Teknopathetic said:
What purpose does the rogue serve without their stereotypical lockpicking/trapfinding/stealing abilities? You don't want a rogue in your party, yet you want the benefits of the rogue. If you want a tank, you bring a tank. If you want a healer, you bring a healer. You're not "missing out on content" because what exactly are you missing out on?
The rogue doesn't live and die by its lock-picking ability. It's been a useful and prominent class in many other games where other classes have had the ability to open locks, and would be in this game as well, particularly here when it's by far the most effective class at fighting at both close- and long-range (and can not every class in this game pickpocket?). Something like a mage's healing ability can be substituted with some degree of success by healing pots and other items - lock-picking has no alternative at all in Dragon Age, while it does in most other games specifically for these reasons.
It also makes no logical sense whatsoever to limit the entire notion of opening something that's locked to a rogue - couldn't a warrior tank like Shale, who's a goddamn giant Stone Golem, not simply bash the shit out of a lock and open it?
The "content" you're missing out on is merely the loot found in the chests that you can't open without a rogue in your already-limited party of four, but it's content nonetheless (doesn't help that damn near every chest is locked). The skills and abilities of the warrior and mage are strictly limited to enemy encounters, so you don't lose out on anything at all by not using them.
I really don't think it's a huge deal at all, and something a tiny mod could easily fix - I just think it's an unecessary attempt at forcing people to use a rogue, a class that is already useful enough as it is.