bwtw said:I'm guessing no, but is there anyway to change your party mid-dungeon?
No. You cannot.
bwtw said:I'm guessing no, but is there anyway to change your party mid-dungeon?
Blast Processing said:So, Impulse has Origins and Awakenings in a Bundle for $47.99 this weekend (normally $79.99).
Is there any reason NOT to go for this? Any reason the Steam/EA digital/retail versions should be gotten instead? Because if not, I'm probably going to pull the trigger on this deal.
Blast Processing said:So, Impulse has Origins and Awakenings in a Bundle for $47.99 this weekend (normally $79.99).
Is there any reason NOT to go for this? Any reason the Steam/EA digital/retail versions should be gotten instead? Because if not, I'm probably going to pull the trigger on this deal.
Major Williams said:Read the whole OP but didn't find much useful info.
Just borrowed this game from my Bro-in-law, because he said he lost interest in the game.
Are there any tips I need when I start playing? I know little to nothing about this game.
Are there classes? which one is best?
subversus said:I want my character to fight faster because he often gets overwhelmed by enemies if there are more than two of them. In what stat should I invest more? I'm playing as a mage.
Son of Godzilla said:I still don't understand what the fuck people don't like about the Fade. Is this one of those things that doesn't correspond well between PC/console? I played it on 360 and thought the Fade was gorgeous and well constructed. It felt incredibly straight forward, and the chaotic and open environments welcome compared to how cramp most coorridoors in the game felt.
No, I played it on PC and I agree with you. The only thing I can sorta understand is people being annoyed at the visual effects. The structure was cool and the "loot" was interesting. Definitely one of the better levels in the game.Son of Godzilla said:I still don't understand what the fuck people don't like about the Fade. Is this one of those things that doesn't correspond well between PC/console?
Cep said:I am not sure what you mean by 'faster.'
Also depends on what you want your other mages to do (if you have any).
Major Williams said:Read the whole OP but didn't find much useful info.
Just borrowed this game from my Bro-in-law, because he said he lost interest in the game.
Are there any tips I need when I start playing? I know little to nothing about this game.
Are there classes? which one is best?
Fredescu said:No, I played it on PC and I agree with you. The only thing I can sorta understand is people being annoyed at the visual effects. The structure was cool and the "loot" was interesting. Definitely one of the better levels in the game.
Son of Godzilla said:I still don't understand what the fuck people don't like about the Fade. Is this one of those things that doesn't correspond well between PC/console? I played it on 360 and thought the Fade was gorgeous and well constructed. It felt incredibly straight forward, and the chaotic and open environments welcome compared to how cramp most coorridoors in the game felt.
I eventually passed that fight after the 10th reload. Wish on a star and try again?AstroLad said:did they ever fix the issue in the pc awakenings where it would just crash during that dragon fight? want to go back and play but last time i tried like a month ago it was still crashing and it seemed to be a fairly widespread issue without an easy fix
Patryn said:There are classes, but picking which class and race you want will directly affect the beginning of the game and the story a little bit as well.
You can either be a Warrior, Rogue or Mage. Each class also has four specializations, of which you can pick two.
If you want to be able to open locked chests and don't want to be constantly tripping traps, then you'll need a rogue in your party. If you make them your main, you just have to realize that they're generally not built to tank, so until the later stages of the game you won't really be able to run up and take out a squad of darkspawn alone. For rogues, pick either an archer (which is kind of broken in a bad way in the game) or a dual wielder. Ignore the tree you don't pick completely, but definitely invest points into the main rogue tree. Also know that there's a skill later on that allows a rogue to substitute cunning for strength in damage rolls.
Certain mage builds are considered the most powerful in the game (Arcane Warrior/Spirit Healer). I'd argue that mage has the widest variety of builds available. If you want a healer to sit back to heal and buff your party, you can do that. If you want a classic damage dealing wizard, you can do that. If you plan carefully, you can even make a mage a good tank. Unless you're making a tank, you have a lot more choice and can mix and match from the various trees. Just know that incapacitating enemies is one of the strongest tactics in the game, so Crushing Prison and Mass Paralysis are REALLY useful.
Again, unless you want to solely rely on potions (which is possible), then you'll want a mage with some healing abilities in your party. Up to you if you want that to be your main or not.
If you go warrior, you're going to be a tank. They're designed to take damage and inflict it. So you don't really have the flexibility of the other classes. Pick to either wield two-handed weapons, dual wield or sword and shield, and, as with a rogue, ignore the trees you don't pick. Go warrior if you really just want to wade in and kick ass without over-thinking things too much.
Keep in mind that you also have full control over the growth of your other party members (including picking an additional specialization for all but two of them), but there are a few sections in which you're restricted to your main character alone, so you'll want to make sure that they're not totally helpless in a fight.
Be aware that you can drop and raise difficulty whenever you want, so if a fight is too hard and you're getting too frustrated, drop the diff for that fight, then raise it back up.
In terms of potions and stuff, I personally advise having someone max out herbalism and then keeping a healthy stock of flasks, elfroot and lyrium dust to make more potions. I don't think any shopkeeper sells an infinite amount of potions, but the Dalish sell infinite elfroot, the Tower sells infinite lyrium dust, and your camp sells infinite flasks.
Picking the skill Tactics for your main is completely useless unless you don't actively control them. In fact, for the most part Tactics is just a useless skill for everyone, as you gain additional tactics slots just by leveling up, and there are much more useful skills and not a lot of skill points.
Play around with characters' tactics. Tanks especially benefit by adding a tactic to have them heal when they're low on health.
subversus said:When a spider for example attacks me and the second one attack me from behind my character often just stands there taking damage, even if I click on the spider. His equpped with a staff, so he's able to fight.
or may be it's just a cooldown of the magic?? Does the staff has it's own cooldown?
firehawk12 said:I think it's the backtracking between the various hubs. It just makes the section take longer than you might want it to be.
Took me at least 35 hours each time I played it.Dyno said:What's the possible length of this game, both burning through and trying to do most everything?
Zeliard said:I've been looking to get back into this recently. Haven't played DA since the first couple months after it came out. What mods do you guys recommend for the PC version at this stage?
Rufus said:I eventually passed that fight after the 10th reload. Wish on a star and try again?
I had the same problem during the fight with. Destroyed any kind of tension or immersion. And then the ending kind of just happened, fitting the mood I was in at that point.the Architect
Dyno said:I've brought my character to Level 8. Thus far when it comes to combat and dungeon crawling you can basically play this game on auto-pilot. They mention strategy quite a bit, as if it is evident in the game but really most fights are just ten people mobbed together, milling about and doing damage to each other. I rather just get through them as quickly as possible.
Evilore's OP was spot on with the 'degenerative loot whoring' comments. I'll admit to being hooked though. I'm enjoying the almost constant swaping of equipment.
Most of the plotlines are filled with hackjobs and all-round fucking stupidity. I lit a signal fire in a scene straight from The Two Towers and then watched as a much needed army left the battle at a crucial time, a scene straight from Braveheart. Much like Grand Theft Auto, it seems that being a AAA RPG writer simply means theft.
Grey Wardens are quite shitty. They have a 'Rite of Conscription' which means they can pull anyone they like out of their life to serve them. Only becoming a Grey Warden means drinking a poison which seems to kill indescriminately. Also if you refuse to drink the poison they will knife you in the belly. I imagine there are legions of victims who are destined to be fucked over should they catch a Grey Warden's eye. Meanwhile they need more people to fight the Darkspawn. It's a retarded idea from beginning to end.
It's the same with the wizards and the whole Tranquil bit. The same with goading corruption by sending apprentices into the Fade. The so-called Apostates are the only mages who make any sense. If you're intelligent and prone to book-learning why would you put up with any of this insane nonsense? Obviously you don't need to go through with that shit in order to learn magic.
All in all I don't think the civilization deserves to survive because all of their venerable institutions seem to excell only in canabalizing each other. I started off as a good character but now I kind of want to be a real dick and ensure the Darkspawn take over. At least their unified and fight together.
And speaking of which, the Darkspawn? Fuck off, they're orcs. If you're going to get sued for using the name orc then just make up a new creature, not a lame new name. You are creatively bankrupt Bioware. Your vanilla fantasy epic is nothing but thin fucking gruel.
I'll keep playing but only because there is nothing else out there right now. That and loot.
HK-47 said:Damn thats a pretty harsh assessment, but I cant really disagree with any of your complaints about the organizations or its derivativeness. What about the characters?
Dyno said:The characters are good overall. I rather like Alistair's banter. Morrigan's a right tiring cunt so I banished her to the peanut gallery as soon as I found a replacement. The rogue girl who starts dressed as a priest (Lilanne?) is okay but she looks and sounds like my character so I might swap her soon. I left that insane guy in his cage, I think he belongs there.
I named my dog Thyroid. I mean look at him! That breed has a problem and it looks glandular to me.
Cep said:...
I also find it interesting that you cite the loot as being good.
Only Warriors would ever say that, as the loot in the game is absolutely garbage.
HK-47 said:Yeah well loot in general is just a big skinner box so fuck that. I just dont like the crummy balance to it.
Peff said:
-Annoyance remover: No more rocks falling off your characters or huge circles and auras.
HK-47 said:Yeah well loot in general is just a big skinner box so fuck that. I just dont like the crummy balance to it.
WanderingWind said:I just hated that all my mages caps looked like leftovers from the Dumb & Dumber set.
Cep said:...
I also find it interesting that you cite the loot as being good.
Only Warriors would ever say that, as the loot in the game is absolutely garbage.