The Dwarves will ask for donations of gems in camp once you recruit them, but they will only accept mid-quality gems or something odd like that. I'm not really sure donating to your troops even does anything actually, but it might.Fredescu said:There's a sidequest for 10 x Garnet. Other than that I don't know of any use. Pretty sure they're for selling.
Fredescu said:No.
There's a sidequest for 10 x Garnet. Other than that I don't know of any use. Pretty sure they're for selling.
Knockdown means Knockdown i think.. like when you use Shield Bash on someone. She doesnt cast Revive because they arent dead just knocked on their ass.Silent Death said:Does knockdown mean dead? I have Wynn set to use revival when an ally status is knockdown, but she still doesn't use revival and it's the number 1 tactic on her list. I couldn't locate a dead status in the menu. As so I have purposely switched to her and used a magic potion to make sure she has enough magic and she still doesn't use revival.
Number 2 said:Knockdown means Knockdown i think.. like when you use Shield Bash on someone. She doesnt cast Revive because they arent dead just knocked on their ass.
firehawk12 said:the shallow morality system
Basileus777 said:What morality system? It's actually a good thing you don't get silly morality points for actions.
And how exactly is there an optimum path to play the game?
Silent Death said:Ok so what do you use to get her to cast revival on a dead ally?
Basileus777 said:What morality system? It's actually a good thing you don't get silly morality points for actions.
And how exactly is there an optimum path to play the game?
Zefah said:I really like how they handled the morality system in that there isn't some numerical morality system. Your choices actually directly affect the way the story plays out. I think it is a lot better than being forced into one direction of good or evil.
Masta_Killah said:Definitely one of the best design choices from Bioware. I love how many choices are more gray then black or white.
The Witcher did it far better, most of the choices and outcomes i've experienced so far. Are not as 'grey' as bioware hyped it up to be, they mostly seem to follow the same 'good / evil' as there previous games, with a extra 'renegade' from ME option.Masta_Killah said:Definitely one of the best design choices from Bioware. I love how many choices are more gray then black or white.
Lafiel said:The Witcher did it far better, most of the choices and outcomes i've experienced so far. Are not as 'grey' as bioware hyped it up to be, they mostly seem to follow the same 'good / evil' as there previous games, with a extra 'renegade' from ME option.
I think the lack of 'alignment' system is disappointing, there's alot of non-quest good deads you can do like giving coins to the poor etc, but you don't get rewarded with alignment points, which make the deeds in general feel kinda pointless.
That is pretty cool. Lotheridge spoiler/question:Ariexv said:For those wishing there was better consequencesIf you leave Redcliffe after you first visit but before the invasion the town gets wiped out
Why did you go into the game with the intention of making it a chore? You should figure out fairly early on that if you're going to play your character a certain way, you're not going to please everybody. Not in one playthrough.firehawk12 said:Okay, maybe it's because I'm an anal player, but I went into the game trying my best to get 100% approval with each character.
Fredescu said:Why did you go into the game with the intention of making it a chore? You should figure out fairly early on that if you're going to play your character a certain way, you're not going to please everybody. Not in one playthrough.
role playing game? :lolfirehawk12 said:Because I wasn't sure who I would end up using? And it makes no sense to have a character hate you.
I mean, it's possible to essentially alienate or not recruit pretty much every party member... but why would you do it?
Its a roleplaying game. Your actions are supposed to have consequences that alter the game. If were looking for a game to min/max, go play Diablo.firehawk12 said:Because I wasn't sure who I would end up using? And it makes no sense to have a character hate you.
I mean, it's possible to essentially alienate or not recruit pretty much every party member... but why would you do it?
Gamer @ Heart said:Dog always loves you!
Gamer @ Heart said:What does donating to the armies get you?
firehawk12 said:Because I wasn't sure who I would end up using? And it makes no sense to have a character hate you.
Getting 100% isn't all that easy. I don't really see a point to doing that before you knew that person was going to be a permanent fixture. Even then, I've played nearly 70 hours on one character and have only bothered to 100% one character. There's some stat bonuses, but it's not that big a deal.firehawk12 said:Because I wasn't sure who I would end up using? And it makes no sense to have a character hate you.
Aedile said:Would've been interesting if NPC disapproval led to any consequences besides the character possibly leaving. (This is assuming that it doesn't, of course. Never tried to drive down the approval scores of any of my team members; I'm not using Alistair in my second playthrough since my main is specced as a tank, but being mean to him is like kicking a puppy.)
Fredescu said:Why did you go into the game with the intention of making it a chore? You should figure out fairly early on that if you're going to play your character a certain way, you're not going to please everybody. Not in one playthrough.
Zefah said:I had high approval ratings with everyone in my party except Sten by the end of the game. I didn't really feel like a schizophrenic at all. All I did was be as understanding as I could with my party members. It wasn't like I was plotting bloody murder one moment and preaching sermons the next. Just because I could see Morrigan's point of view all while getting along with Wynne and Alistair at the same time doesn't make the system unrealistic. Have you never been friendly with two separate people who hate each other and hold opposite views in real life? My character was the leader of the entourage and I had to listen to everyone's troubles and try to relate with them to keep morale up.
Fredescu said:Getting 100% isn't all that easy. I don't really see a point to doing that before you knew that person was going to be a permanent fixture. Even then, I've played nearly 70 hours on one character and have only bothered to 100% one character. There's some stat bonuses, but it's not that big a deal.
I ditched Sten early on too because he was boring, and Morrigan because the character that I was playing didn't see eye to eye with her. My next playthrough I intend to use the assholes, and I'll get a whole bunch of new party banter to listen to. It's not a new thing to party based RPGs to keep around party members just because you like them, and leave behind ones you don't. You can finish the game with any group makeup anyway, look at tetsuo playing on PC hard with an all melee group.
She's the only one I do have. If you want a hintlorddarkflare said:So far, Liliana is my only problem.
Zefah said:I had high approval ratings with everyone in my party except Sten by the end of the game. I didn't really feel like a schizophrenic at all. All I did was be as understanding as I could with my party members. It wasn't like I was plotting bloody murder one moment and preaching sermons the next. Just because I could see Morrigan's point of view all while getting along with Wynne and Alistair at the same time doesn't make the system unrealistic. Have you never been friendly with two separate people who hate each other and hold opposite views in real life?
Zefah said:I had high approval ratings with everyone in my party except Sten by the end of the game. I didn't really feel like a schizophrenic at all. All I did was be as understanding as I could with my party members. It wasn't like I was plotting bloody murder one moment and preaching sermons the next. Just because I could see Morrigan's point of view all while getting along with Wynne and Alistair at the same time doesn't make the system unrealistic. Have you never been friendly with two separate people who hate each other and hold opposite views in real life? My character was the leader of the entourage and I had to listen to everyone's troubles and try to relate with them to keep morale up.
Number 2 said:ive done pretty much the same. And some choices seem to give more points if they are closer to the persons worldview (example, saying "i agree completely" gives +3 where "i understand" would get +1). Its pretty well done i think. The only time you run into problems is if the members have conflicting views while in your party. They arent going to get along then. If Morrigan is in your camp keeping a log warm shes not going to get upset if you helped out some refugee. What she doesnt know wont hurt her :lol
i could see this working with large choices.. but minor ones where Morrigan shits bricks because i gave a starving child a silver shouldnt matter if shes not there. i could see news of how i single handedly saved a 100 Templars from destruction and held a parade in their honor getting back to her but her going "i heard you helped a child! Is this true?!" would be a little silly. :lolfirehawk12 said:I think I suggested this solution somewhere. Have the choices you make effect everyone in your party, regardless of whether they are active or not.
This carries over for the "important" choices you can make in the game, but it should be the same for all the minor choices as well.
That way, you can't exploit the system by just leaving some people at the camp to keep the logs warm, as it were. :lol
In my group it's Leliana for birds, Shale against birds. Sometimes I just don't know where to look.firehawk12 said:Wynne is against abortion and Morrigan is for abortion.
Number 2 said:i could see this working with large choices.. but minor ones where Morrigan shits bricks because i gave a starving child a silver shouldnt matter if shes not there. i could see news of how i single handedly saved a 100 Templars from destruction and held a parade in their honor getting back to her but her going "i heard you helped a child! Is this true?!" would be a little silly. :lol
Zefah said:I really like how they handled the morality system in that there isn't some numerical morality system. Your choices actually directly affect the way the story plays out. I think it is a lot better than being forced into one direction of good or evil.
firehawk12 said:It's because it's all abstracted and it's hard to be attached to fictional moral dilemmas.
I mean, instead of "Magician Registration", let's say the issue was abortion. Wynne is against abortion and Morrigan is for abortion. Could you honestly appease both if they brought up the issue without feeling at least a little morally compromised?
The Circle is a huge sticking point with Morrigan and while I never had Morrigan and Wynne in the same party to see if there was any dialog between them, I have to imagine that they probably wouldn't get along too much.
Shouta said:I find Alistair, Wynne and Morrigan to be a hilarious trio especially afteryou bang Morrigan