Maybe I've been raised on JRPGs, but I'm not going to purposely sabotage my game because I'm doing a virtual LARP or something. I need the game to force me to act in an inefficient way or I'll exploit it. That's my bad, sure, but BioWare showed that they can do better.
For example, it's why I found the
in Mass Effect 1 so effective. It forced you to make a choice and didn't give you a way to game the system.
Alternatively, the similar moment in Dragon Age... I saw no incentive to go the other way other than to get the associated achievements.