Megalosaro
Banned
you don't have to go through the offline section again if you want to try a different race.
I was messing around with the Dragon Quest VII debug menu today, which is a ton of fun. The game is a disaster in terms of how it's graphics are actually handled in-game, with things like incorrect resolutions causing the pixel art to be stretched and crushed, but I'll be damned if I'm not impressed by the sprite layering that's going on under the surface. The secret boss alone is made up of twenty-eight layers! Here's an image of that boss and how it's decompiled by layers.
Favourite secret boss of anything ever.
you don't have to go through the offline section again if you want to try a different race.
The entire game seems to just be a mess from the backside, from the sprites, to the programming, to the entire way the scenarios are written. No wonder it took so long to make, kinda surprising it didn't take longer. The famous "script binders" photo is actually Hori's scenarios for the game written and drawn by hand, which was then handed off wholesale to be implemented by Heartbeat. This process was explained for DQ6 in a kids book; pretty crazy they thought this was a good way to make a game. I hope their process has improved since then.
Oh that's cool. Guess I'll load it up again at some point and nosey around the other races then.
Woah, I've never seen this (children's book) before and it's absolutely wild. Thanks for sharing! Also absolutely insane about that wall of binders.
I was messing around with the Dragon Quest VII debug menu today, which is a ton of fun. The game is a disaster in terms of how it's graphics are actually handled in-game, with things like incorrect resolutions causing the pixel art to be stretched and crushed, but I'll be damned if I'm not impressed by the sprite layering that's going on under the surface. The secret boss alone is made up of twenty-eight layers! Here's an image of that boss and how it's decompiled by layers.
Favourite secret boss of anything ever.
How do you access this? As a programmer (and someone currently playing through the game) I'd totally be interested in this.
How do you access this? As a programmer (and someone currently playing through the game) I'd totally be interested in this.
The entire game seems to just be a mess from the backside, from the sprites, to the programming, to the entire way the scenarios are written. No wonder it took so long to make, kinda surprising it didn't take longer.
7's development time was crazy, but even crazier was the supposed reason -- as the story goes, a Japanese gaming rag had a mole in Armor Project or Heartbeat or what have you, got basically the entire plot of the original DQ7 leaked to them, and decided to publish it all. Hori supposedly scrapped huge swaths of it and started over..
Ever since the NA release of DQ8, when people continually insisted that you couldn't beat Dhoulmagus without Angelo knowing multiheal, I've taken great pleasure at beating him at lower and lower levels. Truth is, I've never had multiheal when I fought him, although the first time through the JP version, I believe he was level 29 and on the cusp of learning it. This time he was level 23, with my highest leveled character being 26. I think I've done it lower than that, but I can't recall. I've always wanted to try a full-on low-level game, but I think it'd be really trying to my patience. Solo hero was good enough for actual challenges for me, and that took a long time getting everything prepared for each boss.
Yeah, you can just continue the game without him. There's even special dialog in the game if you do it. It only works in the remakes though.Wait, you can actually lose the prince in DQ2 when? Or does this happen at some other part?he gets cursed
I kinda want to try challenge runs on some RPGs, but my backlog is so huge, I usually end up playing something I haven't finished yet.
Ever since the NA release of DQ8, when people continually insisted that you couldn't beat Dhoulmagus without Angelo knowing multiheal, I've taken great pleasure at beating him at lower and lower levels. Truth is, I've never had multiheal when I fought him, although the first time through the JP version, I believe he was level 29 and on the cusp of learning it. This time he was level 23, with my highest leveled character being 26. I think I've done it lower than that, but I can't recall. I've always wanted to try a full-on low-level game, but I think it'd be really trying to my patience. Solo hero was good enough for actual challenges for me, and that took a long time getting everything prepared for each boss.
Finished DQ8, and the game froze during the credits. I had intended to do the post-game stuff, but... sheesh. This has certainly never happened before, but this is also my first time playing the game via HD Loader. It's weird how I had no freezes until now though. Blech.
That sucks. I guess you should be able to do the last boss fight again pretty fast. But I don't remember how long the ending was (and unskippable, probably?).
Did you ever have problems with other games with HD Loader? I was looking into using that sometime, because I don't really trust my PS2 drive to hold out.
Oh, that's a shame. I never did the post-game stuff in any of the DQ games except IX, it's something I should probably go back and do at some point, I've heard that it's generally worthwhile.
Biggest tip I can give is to resist grinding, because the class system is designed such that only battles of "equal power or greater" count toward class progression. You can outgrow areas pretty easily.Started DQ6 today. I've had the game since release but never had the time. Any spoiler free tips or impressions? I'm jonesing for a grand but charming adventure.
The EXP curve in Dragon Quest games makes grinding really dumb in almost every game, except when you're stuck on a boss. Why grind for 3 hours to earn 3000 experience when you'll be getting that much in 5 mins a few hours later?
It's interesting, but there are always some weapons that are worthwhile and many that are not in each DQ game, and it stays relatively constant across games. I guess once you have a lot of experience with the series, it's easier to tell. It's the only RPG series I know of where I feel really safe in going for certain equipment and sticking with it for a while. Not just weapons, either. Like, if I come across a dragon shield or a magic shield, I probably keep that equipped for a very large portion of the game instead of upgrading to something with more defense.But, but....they always taunt you with weapons you can't afford yet.
The EXP curve in Dragon Quest games makes grinding really dumb in almost every game, except when you're stuck on a boss. Why grind for 3 hours to earn 3000 experience when you'll be getting that much in 5 mins a few hours later?
I think these things in particular are what go ignored far too often in these games. Some people play DQ8 without ever using boomerangs on the hero and that boggles my mind because it's just so much less smart.
Equipment in DQ games often has special effects that are more important than what's reported on the general strength increase number thingy. For example, magic shields reduce magic damage, dragon shields reduce breath damage, same for dragon armor. Falcon sword hits twice, boomerangs hit all enemies, whips hit groups, and so on. Many weapons and some armor have effects when you use them as items in battle, the power shield being the most infamous piece of armor for this and the lightning staff being a great attack item in battle.
I think these things in particular are what go ignored far too often in these games. Some people play DQ8 without ever using boomerangs on the hero and that boggles my mind because it's just so much less smart.
Dragon Quest 7: Warriors of Eden, however, will be difficult to port as well because of the sheer amount of text involved. Miyake said that the mobile games are aimed at people who have never played Dragon Quest and enjoy games on a more casual basis, as well as nostalgic players.
“Going back to people who want DQVII to come out… we’ve gotten a lot of requests, we really want to do it, but right now, we need to hammer out what kind of resources we’d need to do it. We say this a lot, but, we can’t seem to get to the point where it’s justifiable.”