jabipun said:Fuuuuck, goddamit STOP HAVING ENEMIES SCALE. If shit's too hard, good - that gives meaning to loot/customization/development/rpg elements, and the finding of it - to get better.
But if everything is at my fucking level what the fuck is the point of leveling. I hate this scaling bullshit. Oh, so I found some remarkable weapon - the game notices this and gives said weapon to the enemies. It's bullshit. Pass.
jabipun said:Fuuuuck, goddamit STOP HAVING ENEMIES SCALE. If shit's too hard, good - that gives meaning to loot/customization/development/rpg elements, and the finding of it - to get better.
But if everything is at my fucking level what the fuck is the point of leveling. I hate this scaling bullshit. Oh, so I found some remarkable weapon - the game notices this and gives said weapon to the enemies. It's bullshit. Pass.
jabipun said:Fuuuuck, goddamit STOP HAVING ENEMIES SCALE. If shit's too hard, good - that gives meaning to loot/customization/development/rpg elements, and the finding of it - to get better.
But if everything is at my fucking level what the fuck is the point of leveling. I hate this scaling bullshit. Oh, so I found some remarkable weapon - the game notices this and gives said weapon to the enemies. It's bullshit. Pass.
jabipun said:Fuuuuck, goddamit STOP HAVING ENEMIES SCALE. If shit's too hard, good - that gives meaning to loot/customization/development/rpg elements, and the finding of it - to get better.
But if everything is at my fucking level what the fuck is the point of leveling. I hate this scaling bullshit. Oh, so I found some remarkable weapon - the game notices this and gives said weapon to the enemies. It's bullshit. Pass.
Caspel said:Let me stress the fact the game is not easy. I've been playing on Normal and have died due to overwhelming strength of numbers for my enemies..One of the party members actually attacks the group before joining and that battle took 3-4 tries to figure out the tactics to overcome the odds
There are two higher difficulty levels, so if players find it too easy on Normal, then they can always move it to those two at anytime during the game.
Also, the dungeon I was speaking about had a good reason to keep me locked in it and not allowing me to leave at free will --the templars outside were going to kill everyone inside and it was a suicide mission to begin with -- so the only way they would let me out is if I found the First Enchanter to let them know everything was okay. If I couldn't, then the "dungeon" would be forsaken by the templars and they would seek for support from the Chantry to close it down for good.
Dresden said:You didn't read what he said, eh?
jabipun said:I read what he said after my post. Which explains things a bit better.
If you're referring to his earlier post - I never have played BGII. So - when he says it scales like that, that doesn't tell me anything.
Regardless, scaling is scaling. And this game does it like Oblivion - which is fail.
I don't understand what this pseudo-scaling thing he's talking about either. What - do enemies in certain areas have a "level range" - that they scale to min - max? What the hell does 'kind of scaling' mean?
If an enemy at the start of a game is level 1, and you come back to them 10 levels later, are they at level 1, or at level 10 like you are. It either scales or doesn't.
So basically it has enough scaling that there will be areas that you will be discouraged from going until you are at an appropriate level, but you can still go to those areas if you want?Number 2 said:Say there is a bandit camp. The camp has enemies that range in level from 20-30. If you go there at level 10, the enemies will be their minimum in that 20-30 range.. so basic enemies will be 20, while the boss will be 25. If you go to the camp at level 40, the basic enemy will be 25 and the boss will be 30. The loot in the dungeon stays the same, just the difficulty of the enemies. If you can sneak past the guys at a low level and swipe their level 20-30 loot from their chests, you get uber-loot for your level. This is not how Oblivion does this. And frankly, i dont remember BG2 having any scaling outside of random encounters.. but this is an example of what you call pseudo-scaling.
Number 2 said:Say there is a bandit camp. The camp has enemies that range in level from 20-30. If you go there at level 10, the enemies will be their minimum in that 20-30 range.. so basic enemies will be 20, while the boss will be 25. If you go to the camp at level 40, the basic enemy will be 25 and the boss will be 30. The loot in the dungeon stays the same, just the difficulty of the enemies. If you can sneak past the guys at a low level and swipe their level 20-30 loot from their chests, you get uber-loot for your level. This is not how Oblivion does this. And frankly, i dont remember BG2 having any scaling outside of random encounters.. but this is an example of what you call pseudo-scaling.
_tetsuo_ said:Oh, dear
New abilities. New badassery.jabipun said:Fuuuuck, goddamit STOP HAVING ENEMIES SCALE. If shit's too hard, good - that gives meaning to loot/customization/development/rpg elements, and the finding of it - to get better.
But if everything is at my fucking level what the fuck is the point of leveling. I hate this scaling bullshit. Oh, so I found some remarkable weapon - the game notices this and gives said weapon to the enemies. It's bullshit. Pass.
i wouldnt exactly call that discouraging. Harder enemies means better stuff to steal :lol Thats the best kind of encouragement ever!Cohsae said:So basically it has enough scaling that there will be areas that you will be discouraged from going until you are at an appropriate level, but you can still go to those areas if you want?
Ah.. ive only played it a couple times and its been 5 years since the last time. Thanks for the clarification.NewLib said:BG2 did in some places. I remember one instance in particular (cant remember the dungeon but I think its the one where you find Mazzy) where the enemies were skeletons if you went through early, but turned into liches if you went through it late game.
From my understanding (which isnt complete) the bosses dont scale at all. I think the scaling is more there are certain type of enemies early in the game and in the middle/late game they change to more difficult types of enemies.
JayDubya said:If you have an open world where you can explore a lot of different areas, as Dragon Age seems to have for the majority of its runtime - the midgame - you probably need some scaling.
Otherwise, there's going to invariably be a "right order" to go through the levels.
In fact, many games employ this tactic, including Baldur's Gate, Baldur's Gate II, Knights of the Old Republic, Mass Effect...
It was just particularly egregious in Oblivion.
~Kinggi~ said:Is the 360 version significantly worse than the PC one? Does it feel polished? Are the graphics comparable. I know there were some sections shown off from the pc one involving the horde attacking from the forest which looked pretty demanding, are those fine on the 360?
Also, does the gameplay translate well or does it feel frustrating and messy?
NewLib said:I also do like the idea of trying and failing at a quest in Dragon Age and not coming back 5 levels later and seeing that the dungeon is just as hard.
Half the fun of these games is choosing the order in which you do side quests and go to different areas. If all areas had completely static levels, you might outlevel those areas because you were focused on the main quest. Mowing down countless enemies with no challenge just to experience a part of the story does not sound fun at all.jabipun said:Which is half of the fun of these games no?
Fredescu said:Half the fun of these games is choosing the order in which you do side quests and go to different areas. If all areas had completely static levels, you might outlevel those areas because you were focused on the main quest. Mowing down countless enemies with no challenge just to experience a part of the story does not sound fun at all.
Like I said, not every game is Oblivion. Oblivion had some of the shittiest levelling mechanics in RPG history. Don't assume that every game that scales will be that bad because you played one game in which it was poorly implemented.
mujun said:Does the weird delay stuff with the PS3 version mean it's gonna be busted. That's what my gut tells me.
jabipun said:Regardless, scaling is scaling. And this game does it like Oblivion - which is fail.
If an enemy at the start of a game is level 1, and you come back to them 10 levels later, are they at level 1, or at level 10 like you are. It either scales or doesn't.
Essentially, the game has the capability to scale around your level and adjust encounters, but it does not do so in a way that means the challenge level never changes. Some areas are harder, even at the lower end, and others are a bit on the easier side.
Better, the game remembers when you visit places, so if you are having trouble with a particular encounter, you CAN leave, tackle a few side quests and come back tougher and know that the game won't have suddenly jumped the difficulty up on you to match. Hence "persistent."
It's a very refined system. Some creatures are handled specifically, even. *cough*dragon*cough*
Our enemies scale to within a set range, depending on the specific enemy and the area's expected experience level, and you can both come under that range as well as be over it.
mujun said:Does the weird delay stuff with the PS3 version mean it's gonna be busted. That's what my gut tells me.
sendu said:So, fingers crossed for you PS3 guys; more than likely it's OK.
NewLib said:BG2 did in some places. I remember one instance in particular (cant remember the dungeon but I think its the one where you find Mazzy) where the enemies were skeletons if you went through early, but turned into liches if you went through it late game.
Thnikkaman said:Warden's Quest is introducing the teams who'll be playing DA for 24 hours. There seems to be a host, Knightmare/Atmosfear style, and I woke up for that crap too.
Full of neeerds and beeeards. Imagine the smell after 24 hours.
koji said:Watching atm, makes me want to play the game... :-/
jabipun said:As do I. Which is one of the reasons I was so turned off by Oblivion.
I also like the idea of going to a place earlier than "normal" and fighting tougher enemies to get better rewards. I don't need the developer to scale the enemies lower, I can take a hint and realize that I shouldn't be here and do other things and level up. Which is half of the fun of these games no?
Truant said:Watching the video now, the game looks amazing in isometric perspective.
fanboi said:URL please!
fanboi said:BG2 is the best game
koji said:
stealthieOne said:can someone explain the battle system...like for the consoles...button presses result in actions right? cause i can't tell if this is an action rpg.