The farther I get into this game the more fun I have with it. Finally got kaioken and Kamehameha. I'm level 17 and haven't even started the Namek main quests yet. All training and PQs. Can't wait to get Super Saiyan.
Oh, huh. Didn't see that tweet. I hope they sneak it into the Nov. 1st patch, then. It can't be that hard to make the change; probably just a simple change of a few flags or lines of code. Hopefully lol.
Okay, I think my female Saiyan is slowly coming together now. But I need to replace a couple of skills.
Her supers are:
- Final Shine
- Finish Breaker
- Rise to Action
- Maximum Charge
Her ultimates are:
- Final Flash
- Giant Storm
Her evasive is:
- Super Explosive Wave
And of course: Super Saiyan. (To be replaced with Super Vegeta later)
I need to find something to replace Finish Breaker and Super Explosive Wave with. Preferably some super that can extend combos, and for the evasive move... I don't know. What's good there? I so rarely get to use it. From this thread, Perfect Shot seems worth looking into, but what else is there? Something that comes out fast and has a lot of hitstun. That's got to be rare.
Nappa is garbage now compared to his XV1 counterpart. Xenoverse 2, 0/10 game.
No but seriously though, it makes me a bit sad, he was my story character main. The variant of Nappa in XV2 that has Arm Crash, which is basically the swiss knife of strike supers, has other awful supers along with it, and even if that could be fixed, his basic moveset isn't really fit for the freeform comboing in the sequel, and it's a massive pain working stamina breaks into a normal combo.
Nappa is garbage now compared to his XV1 counterpart. Xenoverse 2, 0/10 game.
No but seriously though, it makes me a bit sad, he was my story character main. The variant of Nappa in XV2 that has Arm Crash, which is basically the swiss knife of strike supers, has other awful supers along with it, and even if that could be fixed, his basic moveset isn't really fit for the freeform comboing in the sequel, and it's a massive pain working stamina breaks into a normal combo.
Yeah they, I think, made his strings slower than they were in the first game. It makes sense, given he's a big tanky character like Dodoria, but it doesn't make it okay lol.
Er, you don't have to Z Rank the Elder Kai missions. You have to Z rank the piss easy tests the robot gives you. And all you need to do to Z rank them is to:
Get 3 grabs
Hit the opponent with 20 Ki Blasts
Do a 20 hit combo
Have more than 80% of your life (using a capsule at the end of the mission counts)
Finish one of them with an ultimate
Finish the mission in a transformed state (but since you aren't using a transformation...)
If you refuse to briefly equip the Power Pole Pro just for the end of the mission, then you can try to perform 5 ultimates or I THINK a Super Attack Finish on one of the opponents would be enough, too.
It literally only took me 30 minutes to Z rank all 5 (well I actually had to do 4 because I did Z rank one of them already) of the tests to get the final test to get Potential Unleashed.
Also, you kinda need to do it if you want to get the last two mentors (Goku & Whis) and their related skills.
Maaaaaaaaan literally SECONDS after my post was made one of my new Xeno buddies explained ALL of this to me! Oh how delighted I was Took me maybe an hour, max, to get the transformation. Fairly easy and straight forward actually.
My Super Vanishing Ball and Shine Strike put a hurting on those suckers. Phew. Z ranks galore. God damn I love those moves <3
Nappa is garbage now compared to his XV1 counterpart. Xenoverse 2, 0/10 game.
No but seriously though, it makes me a bit sad, he was my story character main. The variant of Nappa in XV2 that has Arm Crash, which is basically the swiss knife of strike supers, has other awful supers along with it, and even if that could be fixed, his basic moveset isn't really fit for the freeform comboing in the sequel, and it's a massive pain working stamina breaks into a normal combo.
XV2 like Titanfall2 is an example of unrequired changes, all the game needed was content, polish and a strong balance push, but they went beyond that and changed a lot of stuff.
You get it from Ginyu, he's one of the mentors in the Namek area in Conton (not the Time Rift location, the area next to the desert area of the HUB). Complete his lessons and the last one is Body Change.
Either Ndukauba or Rhymestyle keeps saying that, but it's false. At least his straight up Light combo and Heavy combo are identical to most part to what they were in XV1. Nappa was always seemingly on the slower side, buty the ridiculous range of his swings and his damage made up for his moderate speed that almost worked as bait. People try to get hits in the middle or move away but he catches everyone regardless.
It's just that his style didn't make the transition well between games. Solid simple strings don't cut it.
I'll just have to find a new unusual character to surprise scrubby PvPers with
Okay, I think my female Saiyan is slowly coming together now. But I need to replace a couple of skills.
I need to find something to replace Finish Breaker and Super Explosive Wave with. Preferably some super that can extend combos, and for the evasive move... I don't know. What's good there? I so rarely get to use it. From this thread, Perfect Shot seems worth looking into, but what else is there? Something that comes out fast and has a lot of hitstun. That's got to be rare.
The evasives with the most hit stun are the fire and ice one from nuova or eis shenron.
Cell's energy barrier is pretty good too because it knocks back really far before you can recover.
Either Ndukauba or Rhymestyle keeps saying that, but it's false. At least his straight up Light combo and Heavy combo are identical to most part to what they were in XV1. Nappa was always seemingly on the slower side, buty the ridiculous range of his swings and his damage made up for his moderate speed that almost worked as bait. People try to get hits in the middle or move away but he catches everyone regardless.
It's just that his style didn't make the transition well between games. Solid simple strings don't cut it.
I'll just have to find a new unusual character to surprise scrubby PvPers with
Ahhh, okay, I thought they weren't any different but I had heard from one of Rhyme's videos they were slower sooo I kind of leaned more on that being the case than my original thought. I've only used him once and that was in the beta so I haven't had extensive experience to properly compare him to XV1. Indeed, the Arm Crash alt in XV1 was not just good because of Arm Crash but also because he had some other good supers along with it.
I'm also sad they didn't carry over his "Ginyu" alt from the DLC pack in XV1. At least, I don't think they did. I thought it was a pretty funny alt. to have; not necessarily a good one just another option.
Okay, now do that and attach the ki blast volley Ulti to the end of it. That basic volley ulti homes on the enemy if it's a continuation of a normal melee combo. Easy 20+ extra hits in most cases if the end of your combo is a hard horizontal launcher.
Ahhh, okay, I thought they weren't any different but I had heard from one of Rhyme's videos they were slower sooo I kind of leaned more on that being the case than my original thought. I've only used him once and that was in the beta so I haven't had extensive experience to properly compare him to XV1. Indeed, the Arm Crash alt in XV1 was not just good because of Arm Crash but also because he had some other good supers along with it.
Yup. Bomber DX for combo finishers and blasting enemies as they stand back up, energy volley super for really quick ranged harassment and guaranteed damage, Super Guard when you just can't escape enemy ulti.
There's a whole hybrid toolkit there, but now Arm Crash is just paired up with garbage supers imo.
Man, this game is so much fun! I'm already level 59 and I've just finished the Frieza Saga.
Also, when does the Item Shop get more food? It's currently selling only water...
Man, this game is so much fun! I'm already level 59 and I've just finished the Frieza Saga.
Also, when does the Item Shop get more food? It's currently selling only water...
I hate how the Frieza and Namekian quests only open up after doing a series of quests or other things. The Saiyan/Earthling quests you could just do all at once.
Yeah, was messing around with him and found a few reliable stamina break combos that combo flawlessly into Black Kamehameha. Might just be the best Kamehameha Ultimate in the game too, since Perfect Kamehameha got nerfed from XV1.
The evasives with the most hit stun are the fire and ice one from nuova or eis shenron.
Cell's energy barrier is pretty good too because it knocks back really far before you can recover.
Also, is Beerus' "You have no Stamina" beam new? Because that's a dirty trick from him. ...I want it. It's also a proper Stamina drain rather than a forced Break, so it's on slow recovery. I hope he becomes available as a mentor soon. One of the silhouettes can only be him.
As an aside, I love how he was introduced into the story.
Random time jump! Beerus?! Crap! Can't stop, fighting main villains! Um... sorry?
He is so very much my favorite of the new characters.
By the way, is it just me or is Super Saiyan 3 just not worth it? The complete lack of Ki recovery just makes it so limiting. I suppose it makes sense to use it only as a finisher, as in transform into it when the fight is almost over and go all out... but trying to hit Super Saiyan 2 when in a fight and your Ki is just shooting up due to short combos, vanishes, more short combos, repeat is difficult.
Which is why I just swapped out to Super Vegeta. No more Super Saiyan 3, and my blasts are better.
Is there a list of supers and how to get them? All I care for is a super that either makes stamina drain slower or recharges it once fully when it's fully drained.
Is there a list of supers and how to get them? All I care for is a super that either makes stamina drain slower or recharges it once fully when it's fully drained.
Do you have Krillin's Rise to Action? One Ki = Two Stamina. Of course, you're wide open when using it, but... you're also wide open when out of Stamina.
By the way, is it just me or is Super Saiyan 3 just not worth it? The complete lack of Ki recovery just makes it so limiting. I suppose it makes sense to use it only as a finisher, as in transform into it when the fight is almost over and go all out... but trying to hit Super Saiyan 2 when in a fight and your Ki is just shooting up due to short combos, vanishes, more short combos, repeat is difficult.
Which is why I just swapped out to Super Vegeta. No more Super Saiyan 3, and my blasts are better.
Do you have Krillin's Rise to Action? One Ki = Two Stamina. Of course, you're wide open when using it, but... you're also wide open when out of Stamina.
Yeah, at least they're true to the show with that. Kind of weird how it has a faster Stamina regeneration than the previous two, though. Super Saiyan 3 seems very melee focused. To the exclusion of all else. There's probably some edge case build where that is totally awesome, but for a story mode character, it just leads to not having enough Ki to take on the waves and waves of whatever the story mode is throwing at you now. I kind of like how unpredictable the twists are thanks to including the movie villains now.
It's the only one I know of so far. There's also the Drain skills where you try to steal the opponent's Stamina and Ki. They're available in the Skill Store, but I don't know if they're any good.
So, I've been having a repeatable issue with one of the Expert missions, Assault of the Great Ape.
Every time he goes to fire his giant Ki blast, he teleports way outside of the mission area and there is no Ki Blast. He stays there for the entire time limit of the mission.
So did anyone else's Time Patroller statue get replaced with a Namekian wearing Saiyan armor? Mine did, as well as my friends. PC, by the way.
Edit: Nevermind, I think it changes to the person with the most ranked points after you beat the game or something?
when you get those notifications look in your map for a special marker.
Yamcha goes to the Kame house area. Krillin goes in front of the school next to the store.
They essentially hold special and short side quests to get anywhere from 4 to 10 TP at a time. Fairly useful. Particularly if you're saving up for a specific super attack.
Like likely everyone is with the dragon punch thing.
Goddamn that's annoying. I specifically gave my female Saiyan floppy hair to highlight the contrast when she went super Saiyan, but SS3 really doesn't work with my Ki blaster build
That's what QQ Bangs do. You mix some gear together, and hopefully get a QQ with good stats for your character, and when the QQ is equipped, clothing stats don't matter, so you can wear what you want.
Also, does anyone have any NPC characters they prefer/are just plain better in offline PQs? The AI can be kind of brain dead regardless, but some have to make better distractions than others.
Also... Perfect Shot comboes into Perfect Shot at close range? That's useful. Now I just need to find a setup for a female Saiyan to combo into it in the first place.
Also... Perfect Shot comboes into Perfect Shot at close range? That's useful. Now I just need to find a setup for a female Saiyan to combo into it in the first place.