaa 4x, postAA only, downsampling AND postAA. The last one looks especially good to me.

Great, now I have to decide between playing @ 60 fps with postAA only or locking at 30 fps with amazing image quality.

thanks for these comparison images, very helpful

How do you turn off compass for screenshots??
 
Also don't go by the in-game Benchmark tool, it's terrible and not indicative. Just go by your real play experiences

Came here looking for exactly this. I just spent 20 minutes of fairly dramatic settings tweaking without seeing significant changes with the in-game Benchmark tool. It always seems to report low 50's average and mid-40's minimum frame rate across any combination of High/Ultra settings on my GTX 780.
 
Came here looking for exactly this. I just spent 20 minutes of fairly dramatic settings tweaking without seeing significant changes with the in-game Benchmark tool. It always seems to report low 50's average and mid-40's minimum frame rate across any combination of High/Ultra settings on my GTX 780.
Thrust me, go to Redcliffe and use that as a benchmark. Way better indicator of how well it runs.
 
Should I consider getting another 290X for this, GTA5, and Witcher 3? I want to run all games at 1080P 60FPS maxed. Thank you for the advice. I have never done SLI of CF before and am leery.
 
Should I consider getting another 290X for this, GTA5, and Witcher 3? I want to run all games at 1080P 60FPS maxed. Thank you for the advice. I have never done SLI of CF before and am leery.

As long as you have a beefy CPU also and want instant gratification with DA now, sure.

Otherwise I would recommend holding off until the 390x or nvidia/bioware fixes their issues and get a 980 instead because I think the other two games will be nvidia optimized. (If you want 60 fps locked)
 
If anyone else is having issues with in game Vsync not working AND being unable to force Vsync through Nvidias drivers, try setting the DragonAgeInquistion.exe to "run as administrator".

Im finding that I get absolutely no tearing at all when I force Vsync on the driver side. The in game Vsync option didnt work at all.
 
Top Bottom