Ready for some Time Patrolling, I get really giddy over fun DBZ games for some reason :x
I see you
hehe love it good design choice
Ah, damn. Guess I'll grab the standard version then and try dropping hints to my Wife for the collectors edition lolNOPE, Deluxe only gets season pass. otherwise i'd have used my amazon prime/GCU discount on it.
Anyone have a good guide yet to how to unlock stuff like Super Saiyan, Kaioken, and different abilities.
Also anyone know how to get the Z Sword yet?
Any word on if this game is region locked? I was thinking of buying it from CDKeys on pc.
Looks like its region locked.
Its funny cause I preordered from cdkeys before this region lock nonsense kicked in and they still send me american keys. I'm guessing they're legally buying american keys taking a loss to keep me as a customer.
I think I'm going to pick this up tomorrow. Though before I do, does anyone know what their DLC road map is going to be? Will this game be supported a year from now? My wife can give birth anytime between early December and early January and once the twins come I doubt I'll be playing anything for at least four to six months. I'd like to know if I buy this now I'll have stuff to come back to and look forward to when I can play again.
I got this move from Shenron
Is that another characters move?
It is Hit's ultimate move.Is that another characters move?
It is Hits ultimate, The move is called Time Skip/Molotov
That's what I thought. Thanks, is it worth it?
That's what I thought. Thanks, is it worth it?
Got my Xenoverse 1 main character ready for save transfer on Steam, a Saiyaman-esque melee tank male majin. The main skills that I hope will be transferred:
Arm Crash: Heavy Attack on steroids, used to be one of the only reliable ways to interrupt Ultis before their super armor got nerfed. Might be redundant in XV2, but it has range, good stun and OTG combo potential.
Freedom Kick: massive burst movement for Majin. Again, might be redundant but I've played with it for so long that I want to keep it.
Deadly Dance: an incredibly reliable combo finisher, can stop enemies before they're knocked back too far by some male majin standard combo strings and extend the combo.
Pressure Sign: The most skill-intensive counter in the game because it has the tightest window compared to the animation, but it works on both melee and ranged.
Mach Dash: Gets you reliably out of harm's way and the extra speed buff really helps majin.
Justice Combination: Probably one of the only strike ultis you can easily combo into.
Spirit Sword: Really tough to use, but it's a high damage trap against people charging at you.
Well I did it. Bought the game, going to pick it up from BestBuy after work tomorrow. They still had the Day One edition in stock, paid a total of $40 for it after GCU and a $10 certificate.
Just couldn't resist after watching gameplay... and rewatching the entire Android/Cell Sagas recently.
what is a good way to level up other than doing just PQs?
Anyone else have troule with the Frieza and Cooler fight in the story mode? Ive tried twice now and can beat one but not both. Any tips other than bring healing items lol? Im level 24
what is a good way to level up other than doing just PQs?
I can not find the last 2 mentors, also I think one trophy is glitched
I have the Super Advancement trophy glitched. Unless theres a secret advancement that i don't know about yet.
Trying to do Gurus stuff, Nail is such a god damn useless bitch. Can I just join in with Frieza and wipe out these dumb ass Nameks now?
I'm going to be a Freezer and rest assured, I'll do it in your name. (When the PC version finally unlocks.) I'll name the technique "ALCHEMY ATTACK." It'll consist of two uniquely-coloured blasts, one for each hand, that will rush off to the enemy, merge into a single blast of a different colour, and explode just before reaching them.
They'll never know what hit 'em.
Is there a guide on how to do the steam character transfer?Got my Xenoverse 1 main character ready for save transfer on Steam, a Saiyaman-esque melee tank male majin. The main skills that I hope will be transferred:
Arm Crash: Heavy Attack on steroids, used to be one of the only reliable ways to interrupt Ultis before their super armor got nerfed. Might be redundant in XV2, but it has range, good stun and OTG combo potential.
Freedom Kick: massive burst movement for Majin. Again, might be redundant but I've played with it for so long that I want to keep it.
Deadly Dance: an incredibly reliable combo finisher, can stop enemies before they're knocked back too far by some male majin standard combo strings and extend the combo.
Pressure Sign: The most skill-intensive counter in the game because it has the tightest window compared to the animation, but it works on both melee and ranged.
Mach Dash: Gets you reliably out of harm's way and the extra speed buff really helps majin.
Justice Combination: Probably one of the only strike ultis you can easily combo into.
Spirit Sword: Really tough to use, but it's a high damage trap against people charging at you.
Would it be wise to get this game if I intend to stay away from the PvP part?