• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dragon Age: Origins |OT| Letting The Fade fade out of memory

Arde5643 said:
I'm thinking for the crowd control/defensive mage I might take up the glyph of paralysis, glyph of repulsion (for AoE paralysis explosion), sleep, waking nightmare, all 4 spirit healer spells, heal, and either flame blast/flaming weapons or winter's grasp/frost weapons.

I actually wasn't too impressed with sleep/waking nightmare. I got it on one of my mages but found that two force fields (one on each of my mages) and a crushing prison was usually enough CC along with a tank for taunt and cone of cold.

I went Force Field->Crushing Prison on my defensive mage and was happy with that. Others liked the sleep line, I think you'd be fine going either route.
 
Shouta said:
Does Nightmare up the damage you deal?

You'll take 5% more damage overall on Nightmare vs. Hard. Friendly fire is full damage on both modes (and 50% on regular on the PC, I heard that there is no FF on Normal on consoles?).
 

Shouta

Member
Fragamemnon said:
You'll take 5% more damage overall on Nightmare vs. Hard. Friendly fire is full damage on both modes (and 50% on regular on the PC, I heard that there is no FF on Normal on consoles?).

Ah, 50% on Normal eh, that makes sense. PC has Friendly fire on all modes but I guess that's why I took less damage. I just thought it was better resistance rate. Still though, It wouldn't have killed my melees even if it was 100%. I think only yellow and red enemies had a lot more HP than I did so letting my units fight through the blizzard dealing damage while the enemies are taking cold damage and frozen cleared packs pretty quickly.
 

CTLance

Member
Eh, wouldyalookathat. Saving works. Must've been too late yesterday night. I retract my previous gripe about the save system not working in that dream.
Ventrue said:
First off, you can hit the lyrium veins around for healing.
Yah, I saw that in some FAQs too. Problem is, they don't heal me. I seem to be missing a quest or spell, all that touching/activating a vein does is that my character blabbers some inconsequential stuff. "I've lost a spell", "No, it is gone!" etc. Dunno what's up with that, I looked into some faqs but can't see what I'm missing. But even if they worked, can you imagine what kind of fight that would be? Hogging the "nearest" vein and desperately drawing in enemies from afar is not my idea of fun.

The main problem is that if I'm standing at the wrong place I get a few backstabs from the wrong guy and blammo. 1-on-1 these guys are harmless. 2-on-1 isn't bad as long as my resists work out. 3-on-1 is pretty deadly
in non-altered form
. It's their grouping together that sucks, because I can't heal up and the chance of backstabs or flanking attacks rises - and it's even worse when other enemy groups are near enough to prevent my suicidal dwarf from exiting combat or re-cloaking, which would increase his health regen substantially. I can bash them no problem as long as I can heal up inbetween groups, but my health is finite... Normally I'd just have him chuck down a potion and keep on slicing and dicing, but I can't regen any health except outside of combat now. Which is a major exercise every freaking time, unless I've missed another button on my 360 pad there is no way to break combat readiness besides running to what the game deems safer ground. I wish it was only line of sight...

My Rogue only ever got one or two points in Constitution in addition to his starting values, so he's a pretty sickly thing that can be snuffed out with only a few unfortunate blows. 140HP aren't all that much. 74 defense, 9 armor, Level 9. A "Mage Asunder" Servant hits me for 6 to 10 damage. Ouchies.

At 15-40XP per enemy it's gonna take some time until I can even think about fixing that CON/armor deficit. I always concentrated on getting Dexterity and Cunning up. I mean, it's a freaking Rogue, right? They're not intended to be targets. They're squishy by definition. That's what warriors are for: big, meaty distractions for enemies to gnaw on.

Stealth's at Level 2. Worked A-OK everywhere else, when I either had a meatshield or a big enough stack of potions.
Secondly, you can sneak. Maybe your sneaking sucks? Try the
mouse form
. You can get past the majority of enemies in there. You only need to fight ones right next to the
form barriers: fire, massive doors, etc.
.
Re-reading the manual I have found what I missed: As long as you're in combat mode you need to explicitly target any non-enemy entity like doors or mouse holes (by using the dpad). So when I sneaked about the dwarf/mouse usually entered combat mode (yellow ground ring, weapons out), and at that point all I could do was target enemies... or so it seemed. Still, it's a bit of a hassle to do.
Furthermore, try using the
different forms! They each allow you access to some pretty awesome attacks. If you have the forms it shouldn't be a problem to use them to kill the enemies near the doors, and if you don't simply sneak.
Or you could turn down the difficulty.
Meh, I do. I like the guy. He's rather effective, yes. But my problem is not so much the amount of damage I can dish out, it's the amount of damage I can stomach without keeling over, and that increases to 200HP, while my defense stats remain pitiful. It's wonderful wiping out an entire room
of bloodmages with a single blow, but if the wrong one survives for long enough to freeze me I'm pretty much dead, even if the others only throw sparks at me.

Bottom line, as I see it now: My gear sucks because I never really had to rely on it thanks to micro'ing my party or whatever. Now I'm trapped, alone, deprived of healing, and unable to do anything about it. Which kind of sucks.
 

Woo-Fu

Banned
First time I played through that bit on normal, pre-patch, with my rogue, it was fairly challenging. Second time, playing through on hard, post-patch, with a warrior, it was ridiculously easy.

Using the forms properly makes it much easier. The spirit form in particular is very useful. Use crushing prison, spirit of winter, and regenerate, then kite or switch into another form to fight. It is pretty much immune to damage from the abominations. Use burning man versus the flame demons, burning darkspawn, etc. Spirit form versus golems/mages. Once you have the forms you should hardly ever be fighting just as yourself.

on that room with the mage trainers/trainees, I crushing prison'd the closest trainer, spirit of wintered the first trainee, then ran back a room, hid around a corner, spirit of winter again, switched to burning man, then beat down the last guy as soon as he came around the corner. Spirit of winter and crushing prison do not require line of sight, so you can use them to get first strike on the enemy.
 

Shouta

Member
CTLance said:
Meh, I do. I like the guy. He's rather effective, yes. But my problem is not so much the amount of damage I can dish out, it's the amount of damage I can stomach without keeling over, and that increases to 200HP, while my defense stats remain pitiful. It's wonderful wiping out an entire room
of bloodmages with a single blow, but if the wrong one survives for long enough to freeze me I'm pretty much dead, even if the others only throw sparks at me.

Bottom line, as I see it now: My gear sucks because I never really had to rely on it thanks to micro'ing my party or whatever. Now I'm trapped, alone, deprived of healing, and unable to do anything about it. Which kind of sucks.

If it's
Bloodmages you're worried about, let them kill themselves by entering the room, immediately entering Mouse form and stealth or I think simply stealthing. They'll kill quite a bit of each other leaving you to pick off the surviving ones
 

Ploid 3.0

Member
Rogue is the man in this game. So much more versatile than other rogues. The stealth is near hacking. Is it considered cheap to make your party hold, run ahead to massive group of enemies and fill the path with traps then throw a bomb at them so they start running into the traps? Sometimes when pulling as rogue I end up killing everything. I have a lot of stun talents so I'd just do a lot of crazy damage while backstabbing from any angle, keeping the enemy stunned in the process.

I put the "hold" command in the macros and now I'm doing a lot of awesome coordinated manuvers with my party. I'd fill the front of enemies with traps, get behind the emissary, let my party know it's ok to advance (they don't until I'm visible). I move forward with the 3 person group while the rogue is chilling behind, then the enemies aggro that group and start advancing and getting destroyed by explosions. I then change over to the rogue and light up the emissary (+65% crit/backstab damage). It's so beautiful.

Rogue = mvp, makes the hard encounters I had with my other character seem like a cake walk. It's more expensive though.
 
I am assembling the worst fucking army in the history of terrible fucking armies.
So far I've got the werewolves, Arl's men that I refuse to give money to, and the like one mage I didn't kill in the circle. Seriously, I was all gung ho about murdering devil-magic users and then because I spared the last mother fucker in the building the templar won't join me. Tha fuuuuuuuuck. I expect to walk out of Orzimmar with like i unno, sentient chalk.
 

CTLance

Member
Heh, I wonder what I'll end up with.
Shouta said:
If it's
Bloodmages you're worried about, let them kill themselves by entering the room, immediately entering Mouse form and stealth or I think simply stealthing. They'll kill quite a bit of each other leaving you to pick off the surviving ones
Nah, those guys are 5% luck (freeze) and 95% melted mage. Neat trick though. Gonna have to remember that.
 

Vinci

Danish
Ploid 3.0 said:
Rogue is the man in this game. So much more versatile than other rogues. The stealth is near hacking. Is it considered cheap to make your party hold, run ahead to massive group of enemies and fill the path with traps then throw a bomb at them so they start running into the traps? Sometimes when pulling as rogue I end up killing everything. I have a lot of stun talents so I'd just do a lot of crazy damage while backstabbing from any angle, keeping the enemy stunned in the process.

I put the "hold" command in the macros and now I'm doing a lot of awesome coordinated manuvers with my party. I'd fill the front of enemies with traps, get behind the emissary, let my party know it's ok to advance (they don't until I'm visible). I move forward with the 3 person group while the rogue is chilling behind, then the enemies aggro that group and start advancing and getting destroyed by explosions. I then change over to the rogue and light up the emissary (+65% crit/backstab damage). It's so beautiful.

Rogue = mvp, makes the hard encounters I had with my other character seem like a cake walk. It's more expensive though.

I agree with this completely. Rogue is tops. But then, I love rogues in every game so I'm naturally predisposed to loving the class in this, a game in which it shines even more.
 
On my second play through and I think I'm enjoying it a bit more. Playing in a harder difficulty, playing a DW warrior instead of a mage this time, the dwarf noble origin was awesome compared to the lame mage story, imo. Also, I didn't realize how some choices/options are drastically different...


(mage tower, "Evil choices")
Such as dialogue options that lead to you killing Wynne the first time you meet her on the first floor of the mage tower. I thought that option only presented itself when you made the choice to kill all the mages at the end of teh tower. I was really surprised when she attacked me once I sided with Morigan in what I thought was a relatively meaningless argument about the circle and apostates.

other things, I really didn't use poisons the first time. Didn't realize how useful they are for physical DPS.
 
Ploid 3.0 said:
Rogue is the man in this game. So much more versatile than other rogues. The stealth is near hacking. Is it considered cheap to make your party hold, run ahead to massive group of enemies and fill the path with traps then throw a bomb at them so they start running into the traps? Sometimes when pulling as rogue I end up killing everything. I have a lot of stun talents so I'd just do a lot of crazy damage while backstabbing from any angle, keeping the enemy stunned in the process.

I put the "hold" command in the macros and now I'm doing a lot of awesome coordinated manuvers with my party. I'd fill the front of enemies with traps, get behind the emissary, let my party know it's ok to advance (they don't until I'm visible). I move forward with the 3 person group while the rogue is chilling behind, then the enemies aggro that group and start advancing and getting destroyed by explosions. I then change over to the rogue and light up the emissary (+65% crit/backstab damage). It's so beautiful.

Rogue = mvp, makes the hard encounters I had with my other character seem like a cake walk. It's more expensive though.

It does not have to be.

I specced my Rogue in DPS and she has done 43% of the party's damage while Morrigan has done 34%.

Of course i do not have the hax trap/stealth/bomb combos, but having the highest DPS in the game makes up for that in spades.
 

Ploid 3.0

Member
lorddarkflare said:
It does not have to be.

I specced my Rogue in DPS and she has done 43% of the party's damage while Morrigan has done 34%.

Of course i do not have the hax trap/stealth/bomb combos, but having the highest DPS in the game makes up for that in spades.

Yeah, fighting is free. I meant the traps, bombs, and poison add up to be costly if you use them every time (which may be the balance of it's power). Flasks, and trap triggers are very cheap but the liquids, and other components cost a lot more.

Edit: Momentum is crazy. Attacks so fast, and don't need the swift drink to do so.
 

HK-47

Oh, bitch bitch bitch.
Well looks like this thread is doing nicely. Actaully havent touched this game since I preordered. Just havent been in the mood. Probably wore myself out playing Planescape, BGII and Divine Divinity all in a row.
 
What the hell am I supposed to do with all this drake/dragonscale armor? I don't have inventory room as it is! I already had to sell the awesome nature resist jewelry...
 

Fredescu

Member
HK-47 said:
Probably wore myself out playing Planescape, BGII and Divine Divinity all in a row.
Off topic a bit, but what's Divine Divinity like? I ordered Divinity II today. Was wondering if I should check out the first one before it arrives.
 

HK-47

Oh, bitch bitch bitch.
Fredescu said:
Off topic a bit, but what's Divine Divinity like? I ordered Divinity II today. Was wondering if I should check out the first one before it arrives.

Like Diablo II crossed with Baldur's Gate. Bunch of loot, three class choices, good quests, fun story and great music.
 

Tokubetsu

Member
Shouta said:
That Morrigan mod is pretty nice, though the stock version yells "I'm still evil!" which kind of works for her.

Yeah, after playing, I definitely think this new mod makes her look too innocent. They did a great job though. There's a nice Sten mod out there that gives him eyebrows and makes him look older though.
 

Dipper145

Member
I need some help.. maybe a bug I dunno.

I'm near the end, after the landsmeet so lots of spoilers,
At the landsmeet I killed loghain, then I go to redcliffe and the people there are talking to an invisible Loghain and he is responding. I then proceeed to my bedroom and morrigan is waiting for me, well two of her(another strange bug). She mentions a crazy plan, I turn her down, she says shes going to leave and not help out with the last battle. Immediately after this conversation I see two movies, one of all the armies leaving, and then one of that girl yelling something to inspire the troops or something. Then I get out of that 2nd movie into an area with some redcliffe soldiers, Morrigan is back, 2 of my party characters have leveled up. Is there something I'm supposed to do here? It doesn't let me do anything that I can see, maybe I'm being stupid though

I sure hope I don't have to start over.
 
HK-47 said:
Well looks like this thread is doing nicely. Actaully havent touched this game since I preordered. Just havent been in the mood. Probably wore myself out playing Planescape, BGII and Divine Divinity all in a row.

This will be me after i finish DA.

I played Planescape and Witcher (thanks for the recommendation) before this.
 
So that encounter with the desire demon in the mage tower...
One of the options is "I'll leave you alone if you promise to do the same to me" or something similar. I took this to mean that it would jack me in to it's lotus eater wuju and I'd get an awesome gameover with me sucking my thumb while darkspawn ravage the world. I was really sad to see "the same to me" meant leave me alone.

To the point, I think that's one of the next advances these dialogue riddled rpgs need to make. The ability to interject and clarify what you meant. Something closer to actual conversation instead of these dialogue trees.
 

HK-47

Oh, bitch bitch bitch.
Son of Godzilla said:
So that encounter with the desire demon in the mage tower...
One of the options is "I'll leave you alone if you promise to do the same to me" or something similar. I took this to mean that it would jack me in to it's lotus eater wuju and I'd get an awesome gameover with me sucking my thumb while darkspawn ravage the world. I was really sad to see "the same to me" meant leave me alone.

To the point, I think that's one of the next advances these dialogue riddled rpgs need to make. The ability to interject and clarify what you meant. Something closer to actual conversation instead of these dialogue trees.

And how, pray tell, is one going to do that? To write that? To voice all that? Dialogue trees in games are already pretty linear as is cause the amount of text needed exponentially increases the more you branch and the more options you add.
 
I just mean a simple "Shut up, that's not what I meant" button. Obviously something more intricate would be unrealistic.

Also I was a rather large fan of ME's response wheel. It's hard to figure out the tone of many responses in this game.
 

Fredescu

Member
Son of Godzilla said:
It's hard to figure out the tone of many responses in this game.
That's true. I'm trying to be an arsehole on this playthrough and a lot of the bad responses get a "ho ho, you're so funny" reply. If you want to slap someone down mid conversation you'll have to wait for Alpha Protocol.
 

Witchfinder General

punched Wheelchair Mike
Just bought the game and the collector's edition guide.

Which class should I go with? I love slice enemies into ribbons so I'm guessing human Warrior? Two handed? My plan is to eventually have a party consisting of two Warriors (one Tank one DPS) and two Mages (one Healer and one DPS). Sound good?
 

Fredescu

Member
Rogues slice things to ribbons too, especially with the dex hotfix (if you're playing on PC). You get two two-handed warrior party members, one sword and board guy, and one weird guy, so duel wielding warrior might be good to mix things up if you're set on a warrior. It's good to stay away from spoilers, but if you have your heart set on a specific specialisation you might want to look up how to obtain it as some of them are possible to miss.

That party make up is fine. You won't have a rogue to open chests, but the itemisation in this game is kinda bad, so you're not going to miss out on much if you don't have one around. Honestly, any party makeup is probably fine depending on what you want out of the game. First playthrough I took the characters I liked the most rather than the ones I thought would perform the best. The banter is worth it. It's not too much hassle to experiment and change your party makeup if you want. If you're going to play a melee class, I'd recommend going to the circle of magi as your first "choice" as that's where you pick up a healer. Take potions with you regardless.

Edit: Oh, and buy backpacks. Always.
 
Did...did Bioware just force a dwarf in to my party at the end of this dungeon


Did they do so without letting me change back and in place of my healer

Because if so...FUCK.
 

Fredescu

Member
They force him in, but they don't force anyone out. If you've already spoken to
Branka and she's blocked your way back
, reload.
 
Fredescu said:
They force him in, but they don't force anyone out. If you've already spoken to
Branka and she's blocked your way back
, reload.
Bleh, my last reload is before the boss and I just barely won that.

Guess I don't have a choice, I have to refight it. :\
 

firehawk12

Subete no aware
Dipper145 said:
I need some help.. maybe a bug I dunno.

I'm near the end, after the landsmeet so lots of spoilers,
At the landsmeet I killed loghain, then I go to redcliffe and the people there are talking to an invisible Loghain and he is responding. I then proceeed to my bedroom and morrigan is waiting for me, well two of her(another strange bug). She mentions a crazy plan, I turn her down, she says shes going to leave and not help out with the last battle. Immediately after this conversation I see two movies, one of all the armies leaving, and then one of that girl yelling something to inspire the troops or something. Then I get out of that 2nd movie into an area with some redcliffe soldiers, Morrigan is back, 2 of my party characters have leveled up. Is there something I'm supposed to do here? It doesn't let me do anything that I can see, maybe I'm being stupid though

I sure hope I don't have to start over.

That sounds like a pretty big bug. I think the game takes you to the next battle automatically.
 

Zalasta

Member
lorddarkflare said:
I specced my Rogue in DPS and she has done 43% of the party's damage while Morrigan has done 34%.

Of course i do not have the hax trap/stealth/bomb combos, but having the highest DPS in the game makes up for that in spades.

Wait, you're comparing a player controlled character's DPS to a computer controlled one? Because even if you switch between the two, there is no way you're playing them for the same amount of time. The % damage is a meaningless comparison.

A PC mage will pretty much always beat a PC rogue, no question about that. There aren't even any potions to restore stamina. Where as a mage can keep casting without any concern about mana pool.
 
Quick question that propably has been answered many times but I don't want read this thread to much cause of spoilers.
How is the controls working for the console version? Want know if I should get the PC or PS3 version.
 
Tenkai Star said:
Quick question that propably has been answered many times but I don't want read this thread to much cause of spoilers.
How is the controls working for the console version? Want know if I should get the PC or PS3 version.
Controls pretty much exactly like Mass Effect on the consoles. I'd imagine it's slightly faster paced than the PC versions just from the tiny delay on pausing and changing commands, and that the ground effect abilities suffer slightly from that. Probably balanced this with a much easier difficulty level for the consoles. It's basically a full tier easier for normal vs hard vs insane. Not that that really matters, you can break the combat system open like a pinata regardless of difficulty with a few things.
 

Minsc

Gold Member
Tenkai Star said:
Quick question that propably has been answered many times but I don't want read this thread to much cause of spoilers.
How is the controls working for the console version? Want know if I should get the PC or PS3 version.

I guess that depends on what you're looking to get out of the game. And your PC's specs. The PC version lets you play the battles in isometric view, mod the game (textures, characters, balance fixes, new items and chests), and has larger groups of enemies at once.

The console version has a gamepad, the game is very playable either way.
 
Minsc said:
I guess that depends on what you're looking to get out of the game. And your PC's specs. The PC version lets you play the battles in isometric view, mod the game (textures, characters, balance fixes, new items and chests), and has larger groups of enemies at once.

The console version has a gamepad, the game is very playable either way.
My PC can basically rn anything except Crysis on max. But I don't really care about graphics. So if the controls are good I'll go for the PS3 version cause my couch is a lot more comfy than my chair.

Mouse and keyboard support would have been awesome though.
 

Darkone

Member
I am 14 hours in to the game and its just keeps geting better, i am playing on the Hard difficulty setting witch i think is nicly challnging.
The story remind me a little of NW2, .
when you needed to organize other factions to join you to fight by your side.
, i would like them to do something a liitle diffreant in that department, but still this game ROCKS.
 

orion434

Member
Woo-Fu said:
Actually, it is easy to beat her without a healer, heck I did it and used only 3 lesser health kits.

Flemeth can't move. Put your tank just out of melee range of Flemeth, with a bow. He should have as much fire resistance as you can give him. I had 75% at the time, lol. Have him shoot her while using as many of his aggro generation abilities as work.

Meanwhile, the rest of your team should be much farther back, also using ranged attacks.

Flemeth hits the tank with flame spit and dragon fire, but the rest of your party is far enough away from your tank that it doesn't touch them.

Just keep shooting until she dies. Your tank eating health kits as required. With armor in the mid 30s, defense in the 80s, and 75% flame resist, no attack from Flemeth took off more than 10% of my tank's health. This was on Hard, btw.

This works like a charm, it's actually kinda funny how easy she was when you use this strategy.
 

K.Jack

Knowledge is power, guard it well
Tenkai Star said:
My PC can basically rn anything except Crysis on max. But I don't really care about graphics. So if the controls are good I'll go for the PS3 version cause my couch is a lot more comfy than my chair.

Mouse and keyboard support would have been awesome though.
The PC's ability to change the camera zoom out is absolutely something to not miss out on.
 

CAVE343

Member
HK-47 said:
Like Diablo II crossed with Baldur's Gate. Bunch of loot, three class choices, good quests, fun story and great music.

also offtopic: Is there an isometric view option in Divinity II (pc/xbox360) or just the 3rd- person view? I can't find any screens or vids with it.

ontopic: I played the 360 version for like 12 hours and got really tired of the camera view and the clunky controls. It just felt weird and I knew the pc version allowed for a more tactical approach. So I got that version and wow, it really rocks. I loved BG/BGII and I love this game, might be my GOTY. One thing to nitpick: I'm in
the Fade dream
thing now, and it kinda sucks. I'm going to rush through it :)
 

CAVE343

Member
Xevren said:
360 doesn't have the isometric view, 3rd person only.

Yeah I know ;-)

I was asking about Divinity II, or did you answer to that? Confused :D
Oh never mind; I just want to go home and play some more, it's been a long time since I'm really hooked on a game. Most of the games don't get me in "the zone" anymore, but I really want to play right now, too bad I'm stuck here at work :-(
 
Top Bottom