alisdair said:
Why did Oblivion get so much shit for level scaling and no-one cares about it in Dragon Age?
What also helps is that the areas of the game are fairly isolated and with their own enemy types. And, at least for me, I tend to mostly complete one area before moving on to the next.
So what ends up happening is that I went to a place with zombies first.
Then next I went to a place with werewolves.
Sure, the werewolves were harder, but in my mind I'm not thinking "oh the game level scaled the monsters" I'm thinking "werewolves are harder enemies than zombies."
At no point in the entire game that I've come across did I run into an old enemy type that was suddenly a much higher level because of scaling. Zombies were a set difficulty. Werewolves were a set difficulty, etc.
If I were to suddenly encounter another mob of zombies that were the exact same enemy type but suddenly they were massively leveled up just because I was then yeah I would be kind of annoyed.